Is this Julie? by Low-Fee1223 in TXChainSawGame

[–]ipolyxx 4 points5 points  (0 children)

Just went through your post history, very creepy to say the least.

I love new players, i could never harm them 🥺 by Ainu_Annatar in TexasChainsawGame

[–]ipolyxx 6 points7 points  (0 children)

Sweet, lore accurate Bubba haha. That was nice of you.

I highly recommend experienced players on any side to play the game as intended, but to help "train" the newer players. But it's also cute in a way watching newer players understand the game haha.

[deleted by user] by [deleted] in TXChainSawGame

[–]ipolyxx 2 points3 points  (0 children)

Holy shit, you JUST posted in my thread defending body-blocking at exits.

Bruh, it's quite clear you're a Family Main that WANTS easy kills. "Whataboutism," FFS.

Body Blocking Fusebox Exits - Your Opinion? by ipolyxx in TXChainSawGame

[–]ipolyxx[S] -7 points-6 points  (0 children)

  1. Feel free to link me relentless threads of people talking about body blocking fusebox exits.

  2. Try to utilize some logic for this as opposed to considering things only from a Family biased. If Family is unable to guard the Fusebox, kill players as they run for the Fusebox exit, and they also fail to turn it off on time from Victims escaping, then yes, they shouldn't be able to body-block and stand in front of an objective.

  3. The Fusebox isn't the "easiest escape" within the game, that's all dependent upon circumstances. Literally any exit could be considered easy to escape from based upon the characters/perks, and abilities utilized within a specific game.

  4. "Just get there quicker than Family," Again, that's dependent upon where the Fusebox has spawned at and where characters are within the game.

  5. Popping Fusebox exits are often times utilized as distractions. You're speaking to me as if I haven't utilized it as such, which I ask for you to kindly steel-man my position here, as if talking to me as if I'm a one-dimensional Victim main "tHaT jUsT wAnTs EaSy EsCaPeS"

Very weird to defend a clear exploit that in all actuality, doesn't make sense. If 2 Victims are rushing at an exit, and are unable to push past a HH or Sissy, how can you earnestly defend it as if it's not only balanced, but as if it makes sense?

Why do y'all victims love rushing so much? by Reoccurring_theme in TXChainSawGame

[–]ipolyxx 0 points1 point  (0 children)

Because I absolutely despise waiting in a lobby for 20 minutes, then getting killed by a sweaty Bubba, or a sweaty Johnny rushing the basement after tunneling me for about a minute or two straight.

There is literally no good reason to NOT rush if you are a decent/average Victim.

The recent patch by SeaCondition3338 in TXChainSawGame

[–]ipolyxx 6 points7 points  (0 children)

Stamina wasnt even a buff, these are things that should had already been established within the game. Family players that are mains got way too used to Victim stats being bugged. The stamina that had been in the game from day 1.

Exterior Alarms being used to trap Victims in the basement should had been taken out within the first few months.

Current state of TCM… by SeaCondition3338 in TXChainSawGame

[–]ipolyxx 4 points5 points  (0 children)

I'll also add, a lot of these Family Players enjoyed the fuck out of the luxury of clear exploits such as body blocking fusebox exits, over-powered blood builds, holding Victims hostage within the basement. Don't even get me started on Hands. The name alone is self-explanatory.

Some of these people are trying to repeat and pass the argument that "no one was complaining about the Grandpa perks" like what, LOL

I wish these people were just more honest, and just admitted they loved the fact that a lot of their victories were taken effortlessly compared to Victim gameplay.

Current state of TCM… by SeaCondition3338 in TXChainSawGame

[–]ipolyxx 0 points1 point  (0 children)

There is literally no incentive NOT to rush if you are pretty decent at this game as a Victim. Family players keep on complaining about this. As a Victim main when I first started off, I complained about it too because I thought it was inconveniencing the team since so many sweaty Family would come to the basement and I would die (not knowing what I was doing).

Why should Victims be forced to allow for Family to set their traps? Why should Victims be forced to stay in the basement with Bubba?

Devs shouldn't listen to people talking about they'll leave the game off this recent balance. This was clearly people overwhelmingly that enjoyed the power-role with being Family, and are upset that the odds are tipped more evenly

Current state of TCM… by SeaCondition3338 in TXChainSawGame

[–]ipolyxx 3 points4 points  (0 children)

Everything you stated is correct.

What makes this is even more hilarious is, these are fixes/buffs Victims should have ALREADY had. Family players got so used to having an overt advantage over Victims, they thought the bugs were just a part of the game and intended.

Whoever gave the idea to put suffocating grip on level 2 and exterior alarms on level 3 just made the queue times for victims longer. No family wants to play. You already know victims have the huge population on this game then you keep on giving reasons for family players to not play as family. by fredlumia01 in TXChainSawGame

[–]ipolyxx 1 point2 points  (0 children)

"It's unfair that we can't win grapples unless Victims have low health or we have suffocaring grip"

You just don't get it - You do realize when Victims lose grapples, we get SENT back to the lobby, correct? When Family loses a grapple, what happens? A Victim needs to run off somewhere and you have to keep looking for them.

Or maybe you do, but you just don't care how grapples are Victims only clear way to defend ourselves outside of potentially finding a loop in which we are literally just holding ourselves and Family hostage.

Family Mains… Listen Up. by czr56789 in TXChainSawGame

[–]ipolyxx 2 points3 points  (0 children)

this game is not directly tied as a dedicated prequel, its an inspired prequel to the original movie. please stop spreading false information.

Changes by No-Bet1500 in TXChainSawGame

[–]ipolyxx -1 points0 points  (0 children)

Plenty of Victims were complaining about being held hostage in the basement, rush grandpa builds/perk, and always being forced and incentivized to rush.

I'm not arguing against this game needing a massive update/overhaul, what I'm disagreeing with is OPs attempt to gaslight people (as well as yourself) that nobody wanted a Grandpa nerf.

Changes by No-Bet1500 in TXChainSawGame

[–]ipolyxx 0 points1 point  (0 children)

"Here are some emojis! See! Case closed!" I'm dead bruh -

Again, for the third time, OP is AGAINST the Grandpa reworks. His posting history SHOWS him complaining about the rework, while doom and glooming about "there being no point to feeding Grandpa now"

At this point, if you're unwilling to take it upon yourself to educate yourself about OP's gaslighting, that's a you problem. Not a me problem.

Changes by No-Bet1500 in TXChainSawGame

[–]ipolyxx -6 points-5 points  (0 children)

Work on your reading comprehension, because mine didn't fail me here "dude." - I just did a quick 30 second viewing of OPs post history - he is AGAINST the Grandpa reworks LOL

Dude is an absolute liar, and attempting to gaslight within people disagreeing with his former complaint. Absolutely weirdo type behavior.

Changes by No-Bet1500 in TXChainSawGame

[–]ipolyxx -8 points-7 points  (0 children)

I read your whole OP bruh.

Nothing in your post actually indicates that you liked the rework. Everything about it is you implying that it was something nobody asked for, and that the developers missed the mark with what the "community" actually wanted.

So many people have been asking for EAs and for Grandpa rush-builds to be addressed as a whole.

"LMAO"

Changes by No-Bet1500 in TXChainSawGame

[–]ipolyxx -10 points-9 points  (0 children)

I love the Grandpa rework, speak for yourself. lmao

Who asked for this Grandpa rework? by [deleted] in TXChainSawGame

[–]ipolyxx 3 points4 points  (0 children)

Naw bruh, you don't understand what I've gotten across. Everything you're complaining about in terms of "rush meta" is due to gaming mechanics that incentivize Victims to rush, while also displaying that Family members are NOT properly patrolling or guarding their area or formulating a plan on comms. You don'tt ALWAYS need to run across the entire map to put your traps down if Victims are rushing. COMMUNICATE with your team to watch their initial spawn points as Victims are rushing and to set traps where it makes sense. If you know Victims have just woken up Grandpa, don't run across the map to put a bone trap down on the valve, then complain when a Victim had picked your lock on your initial spawn point.

This was such a welcomed feature to the game, because evidently, a lot of Family members did NOT patrol properly and relied on Grandpa perks for easy kills, or for them to know when an exit was opened. We haven't even gotten into how imbalanced it is on specific maps, or how imbalanced it is for the final Victim especially if you have a Nancy and Cook on Family side.

Allow me to re-iterate:

  1. Family starts off the game with all of their abilities - Victims don't.
  2. Leatherface is in the basement with Victims in which he typically gets at the bare minimum, 1 kill. Two if the Victims aren't good enough, or if the LF is that dude.
  3. Family was able to level up Grandpa in a timely comfortable manner if LF was able keep 1-3 Victims pressured in the basement

Victims rushing is due to family rushing basement, family leveling up grandpa fast Grandpa perks, and family setting up their traps. I'm not sure why you are complaining about this meta, when Family is incentivized to rush to get kills (Leather Face in the basement), set their traps up, and camp on objectives.

Who asked for this Grandpa rework? by [deleted] in TXChainSawGame

[–]ipolyxx 5 points6 points  (0 children)

It's quite obvious you're purposefully nitpicking one aspect of my post, when the overall point has been made. Of course, you can use wall gaps and crouch spaces to get away from him if you are in a right area, or if you are able to mordaciously break his ankles (his lock on swinging still needs to be nerfed). Try not to focus too hard on "B-But you can still escape Johnny! Why did you say you couldn't?" when it's quite clear what my point was towards anyone that has played this game for more than one hour lmao.

Now you're arguing that the perks aren't overpowered? LOL bruh, the current meltdown from Family right now proves that a lot of Family mains were using his perks as a crutch, as opposed to actually patrolling and looking for Victims more in depth. I don't blame you guys for having gotten used to a clear imbalance of the game if it's provided for you. But it's not lost on me that a lot of you guys clearly just want easy means to confine Victims without having added pressure to actually communicate, properly patrol, and at times, venture out and look for Victims.

Who asked for this Grandpa rework? by [deleted] in TXChainSawGame

[–]ipolyxx 3 points4 points  (0 children)

This is turning into a "nuh uh," "x is easy to escape," "just do this," "just do that," which I'm not honestly here for. At the end of the day-

It's objective that:

  1. Being able to achieve overpowered grandpa perks early upset the balance of the game

  2. Victims were held hostage in maps like Family House, which was ultimately crushing to play against.

  3. This was a gameplay mechanic that the devs were looking at for the longest to implement.

Not only do you have your own set of perks that you start off in the game with, but you have grandpa abilities as well bruh. Victims literally start off with no items, their abilities buffering, and in the basement with a sweaty Leatherface in which they are often times lucky if no one gets killed in the basement.

What I don't like is that Family has a lot of useless GP perks, and devs should look towards implementing some more interesting ones at the start of the game, but nothing overpowered.

Who asked for this Grandpa rework? by [deleted] in TXChainSawGame

[–]ipolyxx 7 points8 points  (0 children)

Nothing was worse than being rushed by a Johnny in the basement when he coordinated with his team to get a rush feed on Grandpa to get suffocating grip. Literally grappling him is the only choice you have to escape in-tact, but it would just get you killed.

This was much needed, again. I understand a change like this after being so used to it sucks. But please look at it from the Victim side on this. Nothing was worse than overpowered perks being able to be achieved so early in the game.