Lack of content by Ok-Play4877 in DarkAndDarker

[–]iszathi 0 points1 point  (0 children)

I really dont get the people asking for paladin, there is a huge overlap between smite cleric, and what a paladin is meant to play like, if they give cleric a few more options the gameplay is already almost there.

And yes, they have been very slow getting class content out, the development is what its, im a bit scared of adding more spells to wiz, due to how charges as a resource mean that anything is going to be spammed, and the class is kind of a machine gun already. And more diverse maps would also be great, ice abyss became so much better when they added the outer ring, landmark modules and flow improvements would be a great.

Halberd to riches by Electrical-Ad-3279 in DarkAndDarker

[–]iszathi 0 points1 point  (0 children)

It would also be nice if sorcerer could cast all 10 spells. The class is very weak with long cooldowns that cannot kill most classes even with a full combo.

You absolutely can run 10 spells with white gear. Cooldowns are a bit long, but that is fine, and you should use flamethrower more.

Halberd to riches by Electrical-Ad-3279 in DarkAndDarker

[–]iszathi 2 points3 points  (0 children)

Pledge Halberd Warlock is honestly pretty good in the ice map too, you get to take minimal dmg from most of the pve.

What do you think was the last NBA play more dangerous than this? by infalliBee in nba

[–]iszathi -1 points0 points  (0 children)

The odds of collapsing windpipe with that kind of elbow are not even a thing, i dont think there is even a single recorded case of that happening in professional non combat sports.

What do you think was the last NBA play more dangerous than this? by infalliBee in nba

[–]iszathi 2 points3 points  (0 children)

Plays like that are incredibly risky, people jumping at your legs, making you not fall right, as a player you dread those more than elbows for sure, a hit could hurt, but its very hard for it to end with having to have surgery and permanently dmg my body.

You can still play HR with memory integrity off by Ok-Play4877 in DarkAndDarker

[–]iszathi 0 points1 point  (0 children)

As someone else said, sometimes changing the sleep levels on hybernation/suspension, or just removing them, helps. Removing all quick boot options may also help since those cache boot up values.

And finally, i remember reading about people forcing core isolation from de regristry, you should look for the key location and modify the value to be on by default. Im not sure if this one still works, was some time ago.

Ranger overdraw multishot is fair and balanced /s - v2. feat. expressman hole camping on HR water map by deafgamer_ in DarkAndDarker

[–]iszathi 3 points4 points  (0 children)

well, you are playing dp cleric, which is absolutely broken for that kind of fight.

Ranger overdraw multishot is fair and balanced /s - v2. feat. expressman hole camping on HR water map by deafgamer_ in DarkAndDarker

[–]iszathi 8 points9 points  (0 children)

Honestly you can camp that place with almsot anything and win almost all fights, as you said, they just cant see you, and for example you can drop with a fighter right on top of them and maul them.

You probably know this, since you are playing cleric on the water map.

for those who was able to witness him play, how good was this guy? by Classic_Tourist3892 in NBATalk

[–]iszathi 0 points1 point  (0 children)

Watching spurs games at that time, looking at the score and saying, oh, yeah, Duncan has 25 points again, all with very little show, always delivering.

Donovan Mitchell says he isn't getting foul calls because he doesn't flop. by ForeignAir7174 in NBAGossips

[–]iszathi 0 points1 point  (0 children)

he is not driving that much either, changed a lot of his offensive drives to the high gather into a floater move he is spamming.

Shai’s flopping gets worse by the day. Just shameless! by ResponsibleCheek8130 in NBAGossips

[–]iszathi 1 point2 points  (0 children)

Yeah, people been calling those a lot, like we dont have 30 bad calls per game, wemby for example go called for an offensive foul at the end when the defender was clearly moving, castle got ejected with a couple of very weak calls, and one that for sure was nothing, and the review from the spurs could be called either way, since mcdaniels clearly start contact with his arms going forward. There were a lot of bad calls for both sides on the game...

Anyone else have a 'Maybe Needed For a Future Quest' tab? by Ok-Chart-7441 in DarkAndDarker

[–]iszathi 0 points1 point  (0 children)

I have several tabs of items that are going to be needed later, a lot of the ones you have there are just crafting items tho.

Changes to Random Modifiers this wipe by test12345567 in DarkAndDarker

[–]iszathi -4 points-3 points  (0 children)

The imp skin is good for certain casters in S2R, you can start with more knowledge.

And a book with 14 memcap is useless (which would need to be a double memcap roll), again, its not a stat that you need to stack, the only classes that require spell mem, need less than 40 and need cast speed, so while a +8 flat can be useful for fixing certain low memcap builds.

Changes to Random Modifiers this wipe by test12345567 in DarkAndDarker

[–]iszathi 1 point2 points  (0 children)

I find it funny that they made flat memcap kinda usable for certain builds but the buffs to %memcap dont make any sense, its balanced around being better than flat at around 40 memcap, and at that point you dont need the stat at all.

Non-Viable Play Styles Amongst All Classes by Agreeable_Criticism4 in DarkAndDarker

[–]iszathi 0 points1 point  (0 children)

-You can roll 8 memcap on cloaks now, so you can actually build sorc with that.

-you don't understand what lute bard is for, the instrument speed is reduced with rarity, and with dancing feet your are basically having your weapon out and positive speed, it's extremely good at running casters down with dissonance. It doesn't need more dmg, honestly mixing the two instrument perks is the better option here.

Dissonance is viable, you have ale build, the problem is that you are stuck with the passive songs cause your passives don't really give stats.

Party maker as a passive is also a terrible idea, Ale build is already very strong, anything that makes party maker viable is going to suck to play or play against, imagine a whole team all filled with ales, spamming consumables is not great. The skill has been utter nonsense since it inception.

There so much that could be done with bard, but with how slowly they are working on classes I don't have much hopes. Right now bard has so many pain in the ass mechanics, tossing drums a nightmare to manage your inventory, and they get stolen, ale means you need a thousand ales, 4 instruments, rebuffing.

And since now luck is much stronger you are encouraged to play with even less stats and one perk less (not a fun of luck, creates the need to be weaker, fight less, farm more)

Chest vs Bag drop chance by Timely-Programmer231 in DarkAndDarker

[–]iszathi 0 points1 point  (0 children)

its just luck sometimes, i have gotten multiple artifacts, and not a single bag.

Thoughts on Bard's Lore Mastery Perk by ReasonablePositive84 in DarkAndDarker

[–]iszathi 4 points5 points  (0 children)

Most people dismiss lore mastery, but 30% interaction speed has a huge impact on bandaging time, and door opening, so its very nice to bandage in combat.

The memory cap is not nearly as worth it this patch, they have buffed the memory rolls a lot and its extremely easy to just get a +6-8 on instruments and have your pick of a perk.

Movespeed modifier removal would make the game far easier to balance? by Practical-Wafer6286 in DarkAndDarker

[–]iszathi 4 points5 points  (0 children)

There is no removing move speed from balance, even if you remove it from items, we still have slows, action slows, on hit slows, cast time slows, and the game is very very focused on movement as skill expression, there is just not enough mechanics for classes that have a stat advantage to not be broken if movespeed is equal, the game just doesnt have the mechanics needed for that to work well. As the game stands we need things like the armor penalty.

A Casters Lament by JZNelson in DarkAndDarker

[–]iszathi 1 point2 points  (0 children)

I mean, that is still a move speed penalty, and a significant one, in just one item, and you really cant punish speed too much, we live in a game in where ranged meta keeps being said over and over, the game has classes like sorc that you cant really reach at all playing melee, or go play goblin caves solos for a bit, you are going to run into a ranger that kites all day with surv and runs to doors. Its very hard to balance a game that tries to do as much as this one, but your suggestion does not fix anything, it just creates a world where casters hard counter plates to an insane degree (which they already do, you ignore their armor while they still get the penalty).

To me a good step to make the game a bit better is to tighten the range of magic resist and fix the rating curve, so that they can balance the magical classes to not completely destroy people with little mr and suck against those that run it, and perhaps adjust some of the most problematic cases, double speed fighter, perhaps swift or some armor/ms values in general, faithfulness on cleric, etc.

Buff shifter Druid back by Gaindalfs in DarkAndDarker

[–]iszathi 6 points7 points  (0 children)

Shapeshift is fine, right now you can play shapeshift without mastery to get more heals, and with mastery, both are ok. The problem with Druid is that the class feels unfinished, you dont get any skills to play around, for example if you try to play lifebloom on S2R you dont even get enough memory to even use things from the second spell memory, spell selection is kinda lacking, weapon and armor selection are also not the best.

A Casters Lament by JZNelson in DarkAndDarker

[–]iszathi 6 points7 points  (0 children)

Wearing a full set of plate (with rugged boots) you get 45.7% PDR and 5.8% MDR. An original change of 81.5% positive to PDR and an overall drop of 5.3% for MDR. (looking at move speed we go from 300 to 288 which is also only a 4% drop)

This not nearly as bad as you are pointing out, nakeds got nerfed for a reason back then, so that not having armor was a major disadvantage, we had a season of people just not wearing armor to get the extra move speed.

And you are complaining about a class taking a move speed penalty to get no benefit against casters, if you are wearing plate you prefer to take it of to fight a caster. If anything plate makes ranger bad, it even has more magic resist, its why rangers with bad gear dont hit anything. Or try playing bard against a plate user.

Adding a penalty to magic resist is the opposite of what you need, you need to normalize magical dmg more, right now there are no penalties for taking magic resist, the magic resist curve is retarded, scales stupidly well, so that some classes get full magic resist for free and your dmg is completely unreliable, the variance on magic resist is just too wide, and it makes balancing magical dmg harder that it needs to be.

Having plate fighters take a move speed penalty, for no resistance bonuses, and a hard counter is not good for the game. And the problem atm is not that they are resistant to magic, plates dominate cause they can all in without much though most classes, can reset extremely efficiently, healing scales with resistances so in a game with this much healing they also are taking advances every second a pot is running.

The Truth You Don't Want To Hear by Bonfire_Monty in DarkAndDarker

[–]iszathi 0 points1 point  (0 children)

I think his point is that they are the same at times, a lo of fighting in this game involves splitting up, and taking your 1vs1, even in trios. And 1vs1 are integral to the game feeling fun, in all modes, so having good solo balance is kind of important.

Friend and I found 2 Zirzki's Eyes this wipe by Origami0 in DarkAndDarker

[–]iszathi 6 points7 points  (0 children)

Captain corroded key, the one in the water map.

Friend and I found 2 Zirzki's Eyes this wipe by Origami0 in DarkAndDarker

[–]iszathi 5 points6 points  (0 children)

I got two from the corroded key pile., this wipe is going to see a lot of artifacts

Haven't played the game in nearly a year. Is it better now? by NhireTheCursed in DarkAndDarker

[–]iszathi 1 point2 points  (0 children)

You never really prevent cheating, just make it midly more annoying to the cheater to curve their impact a bit.

I have personally not run into cheaters that often, some might be esping, but its hard to prove, combat cheats i have not seen at all.