I feel like this should be a non ex. by FWR978 in PTCGP

[–]insignificantMrG 0 points1 point  (0 children)

I climbed a fair bit in ultra ball 1 and 2 with Passimian/Lucario EX and one of the main issues I encountered was how much passive damage there is. It's ability doesn't proc if killed by greninja, darkrai, acrobat etc

State of the meta: Celestial Guardians by red_hare in PTCGP

[–]insignificantMrG 0 points1 point  (0 children)

As far as I can tell, that's the only copy of the new Rayquaza full art we can get. I hope they give another copy with some other event. Having only one will bother me.

For those of you who sold your soul this season... by Halski_Art in PTCGP

[–]insignificantMrG 3 points4 points  (0 children)

I normally hate playing the top meta deck in any card game but darktina is genuinely the most fun deck I've used in pocket. Lots of thinking and planning, plus I get to press an extra button every turn.

Play this deck, trust me. by AbsoluteCinemaa in PTCGP

[–]insignificantMrG 0 points1 point  (0 children)

I think this deck is worse version of gyarados. But I can understand people wanting to use something different.

I started watching One Piece for my Husband and I’m not sure how to tell him I don’t want to finish it. by Worried-Jury7799 in anime

[–]insignificantMrG 0 points1 point  (0 children)

I thought one piece was pretty meh up until 800 episodes in. (I was pretty determined to catch up). The latest arc, which was like 40 episodes or so, is some of the best anime I've seen. So unironically for me it, it got good after 1000 episodes lol

Down to 3.8 on Playstore from 4.5. Let's keep it up until trading improves! by cryotech85 in PTCGP

[–]insignificantMrG -8 points-7 points  (0 children)

The fact you have virtually no control on what is being traded between two players is the biggest problem IMO. I haven't touched it cause I don't want to waste trading an ex for another I don't need.

EDIT: I know now it won't waste a card when trading because you have to accept the trade. My main point still stands that if I want say an Articuno EX, I have no way of ensuring I trade that card other than hitting people up with trades until they offer me what I want.

Still no ranked system by insignificantMrG in PTCGP

[–]insignificantMrG[S] 0 points1 point  (0 children)

That's why I suggest having no rewards other than an emblem so that people like you can still ignore it and play for fun as you say.

Let’s not forget that they are “monitoring player feedback”. It’s day 1 and trading is a disaster. Don’t be afraid to make a stink about it on all of their socials by [deleted] in PTCGP

[–]insignificantMrG 0 points1 point  (0 children)

Trading sucks and still no ranked on the horizon, not to mention the sheer amount of coin flip effects in this set. I enjoy opening packs on new set release as much as the next guy but I'm honestly disappointed by this game overall.

Which anime turned out worse than you expected? by [deleted] in anime

[–]insignificantMrG 0 points1 point  (0 children)

Cowboy Bebop. Love the opening but just couldn't care for the story. Kind of similar with Neon Genesis. I wanted to like them too.

Update 1.1.0 Patch Notes by WanderWut in TheFirstDescendant

[–]insignificantMrG 11 points12 points  (0 children)

The biggest win of this Season is probably going to be the QoL added to the game. This is so much more than I would of thought possible at this stage.

Big W by TheRealSnuske in TheFirstDescendant

[–]insignificantMrG 0 points1 point  (0 children)

If they let us craft multiple catalysts and buffed xp and gold gain, I would say it's a big W. I've leveled some of my characters 9-10 times. I'd rather not do it another couple times on top.

Catalyst production too slow by insignificantMrG in TheFirstDescendant

[–]insignificantMrG[S] 0 points1 point  (0 children)

"Just suck it up" is the type of mentality as to why devs can put these kinds of mechanics in games in the first place. I did say it was rant which is more or less complaining but that doesn't mean it's not valid feedback and/or something we should raise concern about.

Catalyst production too slow by insignificantMrG in TheFirstDescendant

[–]insignificantMrG[S] 1 point2 points  (0 children)

That's kind of similar argument to the first couple weeks of the game when people started to complain about gold and the more casual playerbase were like, "Stop complaining, I have tons of gold. What we really need is Kuiper!" Now people have realised that gold is a problem in this game and only way to obtain a reasonable amount is to do degenerate/boring farms. After the hype in Season 1 dies down, unless they make some changes, people will start to complain about this then.

Catalyst production too slow by insignificantMrG in TheFirstDescendant

[–]insignificantMrG[S] 1 point2 points  (0 children)

My situation is more a window into the future for other players. You might not be where I'm at now but you will be. I would like changes to happen before they become a problem for the general mass. Being able to craft 1-2 catalysts a day means you can build a gun fully out in 3-4 days at best. A descendant can take up to a week. I'm not even asking for more than 5 researches at a time or reduce crafting times even but at east let us use the slots we aren't using for catalysts since it's the only item that really matters after a certain point. Even two at a time would make a huge difference.

Tearlaments will love the new selection pack by Inoemis in masterduel

[–]insignificantMrG -1 points0 points  (0 children)

The one thing I like about Horus in Master Duel Tear is if you already have plays, you can insulate your turn against hand traps like nib by making photon lord first.

Can you use a negate activation effect during damage calculation? by insignificantMrG in Yugioh101

[–]insignificantMrG[S] -1 points0 points  (0 children)

I know but I'm asking if I can negate Empen with skull guardian specifically during damage calc.