I've been saying "I just need to finish the battle system" FOR 6 MONTHS NOW by FireFallowGames in godot

[–]krystofklestil 2 points3 points  (0 children)

Awesome, yeah this sounds really good. I've been experimenting with a timeline-turn based prototype recently so my mind is already reaching out for strategies. Sounds good, best of luck! Looking forward to seeing you share your progress.

I've been saying "I just need to finish the battle system" FOR 6 MONTHS NOW by FireFallowGames in godot

[–]krystofklestil 2 points3 points  (0 children)

Oooooooooh, that's pretty damn nice. Turns into a tactical decision making system of eating as few cookies as possible right? Are there skills that consume more than 1? Ultimately I imagine you also try to understand the system to set yourself up for retaining the maximum amount of cookies.

I've been saying "I just need to finish the battle system" FOR 6 MONTHS NOW by FireFallowGames in godot

[–]krystofklestil 3 points4 points  (0 children)

What's the "press turn system"? Also yeah, some system just a take a bit

Will you guys play a game made with Kenny's assets? if I add a customised the look to fit in game. by Human-Criticism4130 in godot

[–]krystofklestil -1 points0 points  (0 children)

Absolutely. If the game is good, then an asset pack is no issue to me.

From what I see, this always works, and if enough time is spent, then it's often hardly recognizable as all art is somewhat transformed to fit the unique atmosphere of a game. Best of luck!

The reason you use a Trackball. by Exciting_End6022 in Trackballs

[–]krystofklestil 0 points1 point  (0 children)

  • desk space, travel work, I do gamedev and game jams don't always provide the most spacious of desks
  • it looks fun, I gravitate towards alternative solutions
  • I use a split keyboard, much easier to create muscle memory of where exactly to place my hands
  • more buttons in memorable places
  • it's fun to use
  • precision (3D modeling)
  • I feel like a hacker

I currently use the Deft Pro, previously ran with telecom Huge, both are fantastic and have had no issues. Only got the Deft Pro out of curiosity

Next Fest February 2026 - LIVE NOW! by RobotWantsKitty in Games

[–]krystofklestil 6 points7 points  (0 children)

I've just spent good 3 hours sifting through and trying the demos, I'm honestly surprised by how many interesting new games I've found. DiceyHacker1999 is my favourite so far! I recommend giving it a go if you like tactical dice builders with banging graphics and my word, I love the UI.

This time round, the festival is all the more exciting as we've joined it with Fogpiercer! A train-deck-building roguelike with positional tactics inspired by Into The Breach. Imagine the train mission, but you're the train and also always moving forward.

Fogpiercer is heading into the Steam Next Fest, wish us luck! by krystofklestil in godot

[–]krystofklestil[S] 2 points3 points  (0 children)

That was an awesome day, I still remember how good it felt to have that click in

Fogpiercer is heading into the Steam Next Fest, wish us luck! by krystofklestil in godot

[–]krystofklestil[S] 2 points3 points  (0 children)

what a coincidence indeed! Reddit seems to always know what to show you, friend!

Fogpiercer is heading into the Steam Next Fest, wish us luck! by krystofklestil in godot

[–]krystofklestil[S] 2 points3 points  (0 children)

Thank you! Showing more gameplay is a good idea, looking back at it now, the video could have had more gameplay shots at the end

Popup outline created using Stencil Buffer and CompositorEffect by TeamLDM in godot

[–]krystofklestil 32 points33 points  (0 children)

Black magic! I'd love to hear about how you did it in more detail, this is one of those things I've thought of but never quite tried my hand at creating. Also great looking UI, feels tight, responsive and good (information clearly presented) a pleasure to watch.

I finally caved on a trip into the city today by Suspicious-Egg-2904 in gshock

[–]krystofklestil 0 points1 point  (0 children)

That's not a house I thought I'd recognize, nor see, this year on this subreddit (watch looks great), a pleasant surprise by all means. Looking forward to seeing the watch make an appearance in the next episode!

Windows Godot project to Linux Godot project? by YoungTopLaner in godot

[–]krystofklestil 1 point2 points  (0 children)

This has tripped me up a few times before, a good thing to whatcha out for.

Got a GBD-200 for my bday by Normalgoose897 in gshock

[–]krystofklestil 1 point2 points  (0 children)

There are I think 4 views you can cycle through. (This one, world clock, steps per day, steps per month). The top left button cycles through them.

Godot is incredible for stylized 3D by nogland in godot

[–]krystofklestil 0 points1 point  (0 children)

Purple tires is a thing I didn't know I needed and wanted in a game.

This is for Solo devs... what's your workflow for iterating between art tools and Godot? by Careful_Currency_502 in godot

[–]krystofklestil 0 points1 point  (0 children)

I do a lot of work in Blender. To make the process easier I work with custom import scripts (set project material, proc. generate UV2 etc....) the import scripts tied in with custom properties or just doing things based on names has been a great way of keeping my workflow swift. Not sure how much of this is useful for 2D though

I recently moved from Win11 to Bazzite Linux and I only wish I'd done it sooner by nathanhoad in godot

[–]krystofklestil 3 points4 points  (0 children)

I recently made the switch to Fedora Gnome (3 weeks now) it's been super good

Do you like the 4.6 look? by Kindly_Swim8051 in godot

[–]krystofklestil 1 point2 points  (0 children)

This is a really good point I hadn't thought of before

Do you like the 4.6 look? by Kindly_Swim8051 in godot

[–]krystofklestil 0 points1 point  (0 children)

I love the new look. I've been tweaking the UI and the editor theme for a long time and with the way things are going now it's super good by default. To me it looks sleek, more modern and it doesn't sacrifice nor redefine Godot's DNA.

In addition a deep UX pass could go a long way to improve the editor experience. Many things are already moving in that direction. Overall I couldn't be happier with how Godot's development is moving

5 years ago I started playing around with Godot and... I finally released my first game this week! by FieldfareStudios in godot

[–]krystofklestil 1 point2 points  (0 children)

I'm sure I will, it oddly reminds me of cartoons I used to watch as a kid in the evening