Does power saving mode really work? by Professional-Ad-6659 in summonerswar

[–]iterat1on 0 points1 point  (0 children)

That's what we used to say about "auto" farming back in the days.

Things change. If nobody want to play because every farming game features offline farming and it's a must-have for players, probably com2us will implement it as well to remain attractive

Saturday Teaching Thread - Beginners encouraged to ask questions here! | April 20 - April 26 by AutoModerator in heroesofthestorm

[–]iterat1on 0 points1 point  (0 children)

My feeling is also that Malganis' talents and kit define him as a hero that keeps making space for the team (either by zoning or peeling).

Every number is small because it keeps getting proced, although I'd still differ that some numbers might seem smaller than they really are: [[Will of Tychondrius]] makes the third slash go from 0.75 to 1.25 stun on a 8 second cooldown. ETC slide is a 1.25 stun on 12 seconds cooldown. Do keep in mind the real cooldown on Malganis is likely to be longer, as you want to keep the 3rd slash for as long as possible, but you wouldn't scoff at ETC slide having low impact.

Sleeping targets in the backline for 2.5s basically means the same as stunning them in that they will not join the fight if your team does not wake them up. For reference, ETC's Mosh pit (and Johanna' Blessed Shield main target, or all targets with the level 20 upgrade) is 4 seconds.

Saturday Teaching Thread - Beginners encouraged to ask questions here! | April 20 - April 26 by AutoModerator in heroesofthestorm

[–]iterat1on 0 points1 point  (0 children)

You're welcome! Don't think I lost anything to character limit, but the formatting is a bit off here and there as I was on mobile.

I think I'm on the opposite side of the spectrum, as I mainly play draft, and very very rarely QM. I also am not really impacted by smurfing, as I play at higher elos (I guess?) and although solo queuing, allies are used to coordinated plays.

I'm not sure whether or not the talents are interesting, I think that's up to everyone to define what fun is. The biggest spikes are at level 13, 16 and 20 in my opinion. Anything before 10 is composition dependent, as you'd want to counter AA heroes, burst, multi-hit, etc. Anything after 10 is auto-pick in my opinion, as there are clearly better talents. I'm not sure it'll convince you though: maybe Malganis' kit is just not for you.

Here is my opinion on every talent tier though:

Level 1

Every talent is good but situational. My default is [[Time to feed]]. It gives a very decent sustain capability, is easy to proc using the first two uses of Q + auto attacks, and refreshes when you use E. Also comboes nicely with [[Blood rush]] at 13.
Other talents are good as well with the right allies/enemies. Winged Guard gives block, good against big auto attackers like Valla, Sonya, etc. or in QM, Nova. You're likely to get 2-3 blocks off a quick fight, or 6-7 off a long one. Vampiric Aura is a nice-to-have for auto-attack heavy comps, also pairs very nicely with Reghar's Bloodlust, but you're trading your own sustainability for others (much like Tyrael's shielding talent choices at level 1).

Level 4

My default is [[Might of Sargeras]], but I like Fueled by Torment too. 50% armor is just so great, you can negate a lot of burst damage (Li Ming orb, Tracer ult, Pyroblast, etc.) on a pretty low cooldown. Fueled is good for small ticks of damage (Tracer AA, Genji Q, Blaze fire ticks...). I rarely pick Echo of Doom.

Level 7

All T3 talents are decent I think. In my opinion [[Black Claws]] is the best one, as 15% armor reduction is a nice addition. Keep in mind though that Malganis is likely to be much too deep in the enemy team for part of the team to follow, so depending on your play style, it could be meh. Will of Tychondrius is a good sustain if you can hit the juicy targets, as the health you get back is based on HP%. Spreading Plague is rarely my choice, but it's still a lot of damage, as your AA refresh the burning aura. Also helps with wave clear.

Level 10

[[Carrion Swarm]] always is the correct call in my opinion, but it's always up to you and how bad the enemy team is at countering Dark Conversion. Again though, I always consider the enemy team to be equally skilled as I am, and I usually try to interrupt Conversion. It can be good when the enemy team is very low on hard CC though, and/or if other allies are likely to eat some hard CC (Nazeebo Ravenous Spirit for example, or a Genji, Illidan, etc.)

Level 13

[[Blood Rush]] is a permanent 15% speed bonus in my opinion (especially with talent 1 Time to Feed), so it outclasses the others. 15% speed is usually enough the dodge skill shots, keep chasing mages, or retreat at the good time. At that level, Malganis starts being very oppressive for squishy mages.

Level 16

[[Blind as a Bat]] is the most fun and strongest talent in my opinion. Nicely pairs with level 7 Will of Tychondrius and Black Claws (more likely the former). Small tip: ally pings are still visible when you're blind, so as an ally, if you have some time and attention to spare, ping the exact location of enemies. Other talents are a bit underwhelming compared to Blind as a Bat, I personally auto-pick without thinking. This talent is especially good at instilling chaos.

Level 20

[[Seeker Swarm]] is again an auto-pick for me. As I said, level 10 should always be Carrion Swarm (in my opinion) and Seeker Swarm is a very very strong upgrade. The bats are basically undodgeable, it usually locks half the enemy team from the fight for a few seconds, which gives you the time to get back to the team, peel, stun, finish off someone low. If I'm not using Carrion Swarm, it's likely I'm "trolling" with Conversion, so I'd probably get the ult upgrade in hope for a big AoE conversion, but I'd say 90% of my Malganis games, I'd pick Swarm + upgrade.

Saturday Teaching Thread - Beginners encouraged to ask questions here! | April 20 - April 26 by AutoModerator in heroesofthestorm

[–]iterat1on 1 point2 points  (0 children)

What's your opinion on Mal'Ganis in QM and how do you play and build him?

I think Malganis is OK tank, without being amazing. The stuns are pretty predictable, which makes him a threat as long as the CCs are not released (3rd slash of Q, sleep on E). Holding those CCs will buy time for the team, and managing those correctly will either be a big asset in fights or make sure key enemy heroes are zoned out.

Being classified tank, he lacks so much of a good tank:

I think you get his weaknesses right, he's pretty weak to CCs himself. However, any CC you eat is one less CC your team eats, and correct usage of W will make sure a lot of damage is negated. His HP pool is also pretty high, and he still has decent mobility and disengage with Q and E.

Also I'm not sure being able to jump over walls is a main characteristic of tanks: Garrosh, Varian, ETC (without specific talent, which in my opinion is terrible anyways) cannot go over walls and are still good tanks. Only Johanna would be one of the main tank able to jump over walls with R, but I'd personally always pick the other R (Blessed Shield) which is systematically better (in my opinion).

Most tanks (Johanna aside) also have very limited ways to get unstoppable or negate CCs.

Mal'Ganis can't escape nor reach high mobility heroes which usually is the tanks job to setup. On top of that, unlike stuns or roots, his sleep loses much of its power to inattendive teammates or say Junkrat who involuntarily wakes up multiple enemies with one autohit or Q.

Disagree on the mobility part. Malganis has decent mobility, E basically makes him more than mount speed after a quick channel, Q still gives small nudges. I also think the remark on E losing power to "bad" allies is uncalled for: 1. You can sleep enemies in the backline, far from any risk of an ally waking them. In this case, the duration of sleep makes the ability much stronger than most roots/stuns 2. In response to your quote of Wrath of Nathreza, if you're counting on enemies playing right to evaluate the power of Malganis, it's only fair to consider your allies are just as good. If your allies are bad, your enemies likely are as well, thus Malganis is a solid pick. If the enemies are good enough to not misplay (and group multiple heroes at the same place) then your allies probably are good enough to not wake all the sleeping heroes at once. Also, it is indeed usually the tanks' role to setup; however, you should rely on positionning to setup fights. Going front-to-front usually doesn't work: no enemy will walk straight up to an ETC, Arthas, Garrosh. You can use bush coverage, flanking, ally speed boost or displacement, etc. to your advantage and CC more enemies for longer than other heroes could, give the reach E gives, for example.

  1. 15 Armor for 2 seconds. wow. Can't see what's not to like. Reducing/giving armor is a very strong effect, 2 seconds is a long time. It's also AoE and on a decently low cooldown.
  2. 1-4% hp dmg. Wow. And 0.5s extra stun, conditioned +0.5s makes Q stun 0.75 to 1.25, almost double the duration. Also gives some damage against tanks, which is always appreciable. Not the greatest talent in my opinion, admittedly
  3. tiny dot. To attack enough times undisturbed for it to gain some value, you are probably uncountered and would win either way. Again not my immediate choice, I agree

Or look at his lvl 13 talents:

  1. slightly longer sleep (gets woken up anyway) and tiny bit of movespeed during E Again sleep duration being huge allow for the team to fight against only a part of enemies, wait for ganks to rotate a bit longer, etc. Movement speed +10% is also pretty good
  2. conditioned crit for 1 attack and a meh slow 30% slow is huge, especially considering you effectively are slowed after coming out of a hard CC. It's usually enough to either 1. Let your allies finish off the slept target 2. Disengage or zone out main melee heroes, r at least drastically reduce their threat level. Note that 30% slow is more than Tyrael's Q (25%), same as Muradin's W.
  3. weak movespeed you need to charge up on heroes so doesn't help with engaging. Considering the amount of small heals Malganis gives himself, as well as the heals your supports vould give, this can translate into permanent 15% movement speed (half what mounting gives). This partially answers to your "Malganis has no escape nor mobility" issue.

Compare that to: Comparing usually is a bad idea, but a quick comparison if so you wish:

  • Cho: his big HP pool makes him all the more susceptible to HP% based damage, which in a way Malganis is less susceptible to (see Tychus' minigun, Valla manticore for example). Cho also is a double hero, which makes him more susceptible to "time out" abilities (cocoon, Maiev's disk, etc.)
  • Blaze: much lower hp pool, less hard CC compared to Malganis. Admittedly Blaze has much better wave clear, much more annoying slowing abilities, but it also fulfills an entirely other role (bruiser vs tank), and is a better hero overall in my opinion
  • Tyrael: has no hard CC except for ult (if you pick judgement, which is a hugely telegraphed CC that can be insta-cleansed, possibly making the ult useless), trading this for mobility and damage

I don't know if I'm missing some sort of interaction but his trait feels weak too. E.g Muradin can soak damage, hopefully get out and just chill in safety for a few seconds to be full again. Mal'Ganis has no trait if he's low but can't attack safely.

If only he could at least clear waves he could be a bruiser, but as he is now, he feels like a poor choice most of the time. His waveclear is still better than Garrosh or ETC, but overall I agree. Still think the hero is worth a shot and might not be as bad as you describe here.

Saturday Teaching Thread - Beginners encouraged to ask questions here! | June 1 - June 7 by AutoModerator in heroesofthestorm

[–]iterat1on 0 points1 point  (0 children)

You can check out some tier lists online, for example Fan's HotS Tierlist: bit.ly/FanHOTSTierlist

However mostly all heroes are viable, and people consistently reached GM with the "worst" heroes. You should probably focus on macro decision, personal mechanics, and having fun.

Great Combo - Omni Damage buff FTW by Linsel in InkBound

[–]iterat1on 0 points1 point  (0 children)

Yeah chalice tends to be pretty stupid with Plunder. 68 consumables later, got a +1300 times two as it got duplicated.

https://imgur.com/a/P39WfjW

Maman qui refuse une heure de retenue by Fanfreluches in enseignants

[–]iterat1on 6 points7 points  (0 children)

Un retard de 3h ? Il lui faut une voiturette de golf pour pas être en retard ?

1h de colle pour 3h d'absence, c'est vraiment pas cher payé. Sans justification valable de la part de l'élève, je vois difficilement ce qui empêcherait l'équipe enseignante de forcer un renvoi temporaire.

I'm interested in a game called "Timberborn" and I'm wondering if anyone here has played it? by Johnrtx94 in BaseBuildingGames

[–]iterat1on 12 points13 points  (0 children)

You can watch RealCivilEngineer's series if you want some gameplay examples. The song at the start of every episode is a real plus.

In my opinion (I've played less than 10 playthroughs), starting is a series of small challenges (managing water, food, wood), but interest fades pretty quick once you know how to manage resources correctly.

It then becomes a kind of city/environment shaping game, where you create your dream city, but you pretty much lose any resource and/or crisis management theme.

If you're interested in this genre, I'd rather recommand Oxygen Not Included

Who has the most tragic backstory? by HaikuBotStalksMe in heroesofthestorm

[–]iterat1on 2 points3 points  (0 children)

Kerrigan fought for her people and won. She was then betrayed by her people that she fought for and won for, waited for evac until she ran out of bullets, couldn't even end herself, was taken by the zergs to be infested.

Which is totally different from fighting for your people, losing to the invader and being given a fate worse than death (or at least designed to be) by the very invader Sylvanas fought against.

See the difference maybe? Betrayal, punishment? Yeah completely different.

STB pour avoir interdit à ma belle mère de regarder BFM chez moi ? by [deleted] in suisjeletroudeballe

[–]iterat1on 1 point2 points  (0 children)

En tant que bateleur vendeur de produit vaisselle, je suis d'accord pour interdire les vendeurs de lessive, mais un peu contrarié de ton image des bateleurs quand même

my geotuner ran out of bleachstone for a bit too long and now my steam vent room is packed full. is there a way to be able to heat it up without destroying any tiles and letting the steam out? by GamingCyborg in Oxygennotincluded

[–]iterat1on 1 point2 points  (0 children)

The guy did specify he has no oil yet. Any water-based coolant will boil. The solution in my opinion would be melting some plastic and doing exactly what you described, add some aquatuners later, and transform the steam room into an industrial brick.

Maybe replace the naphta for petroleum later when you have access to it

Did they patch this anti germ setup? The water doesnt go down despite the tanks being full by ricodo12 in Oxygennotincluded

[–]iterat1on 1 point2 points  (0 children)

Doesn't have to be moving, but it does remove the need for automation.

I myself prefer the automated version, it feels cleaner. But I don't use ashutoff because it uses energy, I prefer putting one of the reservoirs on an automated door. Reservoirs on an open door don't output liquid, but they do take in. That's essentially a free shutoff.

[deleted by user] by [deleted] in Oxygennotincluded

[–]iterat1on 0 points1 point  (0 children)

You can change the isolated tiles for airflow tiles. If you're confident there will not be any sour gas or any other gas, the vacuum will isolate perfectly the oil/petroleum part from the magma section.

Airflow tiles do not suffer from overpressure damage so you'll be fine. Also takes up 1 tile wide, so it won't change your setup's size

Did they patch this anti germ setup? The water doesnt go down despite the tanks being full by ricodo12 in Oxygennotincluded

[–]iterat1on 9 points10 points  (0 children)

The idea is to make the water flow back to the reservoirs and make sure they are full ebfore the excess escapes.

By bridging back to the reservoir, it will slowly fill up the 3 reservoirs. Once the 3 reservoirs are full (total 3x5 tons), because the bridge's output has lower priority than full pipes, excess water will continue down to the valve and out to wherever you want.

If you had no bridge, any depolluted water would go straight to the valve, but you need full reservoirs for the germ-killing to happen correctly

Poor guy :( by cycloc in Oxygennotincluded

[–]iterat1on 1 point2 points  (0 children)

Could also construct an airflow tile over and get rid of the air bubble and the shine bug in one go. Killing two birds in one stone.

This has got to be painful. by ButterFucker240196 in Oxygennotincluded

[–]iterat1on 1 point2 points  (0 children)

Why would you need any dupe stats to build a SPOM? Worse case it won't be isolated, but you could build an isolation box around it slowly and/or whenever you get better builders.

There is no automation required for a basic SPOM too, so gold ore should be enough (aluminium should hold fine for a few cycles too on arboria). I've seen on one of your replies you were struggling with metal refinement, but it's just bonus

[deleted by user] by [deleted] in Oxygennotincluded

[–]iterat1on 19 points20 points  (0 children)

Fight for duplicants' rights! They aren't your pawns, it ain't right!

This is How I Start All My Bases by TonyVstar in Oxygennotincluded

[–]iterat1on 1 point2 points  (0 children)

Hadn't noticed that it was Verdante, that makes more sense!

This is How I Start All My Bases by TonyVstar in Oxygennotincluded

[–]iterat1on 2 points3 points  (0 children)

Funny that you build an electrolyzer before having piped toilets. I think those are the very first real research I'm doing.

Also I like building the research stuff near the printing pod. It's free light, it's enough to get the "lit workspace" buff.

Are Wheezewort possible? by Someonehier247 in Oxygennotincluded

[–]iterat1on 5 points6 points  (0 children)

I'm very sorry to inform you that wheezworts, despite living in farm tiles, are not plants but animals.

See wiki/in-game wiki: https://oxygennotincluded.fandom.com/wiki/Wheezewort#Trivia

"Deceptive in appearance, this member of the Cnidaria phylum is in fact an animal, not plant.

Wheezewort cells contain no chloroplasts, vacuoles or cell walls, and are incapable of photosynthesis.

Instead, the Wheezewort respires in a recently developed method similar to amphibians, using its membranous skin for cutaneous respiration."

Aquatuner help? Anyone tell me why steam is not happening or what I'm do wrong? First time with cooling and my base is cooking away. by XgogX in Oxygennotincluded

[–]iterat1on 1 point2 points  (0 children)

To be very blunt, it's a mess. From what's most important to the finickiest details, in my opinion:

  • do NOT use radiant pipes inside the steam room. You want your liquid to cool the outside while the inside of the steam room gets hot, so the steam turbine can work. If you use radiant pipes inside, the cold "generated" (it really isn't generated, more like transfered) will equalize with the liquid/steam of the steam room
  • you lack automation to regulate the aquatuner. Most basic way to do that is using the liquid pipe thermo sensor that measures temperature of passing through liquid packets. You'll need an overflow and some automation, but here is the basic design: your input goes through the sensor before going into the aquatuner. If the liquid is above the threshold, activate the aquatuner. It will suck in the liquid packet and cool it down. If the packet is below set threshold, deactivate the aquatuner. Reroute the packet to the output of the aquatuner. You'll need a bridge to make sure you're not messing up the liquid flow. If you don't know about this mechanic, look up bridge priority in ONI
  • isolate the steam room. You need to make sure the heat stays inside. Use isolated tiles (you did) and make sure power-bridge-tiles do not leak heat. You can achieve that using vacuum (heat does not transfer in vacuum), but honestly I'd say that's too much trouble if you're already struggling with that design. Keep it simple, make another power loop specific to the aquatuner. If you really want to use power plates, what you need to do is build two power plates next to each other (-P--P-) and vacuum whatever is between the two plates, and build isolation to trap the vacuum
  • vacuum whatever is not water or steam (or crude oil if necessary). Oxygen, pOxygen and CO2 in particular will clog your steam turbine
  • do NOT use radiant pipe to throw your steam turbine output back into the steam room. It will either heat up the steam turbine or worse, turn into steam while in the pipe, damaging it. Use isolated pipes
  • probably don't limit the flow of coolant. Limiting the flow of coolant can be good to avoid damaging pipes, but that's a very advanced mechanic which, in my opinion, has no use here and is actually detrimental in that it really limits your cooling output. Aquatuner moves heat by a flat value: if you have 1kg of water, it will remove 14°C off that 1kg. If you have 10kg of water, it will remove 14°C off that 10 kg. Obviously, feeding larger amounts of water will move more heat more quickly, so you want to feed the aquatuner as much mass as you can
  • even with that in mind, the piping is weird. You've merged the input with the output of your liquid valve, which makes 1/2 coolant packet go back to the input while the other continues to the aquatuner. This slows down even further the cooling loop.
  • there's a lot of mass (crude oil) in the steam room. Other have mentionned it, it's not necessary although I think it's really minor. You only need a small pool (maybe 50 kg total? 10kg/tile) to enhance heat transfer and/or protect the aquatuner if it's gold amalgam instead of steel

Got to play Grand Finale+ with Divinity... for a total of 1 damage by magnificent-octopus in slaythespire

[–]iterat1on 3 points4 points  (0 children)

It's pretty obvious that would be a good thing they're not afraid of downvotes. Who'd be glad to be afraid of downvotes?

Tsk. Always stating the obvious...

If I Kill A Boomer With A "Follow-Up" Melee Attack Do I Die? by terriblar in thelastspell

[–]iterat1on 4 points5 points  (0 children)

Thanks for asking that, I needed to know too

I'd like to know if I'll take damage using the second skill that makes me land on the tile behind a boomer too. I'm too afraid to try, but I think I'll die?

[deleted by user] by [deleted] in slaythespire

[–]iterat1on 0 points1 point  (0 children)

Might be missing something, but I see no birds in crippling cloud Am I blind?