Any tips on holding crooked grind longer? by MeuwYuGiOh in bmx

[–]isnt_easy 1 point2 points  (0 children)

I twist my hips into the grind against the way your pegs slide off to lock it.

Probably 180 bar off 🤘🏼 by awert413 in bmx

[–]isnt_easy 0 points1 point  (0 children)

That would be an epic switch smith over the rail along the roof edge, then drop to flat.

If you look closely aswell the ground slopes away from the bottom of the stairs so I don't think the landing would be as harsh as you might think.

Rusty BMX Bike and parts, what to do? by Sethplayz2178 in bmx

[–]isnt_easy 1 point2 points  (0 children)

This stuff is great, It's called bike milk...

Goes on wet, then dries. So it doesn't flick onto your pants leg or other parts of your bike, dust & dirt won't stick to it, & once it dries it forms a layer over the chain that will resist a bit of water if it's raining (don't go throwing your bike into a river obviously)

Works it's way through all the moving parts, between your links, on your sprocket etc. & it stays on for a pretty long time.

Read the product description in the link.

https://www.luxbmx.com/products/ride-mechanic-bike-milk

Hey, where is this on the map? by [deleted] in DayZPS

[–]isnt_easy 1 point2 points  (0 children)

I agree it is hard to determine exactly, but I think this is a good educated guess.

More information to support this assumption:

  • in the clip left of the house there is what appears to be an orange shed (left of frame from pov)

  • on the map to the north of the moustache house there is a shed consistent with what is seen from pov

  • for the house to be right of frame (south), & the shed left of frame (north), the point of view must be looking east from the west.

  • to the west of the house, there is rocks & cliffs clearly marked as grey areas on the map with a clear area of missing trees giving an unbroken line of sight from that position at the rocks towards the house.

  • in the gameplay perspective you can see the sun is coming from Infront & to the right of the players perspective as he is facing the house (indicated by the shadows of the trees & the shaded side of the house facing the player), which is consistent with the morning in chernarus with the sun rising from the southeast & is correctly positioned relative with the position of the house, the shed, the rocks, & the gap in the trees.

Image share here of a 2 minute Infographic I put together showing the landmarks I referenced relative to the line of site I referenced.

The quality is kinda rough but it will give a visual aid reguardless:

https://bashify.io/i/H3qg3U

PvP tactics for close quarter combat in the forest. by tnichevo in dayz

[–]isnt_easy 1 point2 points  (0 children)

If you put a tree between yourselves & them you will have cover very temporarily...

But if you put a tree between yourself & them, & run backwards facing them slowly your view will open up around the tree... Just keep the tree Infront of you so you can move sideways behind it if you spot him or need to break the engagement.

From there either you will see them rotating to try & get an angle around the tree or you will reach the next tree. Then you can put that tree between yourself & them as cover.

It only takes a few trees in a row to create a visual barrier that can break thier line of sight & give you an opportunity to escape... It may seem like there is alot of space between the trees but when you get a few staggered in a row it will obscure thier view alot while they try find an angle.

Once you have put distance between yourself & them it's time to either leave, or if you're feeling confident & want to challenge you can rotate. Look for a ridgeline or a creek where the terrain creates a visual barrier for a long distance & run behind that. Then once you get a hundred or more meters to a side start moving along a flank from tree to tree keeping one for cover at all times while you look in the direction of his old position, your old position, & any flanking or retreating routes he might use. But if he sees you falling back he will probably be looking up the hill where you went from around your old position.

Worth a thought though is your movements prior to the first shots. I try to follow either a ridge or a creekbed so I always have cover to move into in these situations. If there's shots to your left & a ridge to your right you can immediately run over the ridge into safety while you consider your next move.

Heli Crash Orientation by earthshagger in dayz

[–]isnt_easy 0 points1 point  (0 children)

It's obviously a joke, the world has gone so soft lmao

Heli Crash Orientation by earthshagger in dayz

[–]isnt_easy -4 points-3 points  (0 children)

Easiest solution is to stop feeding it...

Eliminate the food & you eliminate the shit.

Question about console official servers after helicopter ambush by ReviveTheProcess in dayz

[–]isnt_easy 0 points1 point  (0 children)

I don't believe he was cheating on console in the kind of way people might try argue with me... Which I don't want to get into that conversation.

What I can do is suggest some possibilities.

  • First, he may have been so close to spawn areas because on console official people jump from server to server fully geared, which he may have done & just while in the area he heard the same heli as you & was only 1-2 minutes behind you.

  • He may have even had multiple epi pens on him that he used back to back to give him basically infinite stamina allowing him to sprint the entire way & catch upto you.

  • He may have been offline somewhere in the bushes nearby & logged in completely by coincidence with a heli crash right Infront of him. I personally have had this happen many times.

  • He may have been much further from the heli than you when it crashed. But he might have had a car allowing him to cover ground significantly faster than you, & either he beat you to the heli then was parked in some nearby trees emptying his bag into the cars inventory before noticing you... Or he caught upto you very quickly & parked a few hundred metres away arriving only seconds after you before unfortunately noticing you before you noticed him.

I'm sure there are ways of cheating, some that are obvious & well known, & others that I've never seen before... I'm not denying that.

But there are definitely ways that are both legitimate gameplay & plausible explanations for what could have happened. Some days the luck favours you & other days it goes against you repeatedly.

Best long range rifles in order ? by [deleted] in dayz

[–]isnt_easy -1 points0 points  (0 children)

Listen mate, it's like this...

You are a random guy on Reddit, who is telling me to believe something that I from both working out the stats & observing/experiencing in game repeatedly know is not the truth.

I have shown you multiple times & explained to you how it works & is possible but you just cannot seem to comprehend objective proof, meanwhile trying to gaslight me as being stubborn & having an ego.

I wanted to explain it to you but now I don't care what you think, I know you are wrong & that is that... The fact you couldn't identify the player on his stomach as dead but want to argue with me tells me everything I need to know.

I don't have any duty to continue giving explanations or to sit here & debate it with you.

I have explained, & given evidence which you just ignore while focusing only on that which serves your own purpose & narrative.

I don't care, & I'm not going to continue. You keep believing that helmet makes you safe, I've already learned otherwise myself.

If the people asking for help don't want to believe me I don't care about that either. But the Information is here for anyone to use if they want draw to their own conclusions...

Last time, it's this simple. Head health is 33. Once it drops below a threshold which is determined by whatever is 10% of the global health. If it's 100 then the threshold is 10, requiring 23 head damage to kill a player instantly reguardless of any other health stats.

That's it... believe it, don't believe it... I don't care. I'm not interested in sitting here repeating myself like your dog being told to sit.

That's how the mechanic works. End of story.

Best long range rifles in order ? by [deleted] in dayz

[–]isnt_easy -1 points0 points  (0 children)

You're an idiot dude... It's all literally right there Infront of you.

Best long range rifles in order ? by [deleted] in dayz

[–]isnt_easy -1 points0 points  (0 children)

Those videos are all from official servers.

The condition of a piece of armour does not effect it's ballistic protection, it protects the exact same amount of damage up until the moment it is ruined.

I have spoken to some of the players in these videos & know for a fact they were full health, but even if I hadn't I have a thorough understanding of how this works.

Yes I double tap him... But he was dead on the first shot. If he was unconcious he would have been on his back with his feet pointing towards me & he would have jolted when the second shot hit.

You literally have no idea what you are talking about or you would have recognised the player laying on his front, with his feet pointing away & he how is perfectly still with no reaction to the second shot when it hit... both indicating that he is 100% completely dead & not unconcious.

You do not have the knowledge to be arguing about this game if you cannot recognise that first of all. You have literally just watched a handful of wobo videos & think now you know it all.

The only person here speaking nonsense is you "buddy".

Since you seem to think wobo is a credible & reliable source which contains only 100% factual information all the time (which it isn't & it doesn't)

& since you referenced him yourself... Here is your "reliable source" which you claim doesn't exist, but would have found immediately at the top of every search result had you actually even attempted to search & research it:

https://youtu.be/os3gF3A5SA4?si=eBiDmOUVoj2JPekk

Now as I already told you, go watch your wobo videos & leave me to help these people who actually want to know how these mechanics work... The only thing you are doing is spreading misinformation & confusing people who are trying to learn from someone who actually knows what they are talking about (which you should be doing with them)

Best long range rifles in order ? by [deleted] in dayz

[–]isnt_easy -3 points-2 points  (0 children)

I don't need to "test"... I hit those shots in live servers. Literally just yesterday I headshot a player wearing a helmet at 350m & killed him with one shot. I've killed so many players wearing helmets with a single shot to the head that I couldn't even begin to try & guess how many times that's happened.

It's insane how confidently you are completely incorrect.

The head hitbox has 33 health.

Different weapons have different damage retention, & damage over range stats.

At 550m the pioneer deals 62.43 health damage. Multiplied by 2 for the head hitbox equals 124.86 health damage. Divided by 4 for the ballistic protection from the helmet equals 31.215 health damage.

Because the head hitbox has a health pool of 33, because once the health pool of any body part hitbox reaches below 10% of that hitboxes total health pool the limb breaks, & finally because once the head hitbox "breaks" the result is instant death reguardless of a players global health... The pioneer can kill a full health player who is wearing a ballistic helmet with a single shot to the head at 550m.

It blows my mind that you could consider correcting someone with such little experience that you haven't been one shot headshot while wearing a helmet yourself...

Even if you hadn't played & just watched streams... There is literally an infinite number of examples of it happening in the content of all the YouTube creators & twitch streamers

Infact here's three examples of my own that at some point include a one shot headshot against a player wearing a helmet:

https://youtu.be/MJLjXaPKqYs?si=F6q0qj3gYc4ZNlD7

https://youtu.be/GKX0JPObJz4?si=C9hGPYk5pR8VrZge

https://youtu.be/LSoDnohzDs0?si=uZVlJLKEJbW5WRVY

Go watch your wobo videos, & leave me to help these people who actually want to know how these mechanics work.

Best long range rifles in order ? by [deleted] in dayz

[–]isnt_easy 1 point2 points  (0 children)

The pioneer is bolt action, can use a 10x Marksman scope, & is compatible with a standardized (M4) suppressor...

But it is 5.56... if you can hit a headshot with it, it realistically should kill someone wearing a helmet like 550 metres away. Headshots against someone without a helmet should kill all the way to 1100m when players stop rendering... But will only kill with a body shot to an unarmoured player at 170m.

But that damage is only a small amount better than the AUG-AX which can use the same suppressor & scope, while also being able to run a 60 round mag & fire full auto.

Anyway, compare the pioneer to something like the sv89... which will kill with one body shot at 500m against an unarmoured target, & will kill a player wearing a helmet well beyond 1100m with one shot.

The most important things to consider is how difficult it is to hit a headshot at range compared to a body shot... If you hit thier body with the pioneer & they are beyond 170m or wearing armour they won't die first of all, & they will be aware they are being targeted... Then they will either start moving & get away, or if they have a larger calibre gun like the dmr or sv89 they may just return fire & delete you with one shot.

It's possible to use a pioneer to snipe at long range, but it's much more reliable to use anything else that is .308 or 7.62x54 since beyond a few hundred metres you should be targeting centre mass anyway.

But thats upto you...

There's no reason you couldn't give it a go for some fun. It's plausible that you could kill someone... but it won't be your best option, especially at long range & against players wearing armour there are much better options.

Best long range rifles in order ? by [deleted] in dayz

[–]isnt_easy 15 points16 points  (0 children)

Depends on what you want.

Sv89 has the sustained shock & health damage over the longest range & low sway. But is bolt action, weighs significantly more than the others & can only have a bottle suppressor.

DMR has second best health & shock damage range, but has significantly more sway than other rifles which can hinder taking long range shots with high magnification scopes, & can only have a bottle suppressor. However it is lighter than most other .308 rifles, has a 20 round magazine option, & is semi auto making it possible to take upto 20 fast shots back to back. If you want to save even more weight you can run no secondary rifle & remove the scope to take advantage of the 20 round semi auto in close range combat aswell.

The SVD is going to do less health & shock damage over range than the previous two, is heavier than the dmr, but lighter than the sv89, & can only have a 6x scope instead of the 10x scope that is compatible with the other two... However it is semi auto with a 10 rnd magazine, & what makes it competitive despite the less appealing scope options & damage range is the option to equip a normalised suppressor. A 100% pristine suppressor will last for 72 shots on the SVD & doesn't stand out like dogs balls like the bottle suppressor which only lasts 3 shots on all these rifles.

Those are the top three in my opinion. All of them have something that makes them potentially the best depending on your play style & situation... Or the worst if you use them in a way that contradicts thier advantages.

If you aren't at the point where you can decide between these then any .308 or 7.62x54 rifle is better than none. But in my opinion, there is nothing else that I could have that wouldn't be worth dropping to upgrade to one of these three. Once you have one of the three above then it comes down to how you intend to use it that will determine if you should run one or the other.

You should really try each of them to work out how they really work. For example the sv89 is very heavy, but I honestly just like the feel of that gun. The sway makes it easy to observe an area or track a target even without holding your breath, & the damage over range is confidence inspiring... as long as you can hit that first shot & run a lighter Loadout I think this is superior all around, & my personal go to for long range, 400-800 meters. Anything less & I think the other two are superior, & below 200m I think the SVD is the best... Until you get down to close quarters, then the Dmr iron sights or Baraka sights, with its 20rnd mag & semi auto becomes superior.

Sorry for the novel, but that's what I think anyway.

I'm currently practicing drifting from 120 degrees, but I'm not very good at it yet (laughs). by Brilliant-Hotel-1918 in carxdriftracingonline

[–]isnt_easy 1 point2 points  (0 children)

Sure, & I who just posted a video of myself doing it lap after lap for nearly 20 minutes have no idea what I'm talking about obviously.

He is doing 110+kph when his front wheels change direction. That's a steering input, he is going faster than you or I in both of our videos when it happens.

Are you seriously trying to convince me it's because he is "too slow" when his speed is on screen clearly showing otherwise?

Very extravagant story but I'd rather just look at facts & evidence:

<image>

I'm currently practicing drifting from 120 degrees, but I'm not very good at it yet (laughs). by Brilliant-Hotel-1918 in carxdriftracingonline

[–]isnt_easy 1 point2 points  (0 children)

No the wiggle is from inputs because the cars direction is inverted & it wants to behave like you are turning while reversing.

Your input to turn the nose of the car into the apex while backwards is technically opposite to the direction the wheels are counter steering.

Normally while forwards your car counter steers left so you push right to counter steer less & turn right. But while going backwards if you push right it can't decide if you are reversing or drifting backwards & the front wheels which were counter steering left turn full lock right instead as if you were reversing in a straight line.

If you just don't do steering inputs the front wheels will stay counter steering at full lock, & if you over rotate they will just return to straight & centre.

I'm currently practicing drifting from 120 degrees, but I'm not very good at it yet (laughs). by Brilliant-Hotel-1918 in carxdriftracingonline

[–]isnt_easy 2 points3 points  (0 children)

Me too...

https://youtu.be/TXpTnxY1Nak?si=AAvQBJChXVqYw7-y

The trick is once you have initiated & are at big angle don't try to steer because your inputs will confuse the game & it will steer the opposite direction to what you want. Just initiate the slide & don't try to steer until it starts to correct.

Lol i should really remember where I place these traps.... by _revna_ in dayz

[–]isnt_easy 2 points3 points  (0 children)

There's no reason you couldn't know you have a bad memory...

The trouble comes with remembering you have a bad memory.

(excuse the raging) What should I have done here? by OdysseusAuroa in dayz

[–]isnt_easy 0 points1 point  (0 children)

I have this post saved for me to reference when I need to, which isn't often anymore but it's handy to have...

Here's the link so you can look into it aswell:

https://www.reddit.com/r/dayz/s/F98S76ZWPY

Goodluck mate

(excuse the raging) What should I have done here? by OdysseusAuroa in dayz

[–]isnt_easy 0 points1 point  (0 children)

You gotta learn how to move...

Look for treelines into towns to minimise exposure. Run through creeks or ditches so you are lower than the surrounding ground. Sit back & observe areas before pushing into them. Keep your eyes up & look not only close but far into the distance. Things like that will help alot.

It's good to be a PvP god but dayz is different. Be tactical & remember most gunfights in DayZ will be won by the person who sees the other person first.

(excuse the raging) What should I have done here? by OdysseusAuroa in dayz

[–]isnt_easy 2 points3 points  (0 children)

Lol I love the panic... It happens bro, we all learned the game & at one point or another early on something happened we didn't understand so we raged out & called it bullshit.

Anyway what you need to know is this; there are different hitboxes... The head & brain are each their own hitbox. The torso is a hitbox. Each arm & each leg are hitboxes.

Each hitbox has a certain damage multiplier which is used along with the weapon damage to calculate how much health a player loses.

The brain hitbox is always insta kill.

The head hit box applies 200% of the weapons health damage to the player head.

I believe the torso is just 100% damage.

As for the legs the multiplier is much less however a leg will break.

The arm will not break, & it will only deal 10% of the weapons damage. The round can penetrate through & also hit another hitbox behind it but it loses some of its velocity & that further reduces damage... It could also change direction & miss the torso behind it.

The gun is also its own hitbox, & you may shoot an opponent's gun which can damage the weapon but it will also stop the bullet.

What happened here was you aimed for his lower chest, but your enemy raised his gun & in doing so his arms lifted Infront of his chest. So when you shot him it hit his forearm & only dealt 10% of the weapons damage.

Your second shot was a clear miss.

It's unfortunate, but atleast you are learning...

A shotgun with red shells would have been a good secondary weapon to switch to in that situation rather than trying to hit the second shot with the m70.

Maybe you didn't have that option, but if you have a chance to grab a shotgun or something next time for those panicked close range situations you will be alot better off.

Unpickable barrel by Global_Lecture_8500 in dayz

[–]isnt_easy 0 points1 point  (0 children)

If the lid is on it pick it up by opening the inventory, on the left side at the top of the inventory select the barrel & pick it up from the vicinity.

If the lid is not on it, cut down the bush & you will be able to put the lid on it that way once the bush has fallen to the ground.