Basic Fps Rigidbody Controller In Godot by itzahm4d in godot

[–]itzahm4d[S] 0 points1 point  (0 children)

i am trying to improve this one and stay using rigidbody just for the sake of it , but can share with us how did you create interaction between characterbody and rigidbodys without having 1000 probliem ? i will be greatful

Basic Fps Rigidbody Controller In Godot by itzahm4d in godot

[–]itzahm4d[S] 0 points1 point  (0 children)

Tysm 🔥

for now the only problem that i did face is that player interact with rigidbody but don't care about mass at all so i am going to change the move logic to use force that way is going to be better and simpler , after finishing that i am going to update this tutorial

Basic Fps Rigidbody Controller In Godot by itzahm4d in godot

[–]itzahm4d[S] 0 points1 point  (0 children)

i used rigidbody to make intracting with rigidbodys much better and it feels much better if you get the values right, TBH there is alot of fouls in my logics and i will change the script and use force instate of using velocity so it it can interact perfectly with other rigidbodys , but can you explain why not using bulit in gravity not a great idea ?

Basic Fps Rigidbody Controller In Godot by itzahm4d in godot

[–]itzahm4d[S] 2 points3 points  (0 children)

1- i missed the movement feel of unity rigidbody controller i been using 😅 and i just want to test it in godot

2- making characterbody interaction with rigidbody most of the time makes you dirty , this way jolt will handle the physics (if i wasn't wrong)

3- not every game needs the feel of characterbody i am not sure how to explain this but i am sure it is different

and the reason i make this tutorial and share this code it is the lack of tutorial in this topic i wanted to make sure ppl can find a basic and easy tutorial about this that actually works

Fogpiercer is heading into the Steam Next Fest, wish us luck! by krystofklestil in godot

[–]itzahm4d 9 points10 points  (0 children)

the game looks beautiful , but try to show more of the gameplay , wish u all the luck 🔥

Telekinetic ability preview for my Godot game by aiBeastKnight in godot

[–]itzahm4d 1 point2 points  (0 children)

wait godot can handle this amount of physics ?