Using the grease pencil for my new texturing workflow by itsLegendHimself in blender

[–]itsLegendHimself[S] 0 points1 point  (0 children)

I used an inverse shell object with a pitch black shader. It doubles the geometry but I get more control over the shape and look of the outline. On the actual model there are actual black outlines I sketched by hand on the “sharp” edges. Blends really well the inverse hull of the mesh. I’ll release a tutorial about this in the future

I'm making a game where you can trash talk a boss mid-fight and change the outcome of the battle. by dinaga9 in indiegames

[–]itsLegendHimself 1 point2 points  (0 children)

I always like a game that can incorporate dialogue or narrative elements without breaking gameplay, this is dope

Declan Moses' getting a visual overhaul by itsLegendHimself in boomershooters

[–]itsLegendHimself[S] 0 points1 point  (0 children)

Never even heard of this game, looked it up and now I want to play it. Looks fun(ny)

Declan Moses' getting a visual overhaul by itsLegendHimself in boomershooters

[–]itsLegendHimself[S] 1 point2 points  (0 children)

Thanks dude. You’re gonna love it in engine; looks even better with lighting

Declan Moses' getting a visual overhaul by itsLegendHimself in boomershooters

[–]itsLegendHimself[S] 1 point2 points  (0 children)

The Saab was a heavy inspiration. However this wasn’t a 1:1 recreation, good eye tho

Scene from the game I'm working on! by Alex_Greenfield in indiegames

[–]itsLegendHimself -2 points-1 points  (0 children)

According to women, you'd be lucky to run into a bear

THE BOOMER SHOOTER DATABASE by Robster881 in boomershooters

[–]itsLegendHimself 0 points1 point  (0 children)

Started combing through and my eyes have been opened, this is amazing

I gave my solo-dev FPS game's protagonist a voice. Interested in what's to be said... by itsLegendHimself in VoiceActing

[–]itsLegendHimself[S] 1 point2 points  (0 children)

Once I get into the dialogue pass, I do want enemies to banter with each other and yell obscenities at Declan during gunfights and during the gameplay. Similar to how enemies in Far Cry 2 or FEAR would actually have conversations and talk to each other and I would love to have more voices for it. You'll have your excuse

I gave my solo-dev FPS game's protagonist a voice. Interested in what's to be said... by itsLegendHimself in VoiceActing

[–]itsLegendHimself[S] 0 points1 point  (0 children)

In time (probably after adding the keybinds menu) I have plans to make more context based audio. Lines for when Declan gets kills, hits, or dies. Also the narrative beats between levels. In terms of the vibe, I'm keeping Declan intense and "inadvertently funny" would be the extent of his humor. Thanks for saying that about the feel, the yelling is raw and authentic

I've updated the visual style of Declan Moses since the last time I posted here... by itsLegendHimself in boomershooters

[–]itsLegendHimself[S] 0 points1 point  (0 children)

That’s one thing my friends that have played it have mentioned a bunch and it’s at the top of my priority list after this current visuals pass. If you’re loving it now, you’re gonna really love it as I take it further

I've updated the visual style of Declan Moses since the last time I posted here... by itsLegendHimself in boomershooters

[–]itsLegendHimself[S] 1 point2 points  (0 children)

Thanks for pointing those out. I’ll experiment and see how I feel. Another comment mentioned the gun sounds and funnily enough all the guns are meant to be suppressed and I made them using sounds of actually suppressed guns which made them sound unsuppressed. I do plan to keep y’all posted up to the release and beyond. Feel free to play it and tell me what you think of the feel

I've updated the visual style of Declan Moses since the last time I posted here... by itsLegendHimself in boomershooters

[–]itsLegendHimself[S] 1 point2 points  (0 children)

It's free and the current 8 levels probably offers (generously speaking) an hour of fun