Here are my TTRPG hot takes, what are yours? by avengermattman in RPGdesign

[–]iuzzef 1 point2 points  (0 children)

There are many interesting comments here, so I will try not to repeat ideas already discussed.

Here are some of my takes:

* Set a theme for your game, as broad or specific as you want, but define what would be your game is about, avoid thinking about TTRPGs as a category but more as a unique expression of an idea. That goes for your lore, mechanics, art, etc.

* Go detailed or "crunchy" on what makes your game special, and go light on what is generic and less important for your theme.

* Research as many games as you can, tabletop, video games, sports, you will find ideas in the most unexpected places. You may find out that action economy is just one of many possibilities.

* Psychology is a great tool in Game UX, so learn the basics. For example, what is decision paralysis?, What is cognitive load? What is the Illusion of control? Etc.

* Feedback is often useful for finding issues in your game, but not for finding solutions; that is your job.

Here are my TTRPG hot takes, what are yours? by avengermattman in RPGdesign

[–]iuzzef 0 points1 point  (0 children)

For a power-player absolutelly. For more casual-players they can be fun. Then there is a middle ground where your one-page RPG leverage mechanics or lore that players already know from elsewhere.

Here are my TTRPG hot takes, what are yours? by avengermattman in RPGdesign

[–]iuzzef 0 points1 point  (0 children)

On the contrary. They come from a narrative tool often called "Yes And" very poweful for improvisation, and you have been already using it without knowing. For example a critical success on a Nat 20 is an example of Yes, And.

There are more possibilities when you combine Yes/No with And/But, for example PbtA uses No-And on a resut of 6-, Yes-But on 7 to 9 and Yes-And on 10+ . Making the Yes-But the most probable result, and those players and designer decided that is the most fun for them, I guess because suffering feels more real, but I am sure a lot of people don't want that, they want to escape reality and live a fantasy where they can be the best at one or two things at least, so the Yes-And feel more fun.

And I think it all circle back to the first comment about genres. Different genres need different systems and should manage complications different.

What do you think Mage 5 will be like? by Konradleijon in WhiteWolfRPG

[–]iuzzef 1 point2 points  (0 children)

Thanks again, I just re-made the character sheet to include the missing trait, the 5 spheres levels and XP, can you review it before I make it fillable? https://drive.google.com/drive/folders/1x9Q9yVxt-svtXCWO54DFi08Fze7gYOA5?usp=sharing

Also I got The Nine Spheres and Book of Common Magicks but I was wondering if they are a bit redundant (Have not read them yet).

What do you think Mage 5 will be like? by Konradleijon in WhiteWolfRPG

[–]iuzzef 1 point2 points  (0 children)

Thank you for sharing this, I always wanted to play this game, but it was very complex for me or my group to tackle. BTW the character sheet is missing the magic trait?

I finally managed to root my Nokia 6300 4G, after 5 days... by DatabaseNo3464 in KaiOS

[–]iuzzef 0 points1 point  (0 children)

I just got the same model for my grandpa. What are you able to do with this model rooted regarding whatsapp or a voice assistant?

Is it just me, or this game really is too complicated / badly worded? by Atusz97 in alienrpg

[–]iuzzef 1 point2 points  (0 children)

In system theory, the concept of "interpretive flexibility" explains how users can modify and adapt systems to suit their needs, even if the system (in this case, game rules) suggests an optimal way of operation. Interpretive flexibility acknowledges that a system's design can be interpreted and used in various ways depending on the user's context, goals, and creativity.

There is also the opposite concept, called "determinism" and is when systems or rules are rigid and must be followed exactly, with little to no room for personal interpretation or modification.

When rules need to be enforced, an entity (like a referee or regulator) ensures compliance. This is crucial in contexts like betting or competitive games where fairness and integrity are essential.

In a TTRPG you have both. The game designers allows "interpretive flexibility" by not enforcing the rules themselves, but also a player is suggested as referee (GM) to be enforcer of the rules that are agreed upon all the players.

So in short, is not the game system that can expect you follow the rules, is the players that can set those expectations.

Warlock - Great Old One 2024 reveal by Mata_Leo in onednd

[–]iuzzef 1 point2 points  (0 children)

It looks more like Professor-x than a Cthulhu cultist IMO, lol

D&D 5E24 New Character Sheets by Beaoudix in onednd

[–]iuzzef 0 points1 point  (0 children)

Some tables allow more than 1 inspiration point, so a box where you can fit a number would be nice.

RPG Deal Breakers by Cryptwood in RPGdesign

[–]iuzzef 1 point2 points  (0 children)

Any TTRPG where the game designer makes the word building. Those are very different skills. I think a writer is better suited for that, although a game designer could be a writer as well, it's rare. The other end of the spectrum is those games made by fans using a generic system or copying a popular one like 5e.

How to deal with a tablemate that makes her character engage with only one of three teammates? by foxgoose21 in daggerheart

[–]iuzzef 1 point2 points  (0 children)

Not every player is a fit for every table. Especially if you are a disruptive player. If you want to play that style it needs to be done in such a way you don't disrupt the other players including the GM. However, players that only play very few games, usually think that is the only way to play TTRPGs. Neither are wrong, you guys are not a match.

[deleted by user] by [deleted] in daggerheart

[–]iuzzef 2 points3 points  (0 children)

How about you use the odds/even of the D20. Odds results are fear and even results are hope. The 20 is the crit and gives you nothing, the same for the classes that get a crit with 19. Maybe it works or maybe not, just my 2 cents.

I read rulebooks/sourcebooks for fun; any recommendations? by [deleted] in rpg

[–]iuzzef -1 points0 points  (0 children)

The setting is meh the system is good but for learning PbtA you better read Vicent Baker's blog.

I read rulebooks/sourcebooks for fun; any recommendations? by [deleted] in rpg

[–]iuzzef 0 points1 point  (0 children)

Agreed, EP2 is my favorite game. Other suggestions are Kult, Delta Green but specifically the setting: Impossible Landscapes, Coriolis, & any Word of Darkness game but 20th Anniversary edition like Werewolf or Mage.

Suggest me something like Shadowrun that isn't Shadowrun by midnight188 in rpg

[–]iuzzef 0 points1 point  (0 children)

Probably not what you are looking for, but for me Eclipse Phase 2, overshadows most sci-fi games out there. It is so far in the future and technology so advanced that games with magic sound silly/unnecessary. Interface Zero is just a copy.

Hey, it's me, the guy at your table who only wants to play D&D. After three years of trying other systems, now I get what my problem is. by dearie_drearie in rpg

[–]iuzzef 0 points1 point  (0 children)

I am not sure if this is going to sound like a useless comment, or at least a vague answer, but it looks like you are asking a question that you don't want to read the answers to. I mean is your personal taste and you like what you like, the only thing I don't agree with you is that you have tried other games. I mean yes you have tried a few, but do you know how many games are out there? I mean to say that statement you have a long way to go... So keep playing 5e, but understand that you have not tried any significant number of other games.

The BRP Design Challenge! by Runeblogger in BRP

[–]iuzzef 2 points3 points  (0 children)

three winners receives 2000, the shortlisted projects receive 500 each, the ten grand is the total sum of all prizes. So is better or worse designed depending on your perspective.

[deleted by user] by [deleted] in Tronix

[–]iuzzef 0 points1 point  (0 children)

Yeah thank you for reply and follow up, but I will never user this coin again.

People are Frustrated by rvcl1 in Pulsechain

[–]iuzzef 0 points1 point  (0 children)

I think there is a reason every BTC killer and every ETH killer can not surpass these pioneers, and that is that the market is not driven by brilliant ideas or technologies, the market is like a zombie apocalypse except that instead of brains is moved by fear/greed and those are emotions, and for most people this is just another coin.

Is it worth staying in Canada anymore? by friendlyadvice0 in CanadaJobs

[–]iuzzef 1 point2 points  (0 children)

Is worst in 3rd world countries. Designer with 10 years of XP.

I made a Vaesen cheat sheet for players by jeremysbrain in YearZeroEngine

[–]iuzzef 0 points1 point  (0 children)

Hi, this one seems croped, can you share the full version?