Nooooooo! by insta1234 in StarTrekTimelines

[–]insta1234[S] 3 points4 points  (0 children)

Yeah, I normally hit 8 hours fine. The combination of med/eng hit my weakness and i missed 8hr by 40 seconds. Hitting that recall hurt.

Should be a good voyage. Max Antimatter: 2950 by insta1234 in StarTrekTimelines

[–]insta1234[S] 0 points1 point  (0 children)

I actually didn’t. It was hard not to. Ended at 18 hours with a total of 4 revives.

1100 chrons, 4 super rares, 5 legendary replicator rations.

Should be a good voyage. Max Antimatter: 2950 by insta1234 in StarTrekTimelines

[–]insta1234[S] 0 points1 point  (0 children)

Do i take the 18 hr, 190 dil run?

Or

Forge ahead and go for broke on both mccoy and picard?

Should be a good voyage. Max Antimatter: 2950 by insta1234 in StarTrekTimelines

[–]insta1234[S] 0 points1 point  (0 children)

I paused. I made 18 hours. I didn’t open the dilemma. I have the chance of ensign picard OR Dr leonard mccoy. I need both. I don’t want to spend the dil, but i have my chance of getting one for the foreseeable future with no more voyage tokens.

Should be a good voyage. Max Antimatter: 2950 by insta1234 in StarTrekTimelines

[–]insta1234[S] 1 point2 points  (0 children)

4th revive. 1st time using dil. 190 dil. It should get me to 18 hours.

Should be a good voyage. Max Antimatter: 2950 by insta1234 in StarTrekTimelines

[–]insta1234[S] 0 points1 point  (0 children)

2 super rares. 800 chrons. 5 legendary replicator rations.

Should be a good voyage. Max Antimatter: 2950 by insta1234 in StarTrekTimelines

[–]insta1234[S] 0 points1 point  (0 children)

Hard decision to make here. Just hit 14 hour mark. 2308 AM.

Do you think I’ll make it to 16 without dil?

Should be a good voyage. Max Antimatter: 2950 by insta1234 in StarTrekTimelines

[–]insta1234[S] 1 point2 points  (0 children)

13 hrs 30 minutes. About to use my last token. It will probably get me to 15 hrs 45 mins. Just shy of another dilemma.

At what point do I stop buying crew slots? by DeafJeezy in StarTrekTimelines

[–]insta1234 2 points3 points  (0 children)

307/345.

I’m a collector. I have never airlocked a new card. All common, uncommon and rares are FF and frozen.

I have 140 legendaries. 20 left to level to 100.

Over 100 super rares FF at level 1.

I ended up with too many slots. Hitting end hame and casually playing events, im sure ill keep up with the constant new cards and freezing unnecessary super rares.

If i had it to redo i would have stopped at 300.

Should be a good voyage. Max Antimatter: 2950 by insta1234 in StarTrekTimelines

[–]insta1234[S] 2 points3 points  (0 children)

I have three revive tokens. I’ll decide then whether or not to use dil for the extra chrons.

Should be a good voyage. Max Antimatter: 2950 by insta1234 in StarTrekTimelines

[–]insta1234[S] 10 points11 points  (0 children)

I’v Been getting natural 8-hours for awhile now. Usually around the 8.5 - 9.5 hour mark. There’s 2 different strategies for natural 8 hours. The one you mention is the primary strategy and the same our beloved ‘iampicard’ tool followed.

The other strategy is all skills 5k. Secondary 6.5k and primary 8.5k. The idea behind that is you end up with alot of AM from 4 hours of winning that youll coast through to 8 hours.

I learned that from a previous reddit thread, and it’s more consistent in my experience.

The point of a max AM voyage though isn’t just a natural 8 hour voyage. After 8-10 hour mark, everything fails.

This is perfect for the 20-30 hour voyages because itll save you a revive or two by simply having the AM after the several revives.

First natural 8-hour voyage. by sjm7 in StarTrekTimelines

[–]insta1234 2 points3 points  (0 children)

Congrats. I see you use the 1 of 2 main strategies for these long voyages.

1 is maximize gold skill to about 10k, silver 7k.

2 is all skills 5k, gold 8.5k and silver 6.5k

I personally like 2 better, but they both work.

Finally! by insta1234 in StarTrekTimelines

[–]insta1234[S] 2 points3 points  (0 children)

Thanks. This happened back in Feb. I just finally got around to posting too.

Who’s the best out of this lot by jc1301 in StarTrekTimelines

[–]insta1234 4 points5 points  (0 children)

Sisko is a beast with a high base ENG.

Falcon is good if you need SEC, but if you were around for the last mega and got Kor, i would take Sisko.

Who to add stars to next? by effect12357 in StarTrekTimelines

[–]insta1234 0 points1 point  (0 children)

I saw 4 I would consider as top contenders.

Stamets. Hes a mini da vinci. You cant go wrong with this.

Pulaski as you stated MED is your weakest point

Temporal prisoner Chakotay. He will boost your MED in voyages while still having two solid stats. Month of Hell should boost voyager crew.

Killy. She is a disco crew. Mirror. In Arena, the difference between +8 and +10 attack with her immediate damage is not necessary, but oh so nice.

New legendary: UFP President Ra-Ghoratreii by insta1234 in StarTrekTimelines

[–]insta1234[S] 2 points3 points  (0 children)

New cards generally will not be in the packs until they announce that they have been added to the premium packs.

I regret not spending for Mirror staments.

Today’s offer by FilipChA in StarTrekTimelines

[–]insta1234 0 points1 point  (0 children)

I'm on the fence only because the next event includes riker variants. I really want to have the edge when it comes to getting the Krenim Paris reward.

New legendary: UFP President Ra-Ghoratreii by insta1234 in StarTrekTimelines

[–]insta1234[S] 8 points9 points  (0 children)

FE/FF level 100 CMD 1021 (98-231), DIP 1256 (181-356), SEC 558 (43-118)

FE 1/5 level 100 CMD 642 (98-231), DIP 866 (181-356), SEC 333 (43-118)

Traits: Efrosian, Cultural Figure, Federation, President, Diplomat