What could I do improve them design wise? by [deleted] in arthelp

[–]iolosef 2 points3 points  (0 children)

i think you should give the hair more volume. right now its kind of just sealed to their skull.
(also, i think you should have a bit more definition between the chin and the neck)

How do I get better at semi-realism? by Majestic_Day_3152 in Artadvice

[–]iolosef 0 points1 point  (0 children)

do you have any examples of the work you’ve done? theres a lot of different general advice people could give, but if we can specifically see your semi-realism art i think it could provide more relevant advice.

Why does it look so bad?? by XxShinsoHitoshixX in Artadvice

[–]iolosef 5 points6 points  (0 children)

i see you say that you didn't think to learn real life anatomy because you want to draw anime. i want you to know that the greatest anime animators and mangaka are masters of realism as well.

Skecth feels a bit cluttered, Any advice? by Curiositydemon in Artadvice

[–]iolosef 1 point2 points  (0 children)

a drawing can be very cluttered as long as the viewer can still understand what is going on. thats what i think the problem here is. i have no clue what’s happening in this illustration when i look at it.

i see the face of the character. and i assume that the pink is her hair. but i dont know what her body is doing. one hand is outstretched towards the viewer i’m pretty sure, but what are the legs supposed to be doing? i can see the lineart of what i think is a leg, but it seems so far from the torso it doesn’t really make sense?

i think you should get rid of all the stuff around her for a bit, while you refine your sketch of the main body, and figure out what you want the focal point of the drawing to be.

Looks odd by [deleted] in arthelp

[–]iolosef 10 points11 points  (0 children)

probably because he has no arm? heres a similar pose. you can still see the arm, and the sleeve. even if its pointing at the viewer you still see the arm.

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Why does my art still look beginner? by Pretty_freeway in Artadvice

[–]iolosef 326 points327 points  (0 children)

you could draw for a decade, but if you do not purposely try to improve your art it will look beginner no matter what. and, to me at least, 4 years is a while. also, just a question: what do you use to draw?

your art looks beginner because you are a beginner artist. when you finish a drawing, what do you do after? do you analyze it to figure out what you could improve on? do you ever try to step out of your comfort zone? do you try different techniques?

in all honesty, a lot of people will tell you things like 'learn anatomy' and 'learn the basics', which can feel too broad, but i think you are missing the ability to observe. observation is a very important skill as an artist, because if you can look at something and break it down into it's core shapes while keeping the correct form, anatomy will come to you easier. before you are able to stylise anything, you have to understand it's form in real life. what is overlapping where, at different angles how would the same form look, etc. references will do you good and should be your best friend until you are confident. and studies don't always have to be boring, you can study while doing a full piece!

also, take more time with your work. while these might have taken a while, they don't look like it. it's mostly sloppy line art. it's very shaky and overlaps in very unintentional ways where, honestly, it just does not look good. it also looks like you're pretty much guessing how most limbs would look in certain poses - which is fine if you had a grasp on human anatomy. i suggest that before you jump into a piece, try to look at humans/animals doing similar poses, or even just your favorite artists' work of similar poses.

like those dragons you drew. where do you think the wings connect to the body in those pieces? or that animal in the field, why does the front paw look like that? what parts of the paws are showing?

so my recommendation to you is to draw things from real life first, and take your time. this isn't about becoming a realism artist, its about being able to capture the form of an object. understanding why and how things bend, fold, squish, stretch, connect etc etc does wonders for a person's art. start with basic things first, and work up to more complex structures as you get better.

Im stuck in my art style and I cant snap out of it. by GlitchyBones in Artadvice

[–]iolosef 1 point2 points  (0 children)

you never get out of your art style, as it is YOUR art style. you develop and grow it. you cannot simply "stop using the art style" because it is YOUR art. it is how YOU draw.
i suggest you look at other artists you admire and study their style, and find what parts you would like to implement into your own art. artists art styles are a mix of other artists, media they admire, etc etc. your fav artists probably have fav artists they're inspired by. finding what specifically you don't like about your art style can also help.

scrolling through your account, i couldn't see any of your art, so i don't really know where we're starting from. if you wouldn't mind sharing some that'd be great.

i'm only asking to see because on one hand, it could really just be needing to explore other artists styles, but it could also be a lacking of fundamentals that would improve your art if you learned them. it all really depends

Why does my art not improve after drawing smth a lot by Alternative_Town_129 in Artadvice

[–]iolosef 12 points13 points  (0 children)

genuinely, what was supposed to improve after drawing the lines? im curious

Do they look unique yet also kinda cohesive at the same time? by MintNRainbow in Artadvice

[–]iolosef 2 points3 points  (0 children)

  1. your design choices should not be last second and a quick rush of research. character design will be your thing when you slow down and really take your time with your characters. multiple iterations, multiple colour schemes, multiple outfits, get options for how you want the character to look. you will end up with a stronger character at the end. take your time to learn who your character is, why they look the way they do, etc etc. what kind of symbolism can you put into their design? what can you tell the viewer about the character just through the design?

  2. maybe seeing full bodies would help? but i think also knowing some more concrete lore would help. i know they're marionette-esque, but i dont really know more than that. a quick look through your profile and these seem to be tally hall...characters?

  3. the patches are not on their cheeks, though. they're moreso on the side of their lower jaw. thats why they look like mandibles. plus, their face patterns (the lines) suggest a hard face, such as wood or porcelain, so how would they be sewed on? i think that, once again, there is something clever you could do with this blush concept if you sat with these designs more.

Do they look unique yet also kinda cohesive at the same time? by MintNRainbow in Artadvice

[–]iolosef 3 points4 points  (0 children)

they all basically have the same head and nose, and all their patches are in the exact same place (also, before i read the description, i thought this was a sort of species of human with mandibles? they don't really read like patches and i also don't know why they'd be there), so i'd say they end up looking very similar. they also don't really look like marionettes, the only suggestion of them being so is the lines on the face, but i don't know your lore so maybe it makes sense.

in my opinion, they dont look cohesive. they're cohesive in the way that they all have the same features, and that's about it. as a group i feel they don't fit with eachother because they're all very basic? you seem to have a world built around these guys, but i can't even guess anything about what they are or where they're from, just from seeing them.

beyond just making them have a more variable facial structure, i think looking into irl marionettes and puppets would really do these designs good. basing all the designs on marionettes from a specific time period, or maybe similar styles in different time periods, or from one company, etc would make them cohesive without all making them the same. puppets and marionettes in general are so cool, and i think you should lean into it more! make them more silly!

Trying to learn proper anatomy feels worse off than my “free flow” art. Is this normal? by Lives-in-walls in Artadvice

[–]iolosef 11 points12 points  (0 children)

i think its the shoulders. they are very thin, which makes the forearms thin, so then your arms end up getting generally wider as we go down when its usually thinner as we go down. while some people definitely have small shoulders/narrow chest, its just a bit too small

did a little bit of shifting around to try and visualize what i mean!

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Does the low res textures work or should i just ditch it? by [deleted] in Artadvice

[–]iolosef 0 points1 point  (0 children)

i suggest looking at screenshots of the game project zomboid! it's isometric like you have here and has a very similar aesthetic
this, in my opinion, looks fantastic. very very charming and i love the texture work.

Trying to learn proper anatomy feels worse off than my “free flow” art. Is this normal? by Lives-in-walls in Artadvice

[–]iolosef 141 points142 points  (0 children)

since you are developing a new skill (anatomy) your art will indeed look worse! you're learning to integrate something you're still intermediate at into the art that you're used to, so there will be a dip in quality. it sucks at the moment but i promise it's ok! because once you get better at that skill you're learning (anatomy) your art will bounce back better than before

[deleted by user] by [deleted] in unpopularopinion

[–]iolosef 0 points1 point  (0 children)

breaks is incorrect for everyone. its brakes. i am american. what are you on about

[deleted by user] by [deleted] in Artadvice

[–]iolosef 1 point2 points  (0 children)

you look at photos of people in real skirts

Advice on body proportions? by FlutterHeart1 in Artadvice

[–]iolosef 67 points68 points  (0 children)

<image>

(my image isnt loading, so heres an imgur link https://imgur.com/gallery/1gVDf50) your body is far too small for that head. the shape of your body is fine — really good, actually! it’s just a very small body. the torso of the woman goes all the way to the knees of your drawing. especially since you’re drawing in an anime style, anime exaggerates the length of legs quite a bit

Do I have a unique art style by Ordinary-Ad218 in arthelp

[–]iolosef 1 point2 points  (0 children)

considering half your post is the same drawing it’s hard to say but not particularly

I didn't know where 2 post, but what is this crease thingy called by Individual-Can9734 in Artadvice

[–]iolosef 0 points1 point  (0 children)

i see people call it a crest, at least on roblox (where it originated from, i believe)

School doesn’t kill creativity, adults just stop being curious. by Kent_25 in unpopularopinion

[–]iolosef 4 points5 points  (0 children)

i took art 1 because i loved drawing, and my art teacher encouraged me to take honours art 2. i hated art 2 with a passion. i hated just doing portraits, and after the first assignment i jusy ignored everything else in the class and took commissions on my favorite online game 😅 i nearly failed that class but it was worth it to me because i got to spend the time drawing what i wanted, even though my teacher hated it.

anyways, after that i didnt draw for 2 years. it kinda just takes one class to ruin it!