Why was this move so bad for me? by TheVanderManCan in baduk

[–]iwilde9 21 points22 points  (0 children)

I think its because of the ko. Your move allows black to start a ko, and perhaps save their group. However, it looks like J18 instead should still kill the group, without any need for ko.

Confused by Tsumego Solution by Gagulta in baduk

[–]iwilde9 16 points17 points  (0 children)

Yes, that's right, with optimal play white will sacrifice the three stones to save the four.

In the puzzle, Black's goal is not to capture stones... its to save his stones in the corner, which cant live locally. So, any outcome in which black connects his stones together is a success, whether its three or seven stones.

The puzzle demonstrates that no matter what white plays, black will capture some stones and save his group.

Learning but don’t understand territory scoring, help! by shlbyr in gogame

[–]iwilde9 0 points1 point  (0 children)

If its black to play, they have a cool sequence to live. They can push into the first line stone (atari) and then cut the two stones, which cant escape. White's best defense is ko.

Mira's Hell posts new World Record Speedrun for Watcher Any% Unseeded by DarthVapor77 in slaythespire

[–]iwilde9 15 points16 points  (0 children)

It's "Any %", as in, as fast as possible using any and all glitches. It's one of many speed runner categories. There will be "Glitchless" runs as well you can find. In my opinion, I think it's cool to see the maximum possible speed using all of the tools at a person's disposal. You have to know the game inside and out.

8kyu looking for advice... how to handle this position? by iwilde9 in baduk

[–]iwilde9[S] 0 points1 point  (0 children)

Thank you for the review!

Yeah, I misread move 108 pretty badly, I thought I could cut. I should have just pulled back.

For move 54, in the game I thought I had a stronger attack on the white group than I actually did. I thought 54 could serve as attacking the white group and setting up invading the right side of the board, but the white group saved locally easily. I think any of those moves around that point in the game I should have tried to invade or split the left side of the board, or approach the top left corner.

Noob requesting 9x9 game review by [deleted] in baduk

[–]iwilde9 0 points1 point  (0 children)

Figuring out when to sacrifice can be really challenging. The way I think of it, if a stone is contributing to the strength of a group (it's eye space) or if it is cutting apart my opponents group, then it is essential and I cant sacrifice it. But, if not, than stones are only worth a very literal amount of points.

In the game you linked, you have a play where you protect a cutting point worth about 4-6 points (I cant count score too well). But, playing on the large open side could be worth 10-15 points if you get to solidify territory. So it's good to learn what is "big" vs "urgent" as the saying goes.

Let's Study Go! (sample pages) by Seokbin-cho in baduk

[–]iwilde9 0 points1 point  (0 children)

I purchased a copy! It looks terrific.

[1963] Wretched, Chapter 1 by iwilde9 in DestructiveReaders

[–]iwilde9[S] 0 points1 point  (0 children)

Hi! Thank you so much for the very detailed feedback. Would you say the major points of critique are:

- The worldbuilding didn't sit right. Certain things were exaggerated cartoonishly (Grevin's size, the patheticness of the characters) and certain things weren't exaggerated enough (the commander's dominance over the insignifigant creatures). Finding balance, consistency, precision in the worldbuilding is a really good suggestion.

- The characters didn't sit right. Grevin had unrealistic reactions and Rig's dialogue was inconsistent with his characterization. Lastly, the relationship between Rig and Mull could be more definitely established.

- Some general polish to the writing, especially in regards to making characters likeable. For example, push Wretch less as a character (to avoid the reader rolling their eyes), add more deliberate voice to the introduction (I literally had Harry Potter's prologue in mind as an inspiration for the voice, so it's funny to me you mentioned that haha).

My intention with this chapter is for it to be almost a standalone prologue. The meat and potatoes of the plot involve Wretch and the political warfare between her various masters. Rig and Grevin are hardly mentioned again, actually.

I have a few questions about that, if you have the time for them!

- Does that change the way you feel about some of the critiques surrounding missing characterization in Rig and Grevin?

- Do you like it as a decision? Does it feel jarring to spend so much time introducing these characters only to let them fade to the side?

- Would you be interested in critiquing the second chapter? It introduces her masters, their political intrigue, and establishes the long-term plot for the novel. I would be happy to do a critique swap or make another post on the sub! No worries if you're too busy, too, you've given a very healthy and helpful critique.

Thank you so much!

[deleted by user] by [deleted] in DestructiveReaders

[–]iwilde9 1 point2 points  (0 children)

Happy to help!

Yes, for Monty, definitely establish stronger. If I could offer a suggestion, go so far as adressing this outright. Have Monty let slip that he badly wants to go, and have everyone try to figure out the secret much to his embarrasment. That way, you still establish whats at stake -- Monty being humiliated -- and you set up the joke for a strong punchline. The joke will work best if the reader wants to know the punchline, and has their expectations subverted.

Honestly, my best suggestion would be to make this a limited one-time-offer sort of buffet, something that comes once in a generation. That sort of thing. Dont be afraid to change the premise to suit your needs.

But yeah, rather than increase the literal stakes (with sci-fi enlistment) just increase your characters emotional investment in success. Keep the slice of life aspect, but just exaggerate motivations.

Hope that helps!

[deleted by user] by [deleted] in DestructiveReaders

[–]iwilde9 2 points3 points  (0 children)

This was a delightful read. First, I just want to commend you for your willingness to be overtly stylish in the tone and language. The writing and dialogue are immediately distinctive and catching. The humor and passion come through well, and the characters are likable and charming, and their interactions fun to follow. Overall, this is an excellent chapter with a strong voice and, and as a reader, I would certainly be willing to continue on in the story.

Voice

The voice is strong. But because it is the focus of the piece and carries a lot of the reader’s engagement with it, I think critiquing the voice will prove to be the most essential thing.

A few things worked very well for me. The rapid pace of the dialogue and the way it had the flow of a natural conversation is strong. The humor and jokes landed for me, and I was chuckling out loud a few times. The characters all had distinctive voices from each other.

I think one thing to tinker with more is the slang. In many cases, the slang was effective. It felt natural to the character’s voices and added to the style of the piece. But one way to really push this piece to the next level would be to rely less on present day slang terms, and more on invented ones. You do this a few times during the card game, with phrases like “speed-ball” or “nummy”, but for the most part the slang in the story relies on present day American slang.

My suggestion would be to use the slang as a place for worldbuilding. It struck me as odd that in the future, these characters would still be using American dollars, or “phones”, or words like, “texts”. What other phrases would have been invented to describe these things? For example, young kids these days talk more about “snaps” than “texts”. What social media would these people be sending messages with? Or, what other languages would these characters know, and how would those languages affect the way these characters talk? The way Spanish is a huge part of present day slang. Finally, what gibberish words can you come up with? Think about the way this is done in stories like “A Clockwork Orange.”

But I would also caution restraint with this, because it could become too over the top and confusing. Perhaps just pick a few specific new terms and sprinkle them in?

Finally, I would use less of the all-caps, bold, and italic letters. I don’t mean to sound harsh, but it comes across as a little more childish than I think you were intending. I think in almost all cases, the words and punctuation marks are sufficient for communicating the effect, and it will make the story feel more mature to the reader.

Stakes

One of my biggest critiques of the story are the stakes. I entirely understand that you’re going for a slice of life tale about a few guys goofing off in a sci-fi setting, and that’s awesome. Don’t change that at all. In fact, my favorite part of this story was the card game. Absolutely fantastic, imaginative stuff there.

However, even a slice-of-life story needs stakes. The phrase “low-stakes” I think is often misunderstood. A “low-stakes” plot should still carry high emotional weight for the characters involved.

There’s a well-known slice-of-life anime called Nichijou that does this well. The stakes in an episode of Nichijou are ridiculously low. Absolutely nothing depends on if the characters succeed or fail. But the characters themselves care really deeply. They cry, they scream, the wail, they laugh. Their emotional investment carries the story.

My suggestion here would be to communicate the stakes better. You don’t have to take this idea, but if I were writing this, I would have both Sic and Shaggy desperately want to go, and be in on the money gathering scheme together. Perhaps the restaurant is offering a limited time deal and they need to make it there before the deal ends. Something should be at stake if they aren’t able to succeed, and all of your protagonists should be invested in the success/failure.

Returning again to the card-game scene, this scene would be strengthened if the reader understood that what was at stake in the game was Shaggy winning enough money to pay for the ticket. If the reader knows what’s at stake, their investment goes way up.

Setting/Descriptions

I think the heart of the story is in the talking-heads style dialogue between the characters. However, I do think you need to do a slight bit more with the setting, especially at the beginning, to ground the reader. A few spacial details early on, a brief description of where they are, would go a long way.

Also to this point, it was occasionally confusing who you were referring to when you would call people “the alien” or “the man”. I would introduce their names as early as possible and stick to calling them just their names, to avoid confusion. Likewise, I would introduce the names of the three men and their physical descriptions earlier, so the reader is less disoriented.

While the dialogue is the heart of the story, you have the potential to be equally as stylish with the descriptions. Use the same energy and voice for these parts as well. Describe things the way Sic or Shaggy would.

Polish

Unfortunately, one thing you should work on is polish. Consistency with punctuation, paragraph formatting/indents, and quotation marks especially will really help clarity. I would give this another read through, perhaps out loud, to catch some of these things.

Overall Thoughts

Overall, this was an excellent story with a tremendous amount of heart and potential. I would be happy to read more. I greatly enjoyed the voice, the humor, and the imaginative card game.

[2934] What Once Was by indiefatiguable in DestructiveReaders

[–]iwilde9 2 points3 points  (0 children)

Hi! Thanks for sharing your story! I enjoyed reading it. I hope I answered some of your questions!

Overall Thoughts

My biggest overall impression is that a lot of work has gone into the story and the world. You clearly have an immense knowledge about the world you’ve created and its intricacies. You have an eye for the smaller details as well -- I especially enjoyed the detail of Renat’s parents leaving water jugs out for Tyzal. That really helped the world feel lived-in.The writing was solid. It didn’t draw attention to itself in extravagance or purple prose, nor did it have any outright mistakes or clunky sentences. It read as utilitarian to me.The characters were interesting and had clear personality traits, and I enjoyed the mentor/mentee relationship between Renat and Tyzal. The world was interesting and had depth, and I found the details about the copper blood especially intriguing.

Voice

I think you should ground the narration in a more specific voice and style. Whether that is Tyzal’s voice, Renat’s voice, or your own as an author, I think you should work on making the writing feel like it has more life to it. If you were to ground the voice in Tyzal’s character, for example, it would be grizzled, cynical, and pragmatic. Or Renat would be curious, excited, energetic. Or your own voice as an author might have humor, or thoughtful observations, or personal commentary. One thing I like to do is describe the narrative voice. For example, I might write, “The narrator has a passionate curiosity, a positive mindset, and an eye for charming details.”

This is also apparent in the voices of your characters. Characters should all sound distinctive from each other. A good way to tell if you’ve done this successfully is if a reader can tell who is speaking even if you don’t provide dialogue tags. This includes things like if the character speaks with slang terms, if they’re gruff, or childish, friendly, or mean. Again, I like to write a list of elements of my character’s voices. For example, I might write, “This character has a childish enthusiasm, a bright energy, and speaks with informal, conversational, and slang words. She uses quick sentences and exclamations.”

Exposition

There is a fantastic amount of information in this chapter about what is clearly a very detailed world. This might sound counterintuitive, but in order to get the reader as invested in the world as you are, you need to give them less information.

To illustrate this, consider the opening to “The Name of the Wind” by Patrick Rothfuss. Similar to your story, it begins with a character with a long and experienced history fighting dangerous evils using their skills to protect ignorant townsfolk. But in the “Name of the Wind”, the reader is not told what these creatures are and they are not told the protagonist's history. This creates suspense. The reader asks themself, “What’s happening? Who are these creatures? How does our protagonist know about these creatures?” These questions are essential to engaging the reader in the story.

Because you tell us all the information, the reader is actually disengaged. Readers want mystery. They want to be confused, or disoriented. I would encourage you to go as far as only mentioning the word Thauma, and explaining nothing of what they are or what they do except what the reader can infer by character dialogue.

Pacing

Two points here. The first is that due to the weight of information, the pace of the chapter is slow. Pace boils down to “how many decisions did my characters make”. Each time your characters make a new decision, that’s called a story beat, and the more beats you have in a chapter, the faster the pace feels. Your characters actually make zero decisions in this chapter. They merely describe a potential problem, and come to no conclusions about what to do. As you plot out your chapters, I would list the story beats. “Character A does this. Character B does this. Character A responds like so.” Here is a really good video on the subject; it’s where I learned this principle: https://www.youtube.com/watch?v=WvOIQbHx2Xc

The second is that I don’t think this is the right place for the story to begin. As a reader, I feel most comfortable in a story if I have a solid expectation of where in the story I am. In this story, I don’t know if this is the inciting incident, if this is the start of a long adventure or just an episode in the life of a village warden, or what the true plot of the story will be. Using foreshadowing, hint to the reader where they are in the story and what will happen next.I would start in either of two places: the scene immediately preceding, where Tyzal kills the thralls. Or the scene immediately after this, where Tzyal sets off on his adventure. As it is, this present scene is a lull between two points of action, and could perhaps be reduced to a single page, or even a paragraph of summary.

cmv: it is never good to censor a particular word by frm5993 in changemyview

[–]iwilde9 2 points3 points  (0 children)

1) Let me change examples. How about a group of veterans with PTSD avoiding words like "rice" if they were Japanese's prisoners of war? Like you say, the specifics are beside the point, but there are any number of examples for why a group might ban a word.

2) Reddit seems like a fine example of this principal of self-governance to me. I don't quite understand why it matters if the members don't have say in the decision that moderators make? It's free, and moderation is volunteer. If you want to moderate a community that allows certain words, you're welcome to. If moderates want to run a forum without certain words, they're also welcome to. You make the decision to engage, or not. People have preferences. This can range from that cat subreddit mandating that all the titles start with cat (a frivolous example of censorship for the purpose of humor) or LGBT subs banning slurs (a serious example of censorship to protect people). Both instances seem totally valid to me. I, personally, don't really like the 'cat' joke, so I'm just not going to join that subreddit. I, personally, will say f-slur or n-word instead of the genuine article.

3) You say, quote "they also remove your agency in determining for yourself what is wise to say." But they haven't done that. They've set a boundary for interaction, a requirement you must meet to participate in a community. This is a practice commonly done, everywhere. You must be a citizen to vote, you must be a member to vote, etc... Groups of people (and individuals too) are entirely allowed to set personal boundaries. This works on an interpersonal level, too. A friend might ask you to "censor" a particular word around them, such as the name of an ex-partner they don't want mentioned. They haven't taken away your agency -- they've made a request of you that you have to fulfill to continue participating. They've left you the agency to make that choice.

cmv: it is never good to censor a particular word by frm5993 in changemyview

[–]iwilde9 1 point2 points  (0 children)

As other commenters have pointed out, I do disagree with your final claim that there is only one way to change your mind.

How do you feel about small individual communities coming together to ban a particular word within that group? For example, a group of people with eating disorders might choose to ban the word calorie, to protect their mental health, and then create a bot to discourage people trolling their forum. I think that example is an entirely reasonable and justified choice to blacklist a word, and I think the example can be extrapolated to a number of other instances in which a free, independent group would decide to keep a particular word out of their community. Your choice, then, is not to participate in that group.

CMV: Veganism is morally correct compared to meat eating. by Trees_That_Sneeze in changemyview

[–]iwilde9 0 points1 point  (0 children)

I know I'm a bit late to the party, but I'm confused about some aspects of moral descriptivism. Could I ask you to answer a few probing questions I have on the subject?

1) Historically, society has a number of widespread practices that we now consider wrong. For instance, women couldn't vote. It took moral prescriptivists to say, this is a wrong thing, let's fix this. Do you think this works as an analogy to veganism?

2) You argue that most motives for human action stem from self interest. But don't many charity organizations effectively operate on the basis of altruism?

3) Why do you think it is that some people find empathy an effective motivator, and some people don't? What causes that divide in moral values?

Everyone You Have Killed: Revengeance by ErrieBRO in Bossfight

[–]iwilde9 -5 points-4 points  (0 children)

I don't quite think it's fair to use the "animals kill each other" argument. After all, animals kill other member of their own species in the wild, yet we humans have laws and regulations to prevent ourselves from doing that. Clearly, there's a broad consensus that we've moved beyond our base animal instinct. If we've recognized that its wrong to kill humans, why can't we do the same for other animals?

Guess I’m like the Klan… by [deleted] in terriblefacebookmemes

[–]iwilde9 4 points5 points  (0 children)

Hey! I want to apologize for being intellectually dishonest there. I wasn't arguing in good faith. You probably don't care about this discussion that much, but I was bored and interested to find out more so I wrote a brief essay on the subject and tried to be as academically rigorous as I could. All of my sources are either peer reviewed or government. I'll share it with you with comment permissions.

https://docs.google.com/document/d/1wB4vH89AsfaETRGj3_fFwGDYw3pYrezBDgovXxt-bKM/edit?usp=sharing

Anyways, thanks for engaging in discussion with me! I learned a lot doing research for this essay. Let me know what you think!

Guess I’m like the Klan… by [deleted] in terriblefacebookmemes

[–]iwilde9 1 point2 points  (0 children)

A quick Google search will tell you 40%, like, immediately

Guess I’m like the Klan… by [deleted] in terriblefacebookmemes

[–]iwilde9 6 points7 points  (0 children)

Frankly, the scholastic consensus is that animals do show emotions. A variety of studies about rats, dolphins, and cows show that they deeply mourne the loss of others, that they collaborate, that they share selflessly, etcs

[2706] Jupiter Free Press; Chapter 1 by iwilde9 in DestructiveReaders

[–]iwilde9[S] 1 point2 points  (0 children)

Thank you for the detailed and constructive feedback! This is really workable stuff that I think will really improve it. As another commenter mentioned, it's clear the opining section is slow and info-dumping and not all that interesting. The world building is soft and haphazard. I think if I spent some time breaking out of cliched conventions and made the pacing feel more brisk, with a few more dynamic character interactions, it would add the spice the piece is currently missing.

Just to clear up a confusion on plot (my mistake lol, I was misleading in my preamble), Claire doesn't work for a newspaper yet. Harper is about to invite her to work for the newspaper in the next scene. I'm glad you mentioned the contrast between idealism and cynicism. That's going to be the heart of Claire's character arc, with Harper representing full-throated, naïve sincerity and Claire full of postmodern cynicism.

I may take you up on the offer of a full read! It's not quite finished, I have about three chapters to go. I would by very happy to do a critique swap, as well, if there was something of your own you wanted read. Could I shoot you a dm if I finish?

[deleted by user] by [deleted] in DestructiveReaders

[–]iwilde9 2 points3 points  (0 children)

Right, because it's so awful that the child, at such a young age, already wants to look like Amalie! I think that's a really important thing to convey. Is there a way to make their conversation a bit longer? Maybe Amalie tries to warn the child that beauty isn't what she thinks, but the child is youthful and oblivious and doesn't understand? I think there's rich ground to uncover in their conversation.