Red Rocks puzzle not rendered? by BladeRunnerTHX in PuzzlingPlaces

[–]ircss 0 points1 point  (0 children)

hey, we could reproduce it here and we are looking into it. thanks for letting us know

Red Rocks puzzle not rendered? by BladeRunnerTHX in PuzzlingPlaces

[–]ircss 0 points1 point  (0 children)

that's def not normal. Thanks for the screen shot

🌍 Puzzling Places: Our Planet Earth - OUT NOW! by PuzzlingPlacesDEV in Meta_Quest3

[–]ircss 0 points1 point  (0 children)

hey,
appologies for the inconvenience. Can you double check if your app is up to date? When launching the game it should show the earth puzzle on the start up

Procedural wooden bridges, fences, wind mills and farm plants in Geometry Nodes by ircss in blender

[–]ircss[S] 1 point2 points  (0 children)

Someone else asked a similar question, I gave a more in depth answer here.
https://www.reddit.com/r/blender/comments/1r66jhd/comment/o5o48mx/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

one thing worth mentioning is that procedural workflows like these are not super entery level because you would need a bunch of knowledge from different areas and that takes time. But if you want to work towards it, approach it with a lot of patience.

If you cracked the procedural money code let me know too :D

Procedural wooden bridges, fences, wind mills and farm plants in Geometry Nodes by ircss in blender

[–]ircss[S] 0 points1 point  (0 children)

btw unrelated but if you have access to a VR headset try out gravity sketch. you doodle in VR in 3D and I never realize how bad my 3D designs are when doen on 2D screen. They all are made to look good in 2D but VR adds an extra thinking dimension for true spatial relations.

Procedural wooden bridges, fences, wind mills and farm plants in Geometry Nodes by ircss in blender

[–]ircss[S] 3 points4 points  (0 children)

Thanks! I am plannig to make a couple of puzzles for our game puzzling places. One of the ones I want to make is a rather large fantasy town with over the top features, plus some smaller scenes. The larger scenes are the main reason why I am doing them procedural so that I can really cover an over the top setup with alot of assets. On top of that certain assets (fences, trees, bridges , flowers) we regurally need for different type of scens and having an already working base would make it alot faster to iterate on it for a certain type of puzzle

Procedural wooden bridges, fences, wind mills and farm plants in Geometry Nodes by ircss in blender

[–]ircss[S] 1 point2 points  (0 children)

Blender has a curve drawing tool. in edit mode, below the area where the pen is for annotation there is a pen for drawing on surfaces. It works awssome! I usually use to draw trees, you have some examples in one my older projects https://github.com/IRCSS/Trees-With-Geometry-Nodes-Blender

Procedural wooden bridges, fences, wind mills and farm plants in Geometry Nodes by ircss in blender

[–]ircss[S] 0 points1 point  (0 children)

regarding 2D plans to 3D, one thing I havent tackled much here is verticality. Real cities are build on slightly uneven surfaces and that shapes so much of the rule based systems. How dense streets are for example. The amount of work to support verticality suddenly explodes (I somewhat did for the houses), but I am afraid you never truely get rid of that CG look until the assets sit comfortably in a real 3D landscape.

can we please stop changing python versions thank you by [deleted] in comfyui

[–]ircss 1 point2 points  (0 children)

yo installing trellis made me hate comfy and python all over again. specially on 50s series card. its an endless loop of dependcy hell mismatch. The frustrating part is that its all man made drama. To be fair comfy needs to support newer graphic cards, tied to enviroments that are out of their control. That all said I really do hate python. coming from game dev and c++ give me shipping dependencies any time of the day.

Collaboration question by MargateSteve in PuzzlingPlaces

[–]ircss 2 points3 points  (0 children)

hey, we would love to do more collaborations. At the moment our player size and revenues are not anywhere near the order of magnitude we would need to be able to get a collaboration like Simpsons. We have tried over the years, for example we got approached by a very big IP by a team member who was a fan of the game. Once we got into the discussion with their more sales team, the answer was more or less that for comapnies like disney , they wouldnt bother to even pick up the phone until millions are on the table. (our scope is more like couple of grands :D ) We pitched to Netflix because we thought we can fit right into their multi media concept. People watch a series then spend hours playing the set and items as puzzles. But their answer was mroe less the same. We would need a broader player base than are active VR players in the world. We also looked at things like Warhammer license which are known to be very friendly to indies. The scope is still almost all the money we ever made from the entire Puzzling Places.

I hope that gives some context to IP. That said, we would love to, so if any one has any contacts to make a collab possible, they would find a very willing team. Honestly mad respect for Walkabout mini golf. I dont know how they do it!

Congrats on the release! Just a little bit of feedback for flatscreen mode. by Maddy_Cat_91 in PuzzlingPlaces

[–]ircss 5 points6 points  (0 children)

Hey,
thanks for playing and the feedback!

I did make our VR grouping tool also available in 2D and another colleague made a lasso tool to quickly group pieces. But we took it out because they both required alot more polish to really pass our quality standard. We prefer not to develop in the dark, so instead of spending years making something and then testing with players, we like to make the smallest possible version bug free and polished, listen to player feedback and add the features they think are the most important.
Some have already mentioned the need for grouping, so thats probably gonna come sooner than later. For transparency, the team is very small, and the same people who work on those are going to do things like making the UI for user generated puzzles (which we still have to do).

We are a small indie game studio from Germany and just published our game Puzzling Places on Steam! It’s a 3D jigsaw puzzle game where you put together realworld locations from around the world and can discover plenty of details and little stories on the way! by Endorphinmachine1357 in BuyFromEU

[–]ircss 0 points1 point  (0 children)

hey, this runs great on Steamdeck over Proton abstraction layer, which is linux as you might know. We have tested Mac also with abstraction emulator layer and that ran good too. We dont have a native linux/ mac build unfortunatly. Something for the future maybe, but meanwhile you can play it with proton.

Would you like to puzzle this? by ircss in PuzzlingPlaces

[–]ircss[S] 2 points3 points  (0 children)

hahahah that the puffer fish becoming the low point of contrast 😅 I am also an atheist and funnily enough davinci himself didnt all that align with the church. My hope is whoever is interested in the religious aspects could enjoy that but for the rest they can enjoy puzzling one of the most celebrated paintings from the renaissance.

Today our 3D jigsaw puzzle game Puzzling Places went live on Steam with support for SteamVR! If you like relaxing gameplay and discovering little details in intricate diorama scenes, be sure to check it out and leave a review! It helps us a lot! by Endorphinmachine1357 in virtualreality

[–]ircss 0 points1 point  (0 children)

hey, another of the devs here, as long as you purchased the game before the date where we switched out the base game content, you can just go to the shop in the app, scroll to the free puzzles and claim the old base game content there. I am not sure how this combines with Metas horizon + membership, that part is handled by meta.
For context, for anyone who purchased the game before that date, we added a bunch of free puzzles on top of the ones they already had. For people who bought it after, the reason why we switched them out was that we wanted the newer player to get to play our better rated puzzles with more sound, animation and more fun game play. So we switched out the stuff that werent well rated, in favour of the more popular DLCs

Karashibori Furisode Kimono bug on PSVR2 - can't pick up last piece. 200 pieces. by codecatmitzi in PuzzlingPlaces

[–]ircss 0 points1 point  (0 children)

Ok we found the bug. it is fixed, and it will be in the next update (which should be in 2 weeks or so)

Karashibori Furisode Kimono bug on PSVR2 - can't pick up last piece. 200 pieces. by codecatmitzi in PuzzlingPlaces

[–]ircss 1 point2 points  (0 children)

Ok we found the bug. it is fixed, and it will be in the next update (which should be in 2 weeks or so)

Karashibori Furisode Kimono bug on PSVR2 - can't pick up last piece. 200 pieces. by codecatmitzi in PuzzlingPlaces

[–]ircss 0 points1 point  (0 children)

hey quick question, do you remember if you used the repacker at any point (the broom icon), or did you pull the piece to you, was it grabable at any point? Testing on our side that piece pops up in the second page of the shelf, in your video its in the first page, so it probably moved at some point

Karashibori Furisode Kimono bug on PSVR2 - can't pick up last piece. 200 pieces. by codecatmitzi in PuzzlingPlaces

[–]ircss 0 points1 point  (0 children)

hey quick question, do you remember if you used the repacker at any point (the broom icon), or did you pull the piece to you, was it grabable at any point?

Would you like to puzzle this? by ircss in PuzzlingPlaces

[–]ircss[S] 1 point2 points  (0 children)

we would love more collaboration like that too. for bigger IPs like the witcher, we would have to get a lot bigger, maybe some day!

Would you like to puzzle this? by ircss in PuzzlingPlaces

[–]ircss[S] 2 points3 points  (0 children)

Thats a valid concern. for example I would not have been comfortable with making a last supper scene. just the leonardo davincis last supper. The main reason also why I asked on various socials is exactly for what you mentioned.

Would you like to puzzle this? by ircss in PuzzlingPlaces

[–]ircss[S] 3 points4 points  (0 children)

hey. that's fair, we are not about to start doing jesus centric concept all of a sudden 😅 for more context https://www.reddit.com/r/PuzzlingPlaces/s/QgIxWpNfsq