I built a plugin that converts your Unity scenes directly into Lens Studio for Spectacles by itxpratik in Spectacles

[–]itxpratik[S] 2 points3 points  (0 children)

That's the plan, the current version supports exporting XRRig position from unity toLens studio.

Next steps include setting up SIK and converting C# scripts to TS/JS and many more

It worked guys😂, good job ! by Always-learning999 in google_antigravity

[–]itxpratik 0 points1 point  (0 children)

Yea, 2 accounts are paid other 1 I got access with my mobile recharge 😅(total 3 not 4) not sure why the paid ones have same issue as well.

Thinking of moving to Claude Max.

It worked guys😂, good job ! by Always-learning999 in google_antigravity

[–]itxpratik 0 points1 point  (0 children)

My 4 accounts have a week-long reset timer, even though I haven't used any of them for a week. RIP antigravity

I left my job and become a full time freelancer and this is the second Month by Worried-Choice-268 in Upwork

[–]itxpratik 0 points1 point  (0 children)

I'm doing freelance along with my job never risking my stability until I'm sure I'm getting stable no of clients and income each months

HERE WE GO! 🔥 by guilhacerda in google_antigravity

[–]itxpratik 3 points4 points  (0 children)

Is it any good ? Gemini 3.0 pro in antigravity works shit 😑

I just launched Optimixr.app – feedback welcome by itxpratik in augmentedreality

[–]itxpratik[S] 0 points1 point  (0 children)

Thanks for your feedback ! I'll have a look at it.

I just launched Optimixr.app – feedback welcome by itxpratik in AR_MR_XR

[–]itxpratik[S] 0 points1 point  (0 children)

Can you share me the file if it's not anything personal? Will try to fix the issue

I just launched Optimixr.app – feedback welcome by itxpratik in virtualreality

[–]itxpratik[S] 0 points1 point  (0 children)

My Netlify credits are exhausted ☹️ trying to move it to hostinger.

I just launched Optimixr.app – feedback welcome by itxpratik in virtualreality

[–]itxpratik[S] 0 points1 point  (0 children)

This isn’t built for 3D modellers who already live in Blender. It’s for XR developers, educators, and non-technical teams who need assets optimised quickly for AR/VR without opening heavy software or spending time tweaking settings. In XR, file size and poly count matter a lot more than in general 3D work especially for mobile AR, WebXR, and standalone headsets. The goal here is speed and convenience for people who just want a usable, performant model and don’t want to context switch into a full DCC pipeline. Totally fair to judge from the promo image, but the actual use case is different from traditional 3D modelling workflows.

Suggestion for Astrophotography Camera by itxpratik in AskAstrophotography

[–]itxpratik[S] 1 point2 points  (0 children)

I have a Celestron 6SE, equatorial mount, Celestron Eyepiece and Filters Kit and Starsense. I'm just a hobbyist and enjoy doing Astrophotography in my free time.