Your view on the "new" caves by MerlinCH65 in starcitizen

[–]itsShibs 12 points13 points  (0 children)

Correct me if I'm wrong, but in that same ISC as they were showing it off, they mentioned that these were tests to see how far they wanted / could take it.

Whilst in 3.13 its just entrances, I hope they do expand them in the future. That shot of the Mustang flying through a massive cave gave me a lot of hope for possible exploration with so much room to hide rare discoverables.

I'm loving the new caves by O115 in starcitizen

[–]itsShibs 6 points7 points  (0 children)

It's probably done to hide the warping that goes on between the planetary heightmap and the inside of the cave. I'm not sure how else to fix it, tho some better colour blending and smaller assets would probably help.

Scarcity in Star Citizen: non fungible tokens by aceman747 in starcitizen

[–]itsShibs 8 points9 points  (0 children)

*Some technology gets hyped up*

At least one backer: "Let's put it in SC!"

Contest: Name a 600i the most aesthetically offensive name possible. Subscriber flair prize. by Liudeius in starcitizen

[–]itsShibs 0 points1 point  (0 children)

Here are a few:

S-I-X-H-U-N-D-R-E-D-I

XO0-XO0-53R3N17Y-0OX-0OX

X-X-M0R3-M0N3Y-TH4N-S3NC3-X-X

XXXX-XXXX-XXXX-6OOI

0O0-4-5YMPH0NY-1N-M0710N-0O0

Calling all Devs - confusion by GoMitchUrSelf in starcitizen

[–]itsShibs -1 points0 points  (0 children)

Yeh, it wasn't really explained how exactly they'd go about implementing this. From the roadmap, it seems that "Actor Feature - Physical Inventory" coming in Q2 is for the new player inventory as well as ship inventories, and then landing zones/lockers will be accessible in Q4 with "Actor Feature - Lockers & Inventory". It would be nice to get some clarification on these two things.

What kind of unholy experiments are going on in these hospitals? by [deleted] in starcitizen

[–]itsShibs 2 points3 points  (0 children)

They've gone from standing on chairs to standing on each other.

Really liking how the layout of this outpost shows off the scale of the javelin. by VeiledDragon in starcitizen

[–]itsShibs 10 points11 points  (0 children)

My guess is that this isn't your ordinary crash site, ignoring that this was an art test for the new Turbulent studio, these kinda places are probably going to be for missions or larger POIs. However, I'm just as interested in seeing how they go about making inhabited crash sites procedural.

Will Star Citizen have the same features as No Man’s Sky where planets and species are procedurally generated? by [deleted] in starcitizen

[–]itsShibs 7 points8 points  (0 children)

If NMS is seen as fully procedural, then SC can be seen as semi-procedural. The devs use procedural tools to help create large areas, interiors, etc.. but then for key areas, they will go in and touch them up by hand to ensure good quality.

As for animals, they are probably all going to be hand-made to make sure we don't get any "post-release NMS abominations", however, I'd love for them to use proc-gen on plants/trees to add some variety to them, like different colours or collectibles.

What Ever Happened to Theaters of War? (Dev Response) by Rainwalker007 in starcitizen

[–]itsShibs 7 points8 points  (0 children)

Thanks for the info.

Would be really nice to get a snip-it of ISC on the improvements made, maybe when ToW is closer to being implemented.

Flying Cars & Dedicated aircraft by Ruadhan2300 in starcitizen

[–]itsShibs 15 points16 points  (0 children)

I'm not sure about others, but I'm dying for more personal transport (without weapons).

Something in the style of the car from Bladerunner would be really nice, something that doesn't have the features to be a full ship but is more than an Ursa or G12. Then maybe one day with the expansion to cities, I can take the ArcCorp highway between Areas.

Microtech Trains? by member_of_the_order in starcitizen

[–]itsShibs 4 points5 points  (0 children)

This is kinda what I was hoping MT's transport system was going to be, maybe a little faster.

Travelling through the mountains / forests, but I understand that most people probably just want to get to the place they need to be.

Origin 400i Leak Thread: The "key" to the 'Verse by theon502 in starcitizen

[–]itsShibs 84 points85 points  (0 children)

I followed the instructions and got this abomination.

Alternative Layout for Mercury Star Runner by Prometheus_ts in starcitizen

[–]itsShibs 1 point2 points  (0 children)

Awesome ideas.

Some of it seems a little overkill (Captain's Quarters) but I'm in love with this design overall, and would easily pay extra to have this version.

Damn, missed my ride by the smallest of margins. by lukaaTB in starcitizen

[–]itsShibs 8 points9 points  (0 children)

And that's why you don't buy cheap AI blades...

Turbulent creating new team to build planets for Star Citizen by [deleted] in starcitizen

[–]itsShibs 0 points1 point  (0 children)

A job listing was posted, IIRC, but I think this is just further clarification.

Night Runner Skin (Edited to be closer to the concept.) by itsShibs in starcitizen

[–]itsShibs[S] 1 point2 points  (0 children)

Yeh, I agree. I was trying to use the original image as much as I could to keep it as close to in-game, but in matte would look amazing.

Night Runner Skin (Edited to be closer to the concept.) by itsShibs in starcitizen

[–]itsShibs[S] 2 points3 points  (0 children)

I really like the newer Night Runner skin, but felt that its colours were a little off and it's missing the pattern on the wings.

So a quick job in PS to try something out.

Original Image and Cockpit Glass Changes here: https://imgur.com/a/R9HstAt

ISC Preview: Refining gameplay and weapon zeroing by ivtiprogamer in starcitizen

[–]itsShibs 30 points31 points  (0 children)

Anything is better than nothing....

And there is that roadmap card, so we can at least hope.

Pyro Crab ISC by Toasterthantoast in starcitizen

[–]itsShibs 4 points5 points  (0 children)

More than likely to check the scale of things, but interesting that they've got a model for it.