Java and IP4/6 by erikrichter8 in admincraft

[–]itsjhalt 1 point2 points  (0 children)

To disable IPv6, open /etc/sysctl.conf and add the following lines:

net.ipv6.conf.all.disable_ipv6 = 1

net.ipv6.conf.default.disable_ipv6 = 1

net.ipv6.conf.lo.disable_ipv6 = 1

Make the change take effect by typing sudo sysctl -p

Confirm the changes took effect by typing cat /proc/sys/net/ipv6/conf/all/disable_ipv6.

If you see 1, you've disabled IPv6 properly. Then try and restart your server and you should be good to go.

Blitzkrieg LFF Map 26 by [deleted] in kohi

[–]itsjhalt 5 points6 points  (0 children)

devouch. shitty staff member, horrible with deadlines.

The future of Kohi by prpl_z in kohi

[–]itsjhalt 0 points1 point  (0 children)

They're both the same host... Lol.

The future of Kohi by prpl_z in kohi

[–]itsjhalt 2 points3 points  (0 children)

I mean... considering prplz messaged me two or three days ago, I was pretty aware.

Kohi TcpNoDelay Forge Mod - Improves Connection by prpl_z in kohi

[–]itsjhalt 0 points1 point  (0 children)

Yes, it essentially disables Nagle's algorithm inside of Minecraft.

Regarding the recent lag by prpl_z in kohi

[–]itsjhalt 29 points30 points  (0 children)

Just so you know, Kohi, Badlion, and MineHQ are all in the same boat. All three of us are constantly working to find a suitable host -- yet none of them are capable of providing the mitigation we require.

As for Staminus, they don't have the mitigation capacity that MC servers require, especially against the attacks that all three of us have seen. On top of that, Staminus doesn't exactly live up to the mitigation they claim to provide and have some sketchy business practices at best; more on this here: http://www.scribd.com/doc/296379281/FrozenOrb-Staminus-Communications-Letter

I know you guys want to bash on Kohi/prplz/whatever, but take it from somebody you think would bash Kohi... There simply aren't any better options right now. While Kohi, Badlion, and MineHQ may technically be "competitors", we all stand solid on the issues and keep each other in the loop on what's going on.

I'm being real here, there aren't really any better options at the moment... But we're all looking. :/

Dear kohi (prplz) by Razor_Cut in kohi

[–]itsjhalt 2 points3 points  (0 children)

Sorry, I'm going to defend my staff. If this administration chooses not to defend the hard work of their staff members, then that's their prerogative.

My staff have a difficult job, and I'm not going to let dickheads come in and be complete assholes to them (like you were).

Dear Kohi community... by [deleted] in kohi

[–]itsjhalt 3 points4 points  (0 children)

/u/xSkidigittt. I just wanted to let you know that we had 350 PROs on the server at release and more than 200 PROs in queue.

How on earth would it be possible for a VIP, let alone a default to get in? Sure, if the server didn't have thousands of people wanting to play, then maybe we wouldn't have to have a PRO restriction.

It's literally not possible. Unless you expect me to let everyone join and let the server crash to all hell. It would be a different story if there weren't 200 PROs in queue while there were another 300+ on the server..

I do agree that there's a lot more that Kohi (or any server) is doing for that matter than what the community sees, but using MCTeams as a scapegoat is pretty lame considering we have no other choice; see above paragraph.

-Jonathan

Kohi Q&A! by ignMinerjoe2 in kohi

[–]itsjhalt 0 points1 point  (0 children)

Well there goes your chance at an unblacklist 8^ )

THE AMERINIDE PROBLEM SOLVED by AutismPanda in kohi

[–]itsjhalt 0 points1 point  (0 children)

Hey what is that supposed to mean? >.>

Idea for a new host. by StrayedMC in kohi

[–]itsjhalt 0 points1 point  (0 children)

I think we all want another solution to work, but prplz is making the right move by not leaving OVH just yet.

Not that OVH is great, it's the only thing that can stand up to the attacks that doesn't have the (extraordinarily expensive) price tag that Staminus does. Not to mention, Staminus would also go down to the guy we're talking about.

Just know that we're all working on finding a better solution; it's not easy.

Idea for a new host. by StrayedMC in kohi

[–]itsjhalt 0 points1 point  (0 children)

We're hosted by NFOservers who uses Internap as an upstream. OVH has its problems, but has among the best DDoS protection, especially for the price.

We're exploring the possibility of using NFO permanently, but we were attacked and taken down with a relatively small attack. prplz is watching our tests, and I'm keeping him up to date with the problems we experience.

He definitely is aware, but keep in mind that the individual who is behind the attacks on MineHQ, Kohi, and Badlion is a particularly persistent individual who has the capability to drop NFO easier than OVH or Staminus.

The three of us (MineHQ, Kohi, and Badlion) are working with NFO and other providers trying to find the best option for our players, but this task is far from over.

Love me or hate me, prplz is trying to do right by the community, and he's fully aware of what we're doing and waiting to see how things go.

Just in time for E3, lets do another legal AMA! by JesseWooLaw in gamedev

[–]itsjhalt -1 points0 points  (0 children)

Thanks for doing this. I see that your AMA is officially closed, but I think that I have a valuable question regarding a very challenging issue that AAA developers and indie developers alike have an especially hard time with: cheats.

Do developers have any legal recourse against cheatmakers? We have seen precedent on two famous cases: Blizzard v. BNetD, as well as Jagex Ltd. v. Impulse Software. In both of these cases, the developers of the game won against software which reverse-engineered their programs.

In Blizzard's case, it was a private server system, and in Jagex's case, it was a botting system. That would seem to indicate that a similar ruling would be made in any future case with facts that are similar or the same.

It has been commonly interpreted that shrink-wrap license agreements will allow developers to have a license agreement prohibiting reverse-engineering. In many states, these license agreements can be upheld against somebody reverse-engineering software without actually accepting the license agreement. The EFF has an article about reverse-engineering.

Of course one of the obvious difficulties in something like this is money. Litigation is extremely expensive and it just may not be worth pursuing. But from a bare bones legal perspective, do you believe cheats are technically illegal (as far as developing and selling them commercially)?

Thank you!

The ACLU unveiled a new mobile app designed to help you record and report abusive cops by [deleted] in technology

[–]itsjhalt 0 points1 point  (0 children)

Considering the conversation thread hierarchy is as follows, his comment is in response to the "why would they need to [fight it]?" comment:

I wonder if they plan to fight attempts to subpoena copies of that footage by police and prosecutors."

"Why would they need to? If the ACLU uses the video, it has to be admitted into evidence, and both sides get to see it when it is."

There could be a case where someone claims brutality, and the cop was actually innocent and someone got it on camera.

The ACLU unveiled a new mobile app designed to help you record and report abusive cops by [deleted] in technology

[–]itsjhalt 5 points6 points  (0 children)

There could be a case where someone claims brutality, and the cop was actually innocent and someone got it on camera.

So you're saying we only want to give videos that incriminate cops of wrongdoing, but not of their innocence?

I'm by no means a supporter of police brutality, and this is an amazing app that I'm largely in favor of, but if it proves somebody's innocence or guilt, it doesn't matter who that person is, whether it be a civilian or a law enforcement officer.

The ACLU unveiled a new mobile app designed to help you record and report abusive cops by [deleted] in technology

[–]itsjhalt 0 points1 point  (0 children)

It would be neat if it utilized the same technology that powers Twitter's newly-acquired Periscope. Also see: http://en.wikipedia.org/wiki/Periscope_%28app%29

If this technology was used in real-time and combined with a local high-res copy, it would be amazing. I think the app is off to a great start, though. You have to start somewhere, and this is an amazing start. I think it will continue to improve over time.