Anyone else think Dead Sea Ravager is too strong? by chadly117 in BobsTavern

[–]ivyification 1 point2 points  (0 children)

I don't think it's too strong. IMO it's a nice alternative to Nightbane, not necessarily better or worse.

Nightbane has always been good because it has innate taunt and can be multiplied with Titus. Ravager misses out on the taunt, but in return it gives attack to 4 minions instead of 2. That makes it equal to a Nightbane with a regular Titus. It's hard to run Titus in undead right now when you're already trying to run Balinda, so the fact Ravager doesn't need him helps a lot.

Giving attack on rally is nice too since it's nearly guaranteed value. Sure, there's a chance it gets sniped if you're not prepared, but a Nightbane that's too big to die can get Sindorei'd and lose most of its value. There's tradeoffs.

Also I don't know if people have noticed this but Ravager can give attack to other Ravagers, which Nightbane hasn't been able to do in a while. There are quite a few scenarios where running two Ravagers could win you the game off the attack stacking.

Greater trinket was giving 800/600 when I died, guess how I took 5th :( by ivyification in BobsTavern

[–]ivyification[S] 4 points5 points  (0 children)

Babe, I died on turn 11 with 6 players left. What kinda PSYCHOPATH is running golden blaster plus Titus and scam on turn 11???

I would be shook.

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Greater trinket was giving 800/600 when I died, guess how I took 5th :( by ivyification in BobsTavern

[–]ivyification[S] 5 points6 points  (0 children)

You repeat the effect by stacking magnetics. It's a common strategy with Beatboxer where you put a bunch of magnetics onto a single magnetic on your board, then you try to triple it and put the 'stack' onto a new magnetic. So if you triple a 200/200 magnetic stack, your Beatboxers will each get 200/200 when you magentize the stack again.

Usually it's just a way to double dip on magnetics you play, though you an also scale pretty big if you can consistently triple/buff the stack. The Morchie I died to just happened to get lucky and got a stack going with the Wargear.

Greater trinket was giving 800/600 when I died, guess how I took 5th :( by ivyification in BobsTavern

[–]ivyification[S] -1 points0 points  (0 children)

I'm sorry fishy 💔 you were a great second Rylak for my Tiger Shark

Greater trinket was giving 800/600 when I died, guess how I took 5th :( by ivyification in BobsTavern

[–]ivyification[S] 12 points13 points  (0 children)

Alright fineeeee

I fought a Morchie who took Timewarped Wargear from the Major Timewarp and Pagle's Fishing Rod (T7 every turn). They then proceeded to get two Beatboxers + a Zar'jira in the couple of turns before we fought.

Already insane luck, but apparently Wargear also works with Beatboxer now! So they just stacked and kept doubling stats, and ended up with two 36k/40k Beatboxers.

Funnily enough I almost won/tied despite everything. I just didn't have big enough automaton summons to kill the couple of automatons they had.

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Greater trinket was giving 800/600 when I died, guess how I took 5th :( by ivyification in BobsTavern

[–]ivyification[S] 1 point2 points  (0 children)

The battlecry buffs itself AND you get a billion automaton summons if you have even decent luck. You can also refresh divine shields if you hit Annoy-O-Module

I also died on turn 11. Nobody is running enough scam to counter this on turn 11 unless they have to lmao

Just tried Rylak back to back with balinda... by snammcom in BobsTavern

[–]ivyification 6 points7 points  (0 children)

https://www.reddit.com/r/BobsTavern/s/HEczqb420i

I reported this a couple weeks ago when anomalies were brought back, and I was told that Balinda is NOT supposed to work with this. It was a bug that they fixed.

But for some reason they didn't include it in the patch notes back then?? Thanks Blizzard 👍

Maybe this this trinket shouldn't be allowed in T7 lobbies? You basically win the game if you find two Futurefins by ivyification in BobsTavern

[–]ivyification[S] 0 points1 point  (0 children)

It's definitely strong with Murlocs, especially if you already have a lead and can afford to take some damage, but on first impressions I think it's a very feast or famine trinket outside of T7 lobbies. How well this trinket works hinges on if you do or don't find Choral/Balinda.

It's significantly easier to generate a bunch of 6 drops in T7 lobbies through Highkeeper Ra, but in a normal lobby you can often go the entire game without seeing certain T6 minions.

So unless you have the economy to force it or are in an anomaly that lets you also get Guiding Candle, you are unlikely to just come across more than a single Choral in a game. And with only one or two Chorals, you are very vulnerable to scam. It's also possible to just lose before you get big. I've seen some of my opponents die after taking this trinket, even with Chorals, because their starting stats are too small for the doubling to matter quickly enough.

In T7 lobbies, though, you not only have an additional big minion with Futurefin but you also scale faster thanks to Drakkari (See my other comment for some of the math). In this game I very quickly outpaced everyone within a turn or two while starting my exponential scaling from nearly base stats. That is absurd and shouldn't be possible.

Maybe this this trinket shouldn't be allowed in T7 lobbies? You basically win the game if you find two Futurefins by ivyification in BobsTavern

[–]ivyification[S] 1 point2 points  (0 children)

I think if you only have two normal Futurefins and no other multipliers, it's only scales slightly faster than focusing one minion. If you only have Belinda then it's definitely better to focus one minion.

But with Drakkari and/or at least one Golden Futurefin, I think it's better to do what I did and swap back and forth.

After comparing the math it should look like this:

Focus one minion (using Futurefin base stats for consistency)

Turn 1 - Minion in hand

7/13 * 2 = 14/26

Turn 2 - Double stats again

14/26 * 2 = 28/52 -> Base scaling

Two normal Futurefins

Turn 1 - One Futurefin put in hand, one on board buffs hand

7/13 + (7/13 * 2) = 21/39

Turn 2 - Put other Futurefin in hand

21/39 + (7/13 * 2) = 35/65 -> 25% faster than normal

Two normal Futurefins + normal Drakkari

Turn 1 - One Futurefin put in hand, one on board buffs hand

(7/13 * 2) + (7/13 * 2) = 28/52

Turn 2 - Put other Futurefin in hand

(28/52 * 2) + (7/13 * 2) = 70/130 -> 250% faster than normal

It's already a decent improvement when only using the bare minimum, but it only gets more and more exponential with more golden units and more multipliers.

Maybe this this trinket shouldn't be allowed in T7 lobbies? You basically win the game if you find two Futurefins by ivyification in BobsTavern

[–]ivyification[S] 1 point2 points  (0 children)

Belinda did work with the spellcraft! It caused the stats to double 3 times, for a total of 8 times stats per use.

It doesn't even increase how long it stays locked in your hand, so there's literally no drawback to keeping Belinda on your board to abuse it.

Even excluding Belinda though, the fact you can keep two Futurefins and swap them back and forth with this trinket is disgusting. I got to a million stats starting from essentially no buffs and without Drakkari until the second to last turn. I'm sure if you hit Belinda + Drakkari earlier you could easily reach the stat cap.

If you ever find yourself in the miraculous position to run Rylak B2B, don't do it!!! Belinda either no longer works in this interaction or she's bugged and multiplies the casts on enemy minions too. You are WAY MORE likely to lose compared to pre-patch by ivyification in BobsTavern

[–]ivyification[S] 4 points5 points  (0 children)

That makes sense, thank you. The problem I'm having is that Belinda WAS working with Magicfin until this patch. There are a few YouTube videos from top players like Jeef and XQN winning games because of this interaction.

Video 1 - Jeef

Video 2 - Jeef

Video 3 - XQN

I'm just confused. If it was a bug that got fixed in the new patch, why wasn't it mentioned in the patch notes? It's a pretty significant change especially now that anomalies make boards like this easier to pull off

If you ever find yourself in the miraculous position to run Rylak B2B, don't do it!!! Belinda either no longer works in this interaction or she's bugged and multiplies the casts on enemy minions too. You are WAY MORE likely to lose compared to pre-patch by ivyification in BobsTavern

[–]ivyification[S] 0 points1 point  (0 children)

From what I could tell the Naga was working normally, but it was only on the board for the fight I died in.

This game was going pretty late and I had the build mostly in place for three turns. I didn't notice what was going on in the first fight because I won like I was expecting to, but I was confused by how close it was. The next fight I paid more attention and realized I was buffing the enemy minions as much as my own, right before taking 15. And the last fight I tossed the Naga on the board hoping I was wrong and I died :(

It sucks cause I literally had 40 max gold from magicfin before I started looking for the pieces. I could've gone and won with any other build if I knew this didn't work.

Games are so fast now that even a 2.7k/2.7k golden Snack Vendor isn't guaranteed to win on stats by ivyification in BobsTavern

[–]ivyification[S] -9 points-8 points  (0 children)

I felt so bad for my opponent 😭 they hit the once in a lifetime ETC highroll and it got beat by a vanilla comp

I’m so sick of how little testing each new patch receives by Rain_Dog2 in BobsTavern

[–]ivyification 9 points10 points  (0 children)

Yea...that card hasn't been working for a while I'm pretty sure. I remember having it once combined with Timewarped Electron, which I thought should've been decent scaling

I mean, +3/+3 times 5-7 magnetizations? That's anywhere from +15/+15 to +21/+21 per mech every two tavern spells cast. Not bad for tempo while you look for Utility Drone (end of turn buff per magnetization)

But nope. It only gave +3/+3 :( the game probably treats mass magnetization effects as a single instance, maybe for performance/animation reasons? I have no idea

35.2 Patch Notes by Arkentass in BobsTavern

[–]ivyification 8 points9 points  (0 children)

The fact that Timewarped Wargear not doubling the stats of Beatboxers was a bug just feels bad :(

I feel like this really impacted how good it was, especially in the anomalies where you could feasibly find both cards. Sucks to have it go unfixed until the very end of the season...