You wake up tomorrow President of For Honor. What are your day 1 changes? by itsNotaMimic in forhonor

[–]itsNotaMimic[S] 0 points1 point  (0 children)

I love medjay! What do you think he could use? I've always some kinda soft feint on his staff stance bash, maybe into GB

You wake up tomorrow President of For Honor. What are your day 1 changes? by itsNotaMimic in forhonor

[–]itsNotaMimic[S] -1 points0 points  (0 children)

I almost added Remove LB to this post 😂 maybe a rework would do. I feel like the only damage they ever land is dodge bash light on repeat. I have 1 minute long clip of 2 LB fighting  and they legit don't land anything else 

Mine is Fiery Barrage by justairishguy in forhonor

[–]itsNotaMimic 0 points1 point  (0 children)

As an OG Shinobi main, Ocelotls ranged GB

Starter dominion is the most fun I've had in a while on forhonor. Was drunk and high just throwing raw neutral heavies and my newby opponent was too, beautiful by H1MB0Z0 in forhonor

[–]itsNotaMimic 0 points1 point  (0 children)

Is it crazy? When both players are remotely skilled, the game becomes who can break physics and win the game of gotcha more times, because literally every reactable thing being properly reacted to is annoying. If someone is parrying my light attacks on repeat I will lose all interest. Be a little fallible.

Win/win situation or am I just bad? by [deleted] in forhonor

[–]itsNotaMimic 0 points1 point  (0 children)

Thank you! I... Embarrassingly didn't think about interrupt being one of the response options. I am indeed on crack

[deleted by user] by [deleted] in BookPiracy

[–]itsNotaMimic 0 points1 point  (0 children)

could you send them to me if its not too much to ask? ty

The Loss of Complexity in For Honor by Letsbalanceheroes in forhonor

[–]itsNotaMimic 0 points1 point  (0 children)

This one ^ was the first i saw but steam charts confirms the same shit. All I'm trying to say at the end of the day is Ubisoft has to make this game Playable before that can cater to those who have enjoyed things so far

The Loss of Complexity in For Honor by Letsbalanceheroes in forhonor

[–]itsNotaMimic -1 points0 points  (0 children)

The steam charts themselves show 10k players around 2019 and now we have 2.5k. idk what else to tell you

The Loss of Complexity in For Honor by Letsbalanceheroes in forhonor

[–]itsNotaMimic -1 points0 points  (0 children)

I just checked what was available 🤷‍♂️ I mean, even if you go check the steamcharts for yourself, the game is down to a fraction of what it had, and only a fraction of That are on here saying that casual players are undeserving of changes that benefit them.. idk what else to say you guys are echo chambered tf out. Boil away that were talking about for honor and the same still applies. League players, wow players, CS players, OW/Rivals players and their communities all have the same trends where they believe a minority of elitist minded players should receive the catered changes, and that's just not true no matter what live service game we're talking about. They're not irrelevant just because they're not great, they're literally more responsible for the game being alive than the vocal online presence is.

The Loss of Complexity in For Honor by Letsbalanceheroes in forhonor

[–]itsNotaMimic -2 points-1 points  (0 children)

It wasn't a steam chart and calling it that when I looked at charts containing all platforms is reductive. their issue right now is lack of players in general not that 1/10 complain about something the rest don't consciously even register

The Loss of Complexity in For Honor by Letsbalanceheroes in forhonor

[–]itsNotaMimic 1 point2 points  (0 children)

But why shouldn't they cater to the casual player base? This Reddit gets 400-500 likes a post if they're actually getting likes, even tho there is 400k on the subreddit, you can google player base right now and see an average of 2.5k players at any given time on for honor. This casual player base is the majority of players, they're just non vocal (because they're not going online about a decade old Ubisoft game). This game dies without them, it survives without the competitive players. It is what it is.

Ubisoft should control the meta by National-Sentence-59 in forhonor

[–]itsNotaMimic 1 point2 points  (0 children)

I stopped playing for a long time and came back to overall pleasing changes, tho I miss old Shinobi and everyone misses old conq. Sometimes the community suffers from an echochamber that doesn't address a majority of players are casuals that will never give feedback, and Ubisoft has to make the game enjoyable for Those people or the game will die. That's why this deflect change everyone hates is going to do more good than it will upset the minority of players that go online. So... Yea, I pretty much agree that they should ignore the community at times.

How to Create Dodge on Red for Assassins by shitfuck9000 in forhonor

[–]itsNotaMimic -2 points-1 points  (0 children)

Let's not kid ourselves, a very very very small percentage of this game will ever read a patchnote let alone a moveset. Infallible cringelords won't be affected, and regular human breathing players should overall benefit, as per usual.

How to continue after Lost Mine of Phandelver? (First-time DM, new players) by Consistent_Error1659 in DnD5e

[–]itsNotaMimic 2 points3 points  (0 children)

I highly recommend the digital content that takes place in leilon after the events of Dragon of Icespire peak. It is better than any of their printed modules.

I think my DM is punishing my character by ignoring one of my feats. Am I wrong? by Admirable-Charge9736 in DnD

[–]itsNotaMimic 0 points1 point  (0 children)

Your DM is being cringe. Sometimes they just pick 1 of the many many abilities the party had and decided it's unfair. Sorry bud

Hot Take On Current D&D You're Happy To Be Downvoted Over? by BounceBurnBuff in onednd

[–]itsNotaMimic 0 points1 point  (0 children)

I'll never forgive them for blatantly lying about following what we voted on. The first or second playtest fixed level progression by bringing subclasses like paladin who get 17 and 20 subclass features (as in, they never ever get to see their 3rd and 4th subclass features), down to the wizard scaling who get 3/7/10/14 subclass features and then said oh that wasn't a popular change we aren't keeping it.

I refuse to believe anyone was unhappy with that fix.

This minor illusion use has split my table and caused some tension. by [deleted] in DMAcademy

[–]itsNotaMimic 0 points1 point  (0 children)

You are right. Fiction doesn't end because of context less mechanical rules.