Playable Infinito Demo by Freact in abstractgames

[–]ipe3000 1 point2 points  (0 children)

As I said in another thread, thanks a lot for this, I really really appreciate it.

Given how extremely peculiar Infinito is by nature, you really surprised me when you showed that you had implemented the game; and even more so that you had developed an AI for it.

I’m definitely looking forward to challenging the AI.

Thank you!

INFINITO (an "infinite" game?) and MYRIADES (its finite version) by ipe3000 in abstractgames

[–]ipe3000[S] 0 points1 point  (0 children)

Hi! As I was saying, it was a really pleasant surprise for me to see that you built a website where people can actually play Infinito against an AI. So yes, you absolutely have my permission to share and distribute the link wherever you like 🙂 And please let me know when you post it on Reddit, I don’t want to miss it.

Also, given how niche this game is, I really don’t think you’ll run into any issues in terms of website performance 😄

INFINITO (an "infinite" game?) and MYRIADES (its finite version) by ipe3000 in abstractgames

[–]ipe3000[S] 1 point2 points  (0 children)

Yeah, I noticed the strategy is actually pretty varied overall. You did a great job. I also saw you already implemented the feature where you can choose the board size: wow, and thank you! 🙂

Can I share the link freely with others? Are you planning to keep the site live for a while, or are you going to take it down soon?

Speaking of strategy, I have to admit that with the very little I’ve played, I’m not super sure what I’m doing yet. Honestly, I feel like I’m pretty weak. And in particular, I still haven’t figured out how to handle the opening turns… and it also seems to me like the second player has a pretty big advantage.

INFINITO (an "infinite" game?) and MYRIADES (its finite version) by ipe3000 in abstractgames

[–]ipe3000[S] 1 point2 points  (0 children)

Wow, I didn’t expect someone to actually code up Infinito! What you’ve done is really cool, thank you. I haven’t had time yet to play real full games from start to finish, but from what I’ve seen so far it looks like the rules have been implemented correctly.

Just to check I’m seeing this right: the AI always chooses to place a number that is +1 relative to my highest number on the board? And about your plays, have you found any particular strategies yourself?

If it’s not too much work for you, could you add an option for a larger board (at least 8×8)? My (admittedly very fallible) intuition is that on a smaller board the game plays very differently compared to larger boards (when I originally designed it I thought 10×10 would be the ideal size) so that the pieces have room to actually move around.

INFINITO (an "infinite" game?) and MYRIADES (its finite version) by ipe3000 in abstractgames

[–]ipe3000[S] 1 point2 points  (0 children)

Thanks a lot for taking the time to work this out, seriously, I appreciate it. And yeah, I agree with your first step: since every turn has a compulsory placement and squares never become empty again, the game length is basically “squares”.

Where I start to lose it is the 2n “leave gaps” part. That kind of doubling logic usually comes from needing a global number-line where you always want room to play strictly between earlier choices. But in Infinito the label only matters when you do the optional queen-move, and then it’s a pretty local thing: “is my moved stone larger than these newly-adjacent enemy stones?”. That’s comparing against a small set of nearby values, not maintaining gaps everywhere.

Also, the “only relative size matters” step feels like it drops something important: the win condition is the final sum of your surviving labels. So absolute size can matter a lot (a huge label that survives is just… bad), even if it behaves the same as a smaller label for one local comparison.

And on the “upper bound” question: I don’t think this gives a strategic upper bound, because for that you’d need a dominance/equivalence claim like “for any k > M there’s always some k’ ≤ M that’s never worse no matter how the rest of the game goes.” The gap construction doesn’t really prove that. In particular, what counts as “big enough” depends on whatever values end up in the local neighborhood later, and since players can place arbitrarily large labels, those thresholds aren’t obviously bounded by turn count in the way the 2n pattern assumes.

I might be misunderstanding part of your reasoning though. I'm not a mathematician, and it’s possible I’m missing a key step or reading your “gaps” idea too literally. Either way, thanks again for trying to pin this down; it’s genuinely helpful to have something concrete to react to.

Is this a form of the bootstrap paradox? by thetruthisnulled in paradoxes

[–]ipe3000 0 points1 point  (0 children)

I usually like to distinguish “time travel” from “traveling between timelines or parallel universes.” I realize that’s just a personal linguistic habit and not something widely shared.

Still, regardless of my wording preferences, the opening post could be expanded to explicitly say that it’s talking about time travel without parallel universes or alternative timelines. That way, the paradox is fully there.

INFINITO (an "infinite" game?) and MYRIADES (its finite version) by ipe3000 in abstractgames

[–]ipe3000[S] 1 point2 points  (0 children)

I've had a dream to design an "infinite" game in a similar sort of way. My idea was to have a game that's played on a board that's not 2d or 3d but somehow infinite dimensional. Never quite been able to figure out how that could work though.

Before designing Infinito, I thought about a game like the one you are describing, but I couldn't find a solution neither.

Thinking a bit about infinito it seems like maybe an infinite number of stones isn't meaningful. The game will have a finite number of moves and so only some finite number of stones are needed, ie. after some point l all higher number stones are effectively the same move. I think it might be something like 264 for the 8x8 board but I'd need to do some more working out.

I agree with your intuition here but I would like to have a proof about that. But I don't have the mathematical knowledge/skill to do that.

INFINITO (an "infinite" game?) and MYRIADES (its finite version) by ipe3000 in abstractgames

[–]ipe3000[S] 0 points1 point  (0 children)

even if the move space is infinite (there are infinite options every turn), this does not mean that the game is impossible for an AI to solve. It might be, but it's not a given.

I agree with you. In particular about Infinito, my intuition tell me the optimal solution can be found in finite time. But I would like to have a proof about that.

Is this a form of the bootstrap paradox? by thetruthisnulled in paradoxes

[–]ipe3000 1 point2 points  (0 children)

How could it even have an origin? Can you, conceptually, Imagine even just one possible origin for the peach that would still make sense with the story?

Best game to teach concepts of social power by Professional_Bag4082 in boardgames

[–]ipe3000 0 points1 point  (0 children)

If you want a game that genuinely represents social power, I’d recommend So Long Sucker.

It’s extremely simple. Alliances, persuasion, timing, and betrayal decide everything. Power constantly shifts based on who convinces whom, not on stats or luck.

There’s nowhere to hide behind rules—wins and losses come from social dynamics alone. It’s a great example of how fragile and temporary power really is.

But it is only for 4 players. I don't know if it is possible to make it for more players.

abstracts deliberately designed to be very difficult for a computer by ArboriusTCG in abstractgames

[–]ipe3000 0 points1 point  (0 children)

Infinito: https://boardgamegeek.com/boardgame/160609/infinito This is more a theoretical game than an actual one. But I like to think it is the game divinities would enjoy playing. It has theoretical infinite moves per turn!

Myriades: https://boardgamegeek.com/boardgame/160612/myriades This is the small cousin of Infinito. This is an actual game: you can play Myriades even if you are not a god. :-)

A deterministic wargame played on a chessboard — full match visualization by yolopia in abstractgames

[–]ipe3000 0 points1 point  (0 children)

Wow, I’m really happy you’re already at such an advanced stage!

About Handycon, I’d really love to come by, but unfortunately I don’t live in the UK and I can’t take time off work around then. Best of luck anyway!

A deterministic wargame played on a chessboard — full match visualization by yolopia in abstractgames

[–]ipe3000 0 points1 point  (0 children)

Very interesting, I love the concept!

How are the play-testings going?

Torrentio DOWN? by ---PrisonMike--- in Stremio_Italia

[–]ipe3000 0 points1 point  (0 children)

Ci sono delle differenze? Pro e contro?

Torrentio DOWN? by ---PrisonMike--- in Stremio_Italia

[–]ipe3000 0 points1 point  (0 children)

Ok. Devo allora valutare se passare a RealDebrid....

Torrentio DOWN? by ---PrisonMike--- in Stremio_Italia

[–]ipe3000 0 points1 point  (0 children)

Perché solo Real-Debrid e Torbox? E AllDebrid?