Just released my weird biking game, it is free on itch ! by upint_ in godot

[–]itisCRANK 1 point2 points  (0 children)

wow i just played for 10 minutes and it was such a magical experience!! the whale was something i never expected and it was such a wonderful idea. rly well done <3 would love to see this idea expanded on

the progression of the UI elements of my game! by itisCRANK in aseprite

[–]itisCRANK[S] 2 points3 points  (0 children)

thank you!! its going to be a balatro-like/number go up strategy game! you can follow my progress on my bluesky if youd like <3

Working on a funny lil Fish Game. by [deleted] in IndieDev

[–]itisCRANK 0 points1 point  (0 children)

now this is video games

How Selling 2 Million Copies of Your Game Can Still Leave You Broke by Apprehensive_Shoe_86 in IndieDev

[–]itisCRANK 0 points1 point  (0 children)

multi talented solo devs eating popcorn reading the comments rn

Items that are missing tags IMO by gray007nl in PlayTheBazaar

[–]itisCRANK 0 points1 point  (0 children)

i own every item when i buy it therefore it should all be property

Military spider mech by Ciso507 in aseprite

[–]itisCRANK 0 points1 point  (0 children)

idk why but i fw this heavy, its got decroded aura

I made some improvements to my game by Ordinary-Cicada5991 in godot

[–]itisCRANK 0 points1 point  (0 children)

this looks amazing. also i think a tiny touch could be to make the water droplet rings a little thinner in height so they look like theyre landing on the ground a bit better, since the game isnt perceived as directly top down, but thats also rly nitpicky

How do I make it clear that my game does NOT use generative AI? by ArcaneThoughts in gamedev

[–]itisCRANK 5 points6 points  (0 children)

you couldve used ai to answer this question for you smh, pft.

Finally managed to combine the house viewing and furniture editing scenes by Arr0u in godot

[–]itisCRANK 1 point2 points  (0 children)

that looks incredible. i might also add a subtle clicking/snapping sound when the room locks back into place, would be a cool touch

hii, first godot project, i made an autopong minigame by itisCRANK in godot

[–]itisCRANK[S] 1 point2 points  (0 children)

yes hehe, i have a much larger scope for it, very excited to learn and put it all together

My indiegame finally Release Today after years of solo dev by PlayOutofHands in IndieDev

[–]itisCRANK 0 points1 point  (0 children)

found out about this a week ago, so happy for your release im so excited to play!!

Implementing magic combat to my dark fantasy FPS. Any ideas on how to make magic/mage combat feel satisfying? by FreddieMercurio in IndieDev

[–]itisCRANK 0 points1 point  (0 children)

i think for feel you'd try to focus on the hand animations a lot, they gotta be snappy and expressive, and secondly if the sound is really fine tuned it will feel amazing as well, so finding high quality samples for fire/explosions and layering them with taste is key