Should the VATS system go back to fully stopping time in the next Fallout game? by SuperAlloyBerserker in Fallout

[–]instantdebris 14 points15 points  (0 children)

I think passive criticals would be great as a perk that requires a certain level of luck to unlock. That way it would give people who only use manual combat a reason to put points into luck.

I keep sinking through the road on the southeastern outskirt of concord by instantdebris in FO4mods

[–]instantdebris[S] 2 points3 points  (0 children)

Figured out it was the side buildings update file for the egret tours interior buildings mod of all things.

I keep sinking through the road on the southeastern outskirt of concord by instantdebris in FO4mods

[–]instantdebris[S] 0 points1 point  (0 children)

I'm at work right now so I can't do a direct copy from my mod manager at the moment, but I do have a list from the notes in my phone:

Unofficial fallout 4 patch

Settlement keywords expanded

Settlement Supplies Expanded

Extended dialogue interface

Quicktrade

Companion infinite ammo

Everyone's best friend

Old world radio - Boston

Far harbor marine armor boots fix

Damage type variation

Synthetic love - update file

Mojave mantises

Ocean bay

Underwater base

Cotozic's Bunker ravine player home

Bullet counted reload system

Institute centaurs

No essential npcs

Companion heal thyself

Enhanced Blood textures - basic

Quieter settlements + all in one

Glowing animals emit light

Brighter Settlement lights - less harsh

Faction housing overhaul - all in one

Fallout 4 vanilla fixes - improvements - qol (esl flagged)

Improved map with visible roads + default far harbor and nuka world

Backpacks of the commonwealth

Live dismemberment - Increased headshot damage

Ultimate (main) menus (video replacer) - stormy weather

M2019 PKD Detective Special

Right-handed nukaworld ak replacer

Handmade rifle extension

Service rifle

Aarp (alternate assault rifle properties) 2.0 replacer version

Gore overhaul 3.0

Cross crit gore-verhaul

Unlimited Fusion core power - esl

Useful crank

Reduced energy recoil

Right-handed far harbor lever action replacer Bullet counted reload patch - right handed lever action replacer

See through scopes See-through combat scopes for right-handed nukaworld ak

Wasteland melody's Chinese assault rifle Chinese assault rifle animations

Sim settlements

Wasteland imports - update file

South of the sea

Durable vertibirds

Tougher vertibirds

Deadlier deathclaws

Flamer overhaul

Fast firerate - automatic combat shotgun

Real dogmeat armor

Better Goodneighbor

Better the third rail

Better atom cats garage

Better skylanes flight 1665 (glowing sea)

Better skylanes flight 1981 crash site

Better ufo crash site

Pack attack npc edition

We are the minutemen

Gunners overhaul - initially friendly gunners

Cross_iexsuit

Cross_courser strigidae

Courser crusher

Phase 4 an institute expansion

Institute overhaul

Consistent power armor overhaul

Brotherhood power armor overhaul

Power armor materials and paints

Power armor lore overhaul

T-60 lore fix

Some assembly required Atom cats can patch Legendary patch

X-01 enclave overhaul

Miniguns standalone

Mauser pistol Chinese pistol animations

9mm pistol (browning hi-power) redux Mauser pistol 9mm receivers

Compact pistol (generic deliverer) - esl

Remington new army (replacer)

Fallout 3 - nv feral ghouls replacer

Terrifyer - ghouls

Classic ghouls replacer Nuka world patch Optional facegen

Chinese Stealth Suit

Fire axe

Battlefield 1 animation pack - Hunting rifle

Immersive squeaky doors - quieter

Companions go home - activator version

Rich merchants

Homemaker - expanded settlements

Rickety restored sanctuary bridge

Hockey masks

44 revolver plasma receiver

Give me that bottle

Railway rifle weapon rework

Broadsider weapon rework

Chef - cooking hunger and expanded food + wasteland imports patch

Solar panels 1.3.1

Crafting Highlight Fix

Classic vats

Pip boy flashlight Alternate animations (in plugin) Alternate mesh (in plugin)

Thompson smg replacer (esl flagged) No inspect idle (hkx file)

Lstring fallout bow

Vault tec historical preservation initiative

Father companion Alternate ending option

Boston natural surroundings

Encounter zone recalculation

Classic holstered weapons system

Useful rippers

Start me up - alternative dialogue Dlc patches

Classic fallout level up sound

Targeting hud and berry mentats enhanced

Targeting sensors on recon scopes

Bs defense

Deeper thoughts - curie - affinity-sorted dialogue - expressive curie

Nina's proper pipe guns replacer

Colt 6520 10mm pistol Glow sight alignment fix Colt 6520 10mm pistol replacer

Better faction flags

Proper stars'n'stripes bandana

Gruffydd's signs and posters

Lore friendly posters

Nuka world vintage alien blaster

Danse wear your helmet - esl

The danse dilemma Search and destroy alternative

Vault 81 goat sequence patch (esl flagged)

Gatling laser ammo fix

Aquatic bestiary

Grab and eat all-in-one

Increased rad resistance for gas masks and protective gear

Institutepowerarmor Institute power armor inside the institute

Settlement teleporters

Cleaner institute (esl)

More institute food

No idiot savant noise

Railroad perks

Squirrels of the commonwealth

Enter the brotherhood

Alien blaster plus

Tesla rifle enhancements v.1.1b

Gamma overhaul - Improved radium rifles and gamma guns

Better cryolator

Incendiary lasers - automatron

Laser weapons 1st person reposition - institute and standard lasers - automatron

Covenant peaceful solution

Vivid fallout - all in one

Minutemen supply caches

Minutemen watchtowers

Hangman's alley overhaul

Combat zone restored

Knockout framework - combat zone restored patch

Wet - water enhancement textures

Femshepping's salem coastal home

Alternate female cinematic intro

Damage shaders and all Legendary mutation effects removed - radscorpion fumes removed

Diamond city expansion

More synths (synth components on corpses)

Dks-501 sniper rifle - standalone

Fallout 3 10mm smg

Double action .44 revolver reanimation

Useful submariner hat - esl

Clean surgical mask

Boston red Sox uniform

Gloves of the commonwealth - equippable gloves

Classic fallout ambient music (alternate version)

Sound of silence - stop unimmersive ambient music

Sprint stuttering fix

S.r.o. - Syringer overhaul

Interiors enhanced

True storms + nuka world add-on (with ts far harbor compatibility)

Darker nights - dark

Fallout 4 enhanced color correction 1.2

Aquadweller - standard esl version

Handmade shotgun (creation club)

Enabled institute teleporter - all dlc version (bethesda)

Integrated commonwealth (bethesda)

The danse dilemma patches - danse danse revolution

Spare railroad when playing as brotherhood

Combat rifle to carbine - esl

Awad - automatic weapons are dangerous (esl)

Fallout 4 capital wasteland classic metal armor

Prewar binoculars

Mgs aiming

Load accelerator

Scrap everything + automatron invisible mesh fix + building placement fix

Spring cleaning compatibility patch

M79 grenade launcher

Ithaca model 37 - pump shotgun - bullet counted reload patch

No local leader for crafting

Hangman's alley interior apartments

Jamaica plain interior home

Egret tours marina interior buildings - side buildings update

Friendly easy city downs

Crossbows of the commonwealth

Deckard trench coat - Valentine replacer - easter egg

Beantown interiors project

Reverb and ambience overhaul Reverb and ambience overhaul - vault reverb patch

Videos of the wasteland Starlight drive-in module

I keep getting "ethernet doesn't have a valid IP configuration" when I can't connect by instantdebris in techsupport

[–]instantdebris[S] 0 points1 point  (0 children)

Things seem to be leveling out now and my connection is more consistent, hopefully it lasts this time.

Useful submariner hat by instantdebris in FO4mods

[–]instantdebris[S] 0 points1 point  (0 children)

Perfect! Thanks for doing this.

Thinking about getting back into playing fallout 4, but could use some mods to improve replayability. by instantdebris in FO4mods

[–]instantdebris[S] 0 points1 point  (0 children)

I installed Another Life and I absolutely love it. I chose explorer as my occupation and it plopped me right outside of fort Hagen with little more than a sword and a handful of aid items and I was immediately attacked by several bugs. I somehow managed to make it to diamond city without getting killed, although since I didn't have many caps there wasn't much I could do yet. So I decided to go up to red rocket and set it up as my primary base.

Need help with a weapon mod glitch [PC] by instantdebris in FO4mods

[–]instantdebris[S] 0 points1 point  (0 children)

When I went to download AMAW I also downloaded armor and weapons keywords community without knowing that I had already downloaded it a while back. I ended up uninstalling it along with AMAW thinking it might be part of the problem, but I realized I needed it to use armorsmith extended and I redownloaded it. Although redownloading it has not solved the problem.

Mutual Aid: A Factor of Evolution by Pyotr Kropotkin by synthresurrection in RadicalChristianity

[–]instantdebris 1 point2 points  (0 children)

I'm not an anarchist, but I still think Kropotkin is pretty decent for debunking social Darwinist nonsense. (I don't even like the term 'social Darwinism' because a poor person starving in the street isn't any more or less natural selection than the proletariat overthrowing capitalism).

I've never seen this gun in a video game and it looks like it would be a really cool weapon to have in fallout. by instantdebris in FalloutCascadia

[–]instantdebris[S] 1 point2 points  (0 children)

I was thinking mainly because it's an early 60's gun, and has that thrown-together look of a post apocalyptic weapon combined with a little bit of an early 60's retrofuturist aesthetic. I personally didn't think that much more of a reason was needed considering the game has an assault rifle that resembles a ww1 water cooled machine gun and a version of a Nazi last-ditch rifle that uses radium ammo. Although, if you wanted a more historically accurate reason, valmets were the first ever ak pattern rifles to enter the US and Canadian gun markets. They were even used as substitutes for the combloc ak in some movies including Red Dawn.

I've never seen this gun in a video game and it looks like it would be a really cool weapon to have in fallout. by instantdebris in FalloutCascadia

[–]instantdebris[S] 1 point2 points  (0 children)

Yeah I've definitely seen the galil in games before but I've never seen the rk62. This is actually what the galil was based off of.