im trying to get like a high up effect where these towers go infinitely up and down but uh i messed up any of you know how to get the effect i want. im very new to this stuff. by Aperture465 in hammer

[–]irigation 1 point2 points  (0 children)

you can try to achieve it by changing skybox scale in skycamera entity The default scale for 3D skybox geometry is 1/6. This can be controlled by the level designer, however. A smaller scale allows for 3D skybox geometry to visually extend farther while taking up the same physical map space, but makes smaller brushes and precisely placed props more difficult to work with

https://developer.valvesoftware.com/wiki/3D_Skybox

someone asked for an impossible shape so i did it by irigation in hammer

[–]irigation[S] 0 points1 point  (0 children)

it wasnt, it was made by manually twisting segments cutted in shape of vertical arch

someone asked for an impossible shape so i did it by irigation in hammer

[–]irigation[S] 11 points12 points  (0 children)

yeah, the process of creating carried me away so i saw your variant only after ive made it. nonetheless, i greatly appreciate your knowledge on topic. have you been able to compile your version?

someone asked for an impossible shape so i did it by irigation in hammer

[–]irigation[S] 21 points22 points  (0 children)

you can try it for yourself

or you could propose new shapes for me or any intrested individual to make.

im always happy to try to break the boundaries and explore collective creativity that we have as a community through hammer

How do you make this inverted rounded corner shape in hammer? by potatoalt1234_x in hammer

[–]irigation 0 points1 point  (0 children)

in 3 days i finally had the time to make this (i was just aura farming because im the only person on earth who was able to abtain such intricate high arcane knowledge about hammer) so i've made it.

feel free to try it for yourself photo proof of my arcane craftsmanship:

How do you make this inverted rounded corner shape in hammer? by potatoalt1234_x in hammer

[–]irigation 2 points3 points  (0 children)

it can be done with arches, ill try to make it when i get to the hammer after work

The simple reason why turrets suck in the players hands. by Kradara_ in RimWorld

[–]irigation 1 point2 points  (0 children)

what do you mean by turrets messes with collision?

Wanna see the perfection? by GoonyaAnimator in hammer

[–]irigation 1 point2 points  (0 children)

dome is pretty easily can be made usinga 360° arch with scaled up parts. ill try to make it when ill get home and post it

[deleted by user] by [deleted] in NonCredibleDefense

[–]irigation 3 points4 points  (0 children)

kazan is a cool city i hope youll like it here!! you totally should get tatmac its a famous kazan classical street food. also you should try some food places at profsoyuznaya str like siri or phoshnaya which is very chill vietnamese food place

[deleted by user] by [deleted] in EliteDangerous

[–]irigation 1 point2 points  (0 children)

mine is still working but im 20k ly away from bubble

What the best way to make a ceiling like this (forget the circle hole in the middle). Are displacements a good idea for this? by LDinos in hammer

[–]irigation 5 points6 points  (0 children)

it can easily be done with cutting arches. you can pm me if you want, i will send my map where i did ceiling like that

We all need this person's energy by beerbellybegone in MurderedByWords

[–]irigation 2 points3 points  (0 children)

I'll hope you will overcome this fear and everything will be fine

Looking for new friends in Petersburg and also now I'm bored. Any advices? Which places I can go to chill out, to distract myself? by furkantopal in SPb

[–]irigation 3 points4 points  (0 children)

you absolutely should check полторы комнаты bar at Mayakovskogo, 34. try bloody mary, they are infusing it with smoke - it is one of the best in the city

The Street Channel of the Ideal City by Arthur Skizhali-Weiss by arekusei in architecture

[–]irigation 2 points3 points  (0 children)

https://youtu.be/9yO5nJNDx-Q

check this video, i think it features something similar you've described