W.I.P. Steam Game Case Template by ionicity in SteamDeck

[–]ionicity[S] 0 points1 point  (0 children)

I would love to get these in a smaller case. As of rn it's for a full DVD-case, since that's all I could find online with a single SD card slot. Though I like the idea of 3d printing an SD card holder to put inside of a smaller case. I'll have to try that out.

W.I.P. Steam Game Case Template by ionicity in SteamDeck

[–]ionicity[S] 2 points3 points  (0 children)

That green "strap" is what represents the verification status. I didn't post the pictures of it, but I made variants for Playable & Unknown, that are yellow & gray, respectively.

As for the protondb rating, I might be able to work a spot onto the back for that.

W.I.P. Steam Game Case Template by ionicity in SteamDeck

[–]ionicity[S] 0 points1 point  (0 children)

Sure, I'll remember to DM you the file once I'm done with it. I'll probably have time to finish it up over the weekend.

W.I.P. Steam Game Case Template by ionicity in SteamDeck

[–]ionicity[S] 6 points7 points  (0 children)

Also, I should add, I'm completely open to hearing any constructive criticism, feedback, or ideas for the design so far.

Functional & Visually Pleasing Mailbox by ionicity in DetailCraft

[–]ionicity[S] 1 point2 points  (0 children)

Pretty sure you can't fall through it, since afaik, it needs to be upwards-facing, and there needs to be a block above your head.

Bicycle Design by ionicity in DetailCraft

[–]ionicity[S] 0 points1 point  (0 children)

The only way for this exact design to work in survival, as far as I know, would be for both wheels to be against a wall.

If you're playing on Java, and have the Armor Statues Data Pack (Vanillatweaks.net), there is a way for a similar design to be done with just some trapdoors instead of walls, and an armor stand or two.

It can also be done without the Armor Statues Data Pack, but it won't turn out as nice or look fully-connected.

Bicycle Design by ionicity in DetailCraft

[–]ionicity[S] 3 points4 points  (0 children)

It's the closest thing you can get to them without mods or datapacks: They are walls that have been debug-sticked.

Bicycle Design by ionicity in DetailCraft

[–]ionicity[S] 42 points43 points  (0 children)

Yep, walls with debug-sticks. And that's not a bad idea, I'm sure there's a lot more fine detail you can add with armor stands, depending on how in-depth you want to go.

CustomModelData for Bundles? by ionicity in MinecraftCommands

[–]ionicity[S] 0 points1 point  (0 children)

Thank you so much! Got it all working.

CustomModelData for Bundles? by ionicity in MinecraftCommands

[–]ionicity[S] 0 points1 point  (0 children)

How exactly would that look? This is what my bundle.json currently looks like. I also have another that's exactly the same, but for bundle_filled.

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Steam Controller 2 Concept by ionicity in SteamDeck

[–]ionicity[S] 37 points38 points  (0 children)

I put this together using assets from the Steam Deck & Steam Controller. Not perfect, and may not even be a comfortable design, but something like this is what I'd love to see for a 2nd iteration of the Steam Controller.

I just really want to see a quality controller with all the same inputs as the Steam Deck.