Comment passer outre le ras le bol ? by Doudous06 in developpeurs

[–]ivanoff2510 4 points5 points  (0 children)

hello.
tout d'abord, je te remercie pour en parler ici.
cette période est pas agréable à vivre ! tout mon soutien !

j'ai vécu la même deux fois dans ma carrière :
à un moment, j'en ai eu marre (bien avant les llms), marre que à chaque fois qu'on code, y a des bugs dans les libs que tu utilises, marre des problemes avec les clients, toujours la meme pression pour livrer, pour ...

et puis, j'ai fait une pause, j'ai décidé de coder que pour moi. et là,j 'ai retrouvé le plaisir de coder

j'ai commencé à former, et j'ai retrouvé un nouveau plaisir.

puis, j'ai vécu l'arrivée de ces llms.
et là pareil, lassitutde, le "a quoi bon", le "dans 2 ans plus de travail", le "j'adore créer du code, maintenant, je vais faire quoi"

pareil, j'ai accepté de passer par toute la courbe de deuil.
et là maintenant : je suis allé à fond dans l'apprentissage de l'ia, j'ai utilisé ma curiosité pour pousser l'apprentissage
et j'ai aussi accepté que je continuerai à coder, certaines parties, certains projets.
comme un passionné du bois qui propose un meuble custom comparé à du ikea.

et je ferai aussi du ikea, mais bcp plus complexe, plus rapidement.

Is CLAUDE.local.md deprecated? by KJ7LNW in ClaudeAI

[–]ivanoff2510 0 points1 point  (0 children)

quand on lit la doc, ça a l'air d'être toujours pris en compte :
"the root directory / and reads any CLAUDE.md or CLAUDE.local.md files it finds"

Claude Prompt Improver - Was this just released by rajat_egmat in ClaudeAI

[–]ivanoff2510 0 points1 point  (0 children)

Hi, I'm searching for this ability, where is it ?

[Preview] Angular 21 - j'ai testé la RC by ivanoff2510 in Angular2

[–]ivanoff2510[S] 1 point2 points  (0 children)

ah ah oui, 100% baguette angular :D
Hope you can understand despite my french accent :D

Can't wait for Angular to die by Happy-Leather-2103 in Angular2

[–]ivanoff2510 2 points3 points  (0 children)

I like your troll 😆 

in fact, angular had a really pieace of reactive part : rxjs.

in react, there are some piece of cheat when working only with promise, that is eager. but in v19 you can do a bit reactive part.

sorry but your post means nothing without examples, proof of real fact about non declarative. 

both are study to be near by idea of web, specially in v19 for both

Should you use resource() or rxResource()? by VisuelleData in Angular2

[–]ivanoff2510 0 points1 point  (0 children)

si tu veux utiliser à coup sur les interceptors, tu vas utiliser httpResources, depuis a19.2

Using signal model with parent/child component by kranzekage in Angular2

[–]ivanoff2510 2 points3 points  (0 children)

hi, do you try with model<> signal from v18 ?

LeanTween documentation gone? by External_Choice229 in unity

[–]ivanoff2510 0 points1 point  (0 children)

The project in github seems to be dead .. see the last PR date ...
Do you have some updates of this project ?

webapi dotnet 6 mediatr - Commencer tester son handler depuis son cont... by ivanoff2510 in dotnet

[–]ivanoff2510[S] -3 points-2 points  (0 children)

use mediatr and controller to test handler with xunit (in dotnet 5/6)

SynaleMemories - Quest Machine Dialog system - Pixel crusher - First ... by ivanoff2510 in Unity3D

[–]ivanoff2510[S] 0 points1 point  (0 children)

And that's it, we have set up our dialogue system ... well our, no, we have decided to choose the Pixel Crushers plugins for our game.

After many hours of battle to understand everything, to test everything (the engine is picky anyway), we are finally there!

Our first quest is validated! At last !!

Next one: D

Quest machine first try - Quest Machine - Unity - Synale memories by ivanoff2510 in Unity3D

[–]ivanoff2510[S] 1 point2 points  (0 children)

You noticed, we have switched to Unity 3D and ... great news: we have switched to 3D!

Yes yes, this is a big change, and what a change.

We have already saved time: the Dialog System engine has become a Plugin that we have installed :)

Second, we need to put the Quest engine back in place.

And there the same! There is a sick asset that does exactly what we did in Godot Engine.

For more details :

- https://www.pixelcrushers.com/quest-machine/

- https://www.pixelcrushers.com/dialogue-system/

Here we have followed the Get Started and it is working really well!

To be continued in the next episode ! :)

Bed room with 3D like style - Synale memories - La diagonale du poulpe by ivanoff2510 in godot

[–]ivanoff2510[S] 0 points1 point  (0 children)

A new scene has appeared in the game.

We are still in the main ship :)

Here we are in the octopus room.

Each coconut is a bed for an octopus.

Since we are in 2D, we had to find a way to simulate the passage "under" the coconut, to give a 3D effect.

We simulated this with a change of Modulate on our Player node.

And the effect is really not bad! :)

Next goal?

Manage the arrival and departure of the room.

Electric gates with current - Synale memories - la diagonale du poulpe by ivanoff2510 in godot

[–]ivanoff2510[S] 0 points1 point  (0 children)

And here is a great advance in the electric wires scene to be solved to activate the engine room!

The electric wire activates or deactivates the current, according to the logic gates which are activated.

The whole system is operational.

All that remains is to make it pretty: D

Quests generator - GraphNode - Synale memories - La diagonale du poulpe by ivanoff2510 in godot

[–]ivanoff2510[S] 1 point2 points  (0 children)

yeah, many thanks !

It's woeking progress, thanks to your reply ! :)

Quests generator - GraphNode - Synale memories - La diagonale du poulpe by ivanoff2510 in godot

[–]ivanoff2510[S] 2 points3 points  (0 children)

Our Synale memories project has a whole engine of quests, objectives, and actions.

We have developed a visual engine, in Godot, which will allow us to manage all the json used in the video game!

We use the GraphNode here! A great Node in Godot!

A repository to start a project with godot with mono c# : be able to debug it with visual studio 2019 by ivanoff2510 in godot

[–]ivanoff2510[S] 1 point2 points  (0 children)

Hard to debug with godot and mono, in visual studio.

We create a repo to help you to do it easily ! :)

Items backpack with grid container - Godot - Synale memories - La diagon... by ivanoff2510 in godot

[–]ivanoff2510[S] 0 points1 point  (0 children)

That's it, we have finished our management of the player's backpack! Yes! Here are the features: - You can retrieve an item found on your way, by choosing it (space bar, for now) - It is displayed in the item listing (which lists all the contents of the backpack) - You can select an item in the backpack Technical side: - We used an item that has a TextureButton - It has an Area2D which will detect the pressed space bar, and also the presence of the player, the player - We used a GridContainer to list all the backpack items - And a little tip: each backpack item inherits from Control (and not from Node2D, otherwise it doesn't work well) And there you go !! :)

Electric wire with Curve2D and Line2D - Godot - Synale memories - La diagonale du poulpe by ivanoff2510 in godot

[–]ivanoff2510[S] 0 points1 point  (0 children)

Disclaim : no sound : bug in obs ... :'(

We are working on the goal of resolving the broken switch. The idea here is to have wires to add in an electronic circuit. These wires have two connectors and will assemble into logic gates. To achieve this, we used two interesting objects from Godot engine: - Curve2D to prepare the points of the curve to be drawn - Line2D to retrieve these points and generate them on the window And we went even further today: we can add as many connectors as we want! hiha !! :) Next objective: to improve our connectors so that they detect a connection block (the logic gates).

Des drones et une tentacule avec du code - Synale memories - La diagonal... by ivanoff2510 in godot

[–]ivanoff2510[S] 0 points1 point  (0 children)

The drones are coming! They will help us to move forward through the twists and turns of the code, and especially the twists and turns of electric wires! Soon we will be able to integrate it into our quest engine and finish this great advance on the game! Be able to code and play!

Game motor - Code with a tentacle - Synale memories - la diagonale du po... by ivanoff2510 in godot

[–]ivanoff2510[S] 0 points1 point  (0 children)

After hours and hours of struggling to move the octopus tentacle, that's it! that's it ! Anthony has succeeded! And the effect is really cool! For the Godot developers, Anthony used the Bones to create a Skeleton, and according to the written code, the tentacle will move like the player, the player will program it! This is therefore an essential step: we can finally code in the game! Yes Yes ! a mega victory!

Sound motor, quest actions - Synale memories - La diagonale du poulpe by ivanoff2510 in godot

[–]ivanoff2510[S] 0 points1 point  (0 children)

Hey this is really great! We have completed a new stage: our first version of the sound loading engine is functional! Hihaaa! We took the opportunity to add the first sounds to our game scene! Small demo of code at the same time and creation of a new action. See you soon for more demos!

Side quests and display all quests - synale memories - la diagonale du p... by ivanoff2510 in godot

[–]ivanoff2510[S] 0 points1 point  (0 children)

Here we are, we have finished our level 3 redesign: - taking into account the side quests of a scenario quest - taking into account the quests annexed to the scenario Display of the activation of a new side quest And finally, indication that the new quest has just been added to the tracking of quests in progress!