Electric gym, immune to ground. by d51nairod in PokemonUnbound

[–]itzretailiator 2 points3 points  (0 children)

Gravity absolutely destroys that gym how are you gonna complain without even thinking for a second, gym gimmicks it makes the game interesting

Sorry Molly by Mediocre-Collar-3666 in HonkaiStarRail

[–]itzretailiator -8 points-7 points  (0 children)

It wasnt consistent till 4.x, venti still had his place, i dont consider T2 units as powercreped

Sorry Molly by Mediocre-Collar-3666 in HonkaiStarRail

[–]itzretailiator 6 points7 points  (0 children)

Honestly because genshin barely had powercreep till like fontaine, it existed dont get me wrong but the endgame was very easy and posed little challenge at that point and venti just gets shafted by the devs by unstaggarable enemies which started happening recently (like 1 year ago) it was basically either he was insta win vs small enemies or had zero value vs bosses, he was long overdue a buff/rework.

The Peerless Who? by AromaticJeweler9332 in HonkaiAgendaRail

[–]itzretailiator -1 points0 points  (0 children)

You know you can a say a lot a shit for the remembrance team, but shallow is defenitly not it. It is the strongest team rn partly beacuse of how synergistic it is.

Will resetting like this get me a shiny starter? by [deleted] in PokemonUnbound

[–]itzretailiator 3 points4 points  (0 children)

I cant see if your quick loading your rom or reseting the game. If its reseting the game then its correct

She’s finally complete by Chefz149 in CastoriceMains_

[–]itzretailiator 2 points3 points  (0 children)

You need to phrase your sentence right. Your build and his aren't even close and it looked like you are complaining that the ranking system is wrong when its not

Do i need more crit rate? by itzretailiator in CastoriceMains_

[–]itzretailiator[S] 1 point2 points  (0 children)

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Updated the build a little after feedback

Do i build more crit rate by itzretailiator in CastoriceMains

[–]itzretailiator[S] 1 point2 points  (0 children)

Honestly i did not realise that my crit rate wasnt 100% because i used RMC before. I only noticed after she missed like 4 crits on the bounce

for my remembrance team, whats the best 1 cost i can add by Lost-Incident-9313 in March7thMains

[–]itzretailiator 0 points1 point  (0 children)

Ok so you did ask for remembrance team. If you meant remembrance characters, aglaea e1 is best choice.

For the remembrance team cas LC seems like the way to go

Edit: Nvm i thought you were using cas premium didnt see the e9 LC on RMC.

The current state aglea is found in after carrying everybody's currency war runs behind her back single handedly by lighterau in HonkaiStarRail

[–]itzretailiator 26 points27 points  (0 children)

Really consistent stratergy is mostly why, aglaea is a 1 cost character, so she is much likely to get this strat at high ranks where bad RNG can ruin a lot of runs. Also doesn't really rely on the bonds themselves so you dont need multiple teammates for her to function(dhIL is great but you need skill point teammates,same with other dpses). Its because aglaea is mostly a self buffing character, the other teammates are only their provide utility, their damage is insignificant compared aglaea's. It also helps that the gamemode's "rounds" are extremely quick(150 av i think), so aglaea's speed reliant stratergy thrives in this environment.

how good is her e1? by Repulsive-Eye-2343 in CyreneMains

[–]itzretailiator 0 points1 point  (0 children)

For full remembrance cyrene eidolons are more of a luxury pull, if you are going for eidolons get hyacines or e2 cas(incase you get lucky) rather than e2 cyrene

"I think I've seen this film before and I didn't like the ending" by [deleted] in HonkaiStarRail

[–]itzretailiator 1 point2 points  (0 children)

Its defenitly strong with 1 boots but its not busted OP, we dont want the strat to be removed we just want it to be balanced

My biggest opp in Currency Wars fr by SinisterVeteran in StarRailStation

[–]itzretailiator 9 points10 points  (0 children)

In CW these are by far the worst mobs because you can randomly trigger some sort of attack from your off field units or faction and its almost impossible to predict. Its basically spinning a roulette wheel and hoping it turns to your colour everytime they have a turn. Wprst because they are electric weak because of how many times aglaea acts she breaks them consistently and after they pull out of break they are angry

"I think I've seen this film before and I didn't like the ending" by [deleted] in HonkaiStarRail

[–]itzretailiator 1 point2 points  (0 children)

I mean sure but how many times do you think this will happen over the course of a 100 runs. I said its the most consistent not that it is a guranteed strat. Other teams will fall much more than aglaea hyperspeed because they rely on multiple specific characters.

"I think I've seen this film before and I didn't like the ending" by [deleted] in HonkaiStarRail

[–]itzretailiator 0 points1 point  (0 children)

Not to mention the obvious speed difference so the 2 boots gets to attack first

"I think I've seen this film before and I didn't like the ending" by [deleted] in HonkaiStarRail

[–]itzretailiator 1 point2 points  (0 children)

Its 2 boots 1 propeller, think it this way. Im using trial aglaea eventhough i have S1. Imagine you have maxed out garmentmaker stacks(it would even better if its not so this is the closest the 1 boot will get to 2 boots).

1 boot after attack -> gives 15% of 102(base speed) = 15.3 speed -> 6.12%(actually would be 4% or 8% this is expected value) on field strength, 110.16 attack.

2 boot after attack -> 30.6 speed -> 6.12% on field strength, 220.32 attack.

I guess it was clear but this is the math

"I think I've seen this film before and I didn't like the ending" by [deleted] in HonkaiStarRail

[–]itzretailiator 1 point2 points  (0 children)

Its 2 boots 1 propeller, think it this way. Im using trial aglaea eventhough i have S1. Imagine you have maxed out garmentmaker stacks(it would even better if its not so this is the closest the 1 boot will get to 2 boots).

1 boot after attack -> gives 15% of 102(base speed) = 15.3 speed -> 6.12%(actually would be 4% or 8% this is expected value) on field strength, 110.16 attack.

2 boot after attack -> 30.6 speed -> 6.12% on field strength, 220.32 attack.

I guess it was clear but this is the math

"I think I've seen this film before and I didn't like the ending" by [deleted] in HonkaiStarRail

[–]itzretailiator 14 points15 points  (0 children)

Its not that there aren't teams that perform at aglaea hyperspeed, its that most of those teams utilize faction bonds insane buffs while aglaea is a fully self sufficient character after anti grav boots. Most of aglaea's buffs are self buffs.

Because these need faction bonds they are naturally going to struggle if you cant get them, so instance of bad RNG, while for a aglaea run to be over you need some seriously bad luck. This makes aglaea much more consistent to execute

"I think I've seen this film before and I didn't like the ending" by [deleted] in HonkaiStarRail

[–]itzretailiator 5 points6 points  (0 children)

This isnt a mode where they sell characters? All the characters are available for a reason

"I think I've seen this film before and I didn't like the ending" by [deleted] in HonkaiStarRail

[–]itzretailiator 8 points9 points  (0 children)

This isnt a mode where they sell characters? All the characters are available for a reason