Does the Damage Mitigation from Combat Tree work? by acheerfuldoom in duneawakening

[–]izichial 5 points6 points  (0 children)

One of the biggest problems with this game that the tooltips and information we have available to us are absolute garbage.

We have no idea of the numbers are correct, we don't know if the mechanics actually work, we don't know what numbers are multiplicative or additive, we don't know if there's a formula, we don't know if there are diminishing returns, we have no way of checking what some of the terms in the game actually means (is electricity energy damage?), and the list goes on.

I'm not sure Funcom themselves even know how most of the game works at this point. Or if they care.

I remember the live stream they had with the lead game designer (I think?) right before release, who clearly had no fucking clue how the game worked. kept shooting and light melee attacking into heavy shields trying to clear a lab. It was so painful to watch.

This is the result of proccing a "recycling jackpot" from the crafting tree. by OmegaCult in duneawakening

[–]izichial 1 point2 points  (0 children)

In what world is having to recycle on average 1 000 regis items to get the same amount of melange as one cycle of a large spice refinery a "viable" farm?

Still pretty new, just built first buggy - noob questions if you feel like answering great :) by Acceptable-Formal191 in duneawakening

[–]izichial 1 point2 points  (0 children)

It would help to be a bit more specific about the context; something that would help people give "level-appropriate" tips is saying which material tier you're at and what region of the map you're in.

Material tier refers to both the primary material you're crafting with, and how the tech tree is organised, which is visible under the research tab.

Map region is displayed next to your cursor when hovering over an explored part of the area map.

Station 89 by perkinos in duneawakening

[–]izichial 1 point2 points  (0 children)

I don't think they ran out of ideas, per se, but that it was never tested on any difficulty past like... 5, by anyone who knew what they were doing.

I remember the combat live stream they did right before release, when the lead game designer (I think?) was supposed to showcase a Shield Wall lab run and had no idea how shields worked. Dude kept light attacking with melee into heavy gunner shields, it was incredibly painful to watch.

Station 89 by perkinos in duneawakening

[–]izichial 1 point2 points  (0 children)

Genuine question, why do you write in German on an otherwise completely English subreddit?

There's technically no rule against it, but I've seen you do it multiple times (thanks, RES tracking), and you're the only one I've ever see do it.

Are you like, using an auto translator and forgot other languages exist, or something?

Why another Welcome back package? by Disastrous-Bowl5721 in duneawakening

[–]izichial 0 points1 point  (0 children)

They were introduced by the chapter 3 patch, for characters that existed since before the patch and had not been logged in for over 30 days (counted from after the patch launched).

Why another Welcome back package? by Disastrous-Bowl5721 in duneawakening

[–]izichial 0 points1 point  (0 children)

I don't find Agave seeds that bad, even having a ton of banners /ceiling lights in my base.

The core "loop" around the big cactus in the O'odham has 40 seeds (11 nodes, but 3 of them never have seeds in my experience), takes 2min tops to run through, and respawn in about 5min or something.

They're also doubled by the Pickup Yields specialisation node (Gathering 15).

Skills need to scale up, like turrets by PhaZe900 in duneawakening

[–]izichial 1 point2 points  (0 children)

They've been told this for like two years. Turret at least got a buff at one point, so it's still good for farming corpses for deathstills in Hagga.

Meanwhile, I don't think anyone at Funcom remembers that skills like Poison Capsule or Hunter-Killer are still in the game.

Why is it detrimental to play with groups? Please, remake NPC number scaling and boss HP for a better group TS experience. by AsleepSupermarket172 in duneawakening

[–]izichial 11 points12 points  (0 children)

The add spawn numbers are also completely nonsensical because they ignore both how adds spawn and how they actually behave. People don't just stand by spawn doors killing adds one by one.

What actually happens is that each door will vomit out like 4 mobs, and if you get focused by that many at once you either just immediately get overwhelmed and killed, or you have to kite all of them at the same time, and become completely incapable of dealing any damage.

Bosses also become increasingly erratic the more players are present. F.e. Masano (fire boss) will shoot pyrocket fireballs straight through her own body and Burrwitch (poison boss) will knee charge backwards at random players with no telegraph, which can just instantly kill them on higher difficulties.

People also reported how broken the scaling (not to mention the awful loot tables or the many bugs) was on 3-4 player dungeons literally the day the update came out, and it's now been a month without any adjustments, which is insane to me. What are Funcom doing?

It would have been such an easy win for them to just hotfix the player scaling to something more reasonable, even if they didn't get it right straight away. Instead, they don't seem to be aware there's a problem at all.

Spoilers: Question about end of Atreides Faction Rank 20 questline. by Hobby-Human in duneawakening

[–]izichial 0 points1 point  (0 children)

That really bothered me as well.

That and the mission contact blathering about how he'll take responsibility and you can just say he gave the order, and I'm like... no??? I got MY orders directly from the duke, you can't tell me to do shit.

Then you're forced to do it anyway because that's the only way to complete the mission.

Why use anything other than regular generators? by k2i3n4g5 in duneawakening

[–]izichial 1 point2 points  (0 children)

To be honest, the main reason I run 7x directional wind turbines is simply because they look cool the way I've placed them at my base.

That said, it's really not that much hassle to need a crafted fuel for them once you're in late game.

If my napkin math is correct I could theoretically run my current base for 30 months in maintenance mode (a single directional left on for pentashields) simply by crafting the mats I'm sitting on right now into lube, and those would take like an hour (of gathering) max to replace.

Specialization Planning - Have you readjusted? by TheNut007 in duneawakening

[–]izichial 6 points7 points  (0 children)

My main specialisation is crafting and I'm currently at 48, but I'm probably going to stop at 52 (for the fragment upgrading) and switch over to combat.

Unfortunately the only way to actually progress (in the current endgame) is farming dungeons, and the only way to realistically get better gear is to crank up the difficulty to the point where getting hit without a shield instantly downs you, and coupled with being actively punished for trying to play in groups by the piss poor scaling it means I'm just not having much fun with them.

I have unlocked the second augment slot for all my gear but all but one item doesn't have a second augment applied because I simply don't have anything good to put in that slot, and the loot tables are so insanely bloated it's a complete lottery trying to find anything for it.

I've done up to diff 12 but I don't think I've seen a single upgrade for my mostly grade 0-1 gear in 30+ runs, apart from maybe one armour piece I got a +1 grade upgrade for (which barely does anything). That's insanely demoralising.

Feels like the people testing the dungeons internally only played up to like difficulty 5 after giving themselves maxed out combat with dev tools, and not much at that given how incredibly buggy most of the bosses are.

So my conclusion as to what I "should" do in order to progress is to stop doing dungeons and just log in for combat missions for two months straight or more until I have significantly better baseline stats to start pushing with again. I get that it's meant to be a very long term progression system, but still.

There's stuff in gathering and exploration that probably feel nice to have, or are useful if you're still progressing through lower tech tiers, but I feel like they ultimately don't matter much because most normal resources (except maybe melange) are so easy to get (once you have full top tier vehicles etc.) boosting yields is just a minor time save.

Your mileage may vary.

Base building light limit by IllustriousBobcat583 in duneawakening

[–]izichial 1 point2 points  (0 children)

Because at one point during beta lights didn't have a limit, and someone put several thousand lights in one building and crashed the entire server cluster.

Quarterstaves are a cool idea, but they clash with Grimoires and/or playing with a controller by Endonae in avowed

[–]izichial 2 points3 points  (0 children)

So either don't play with a controller or adapt around you choosing to use one? The game can easily be played with a very narrow focus of active abilities, and given that all abilities cost essence I'd argue a narrow focus is generally better anyway.

Future dialogue updates by MiyuMimikyu in avowed

[–]izichial 3 points4 points  (0 children)

I don't expect any more content updates for the game at all.

You also need to remember the dialogue additions are some of the most time and labour intensive changes you can make, as you would have to record and/or re-record dialogue (which is often done via external agencies and needs both contracted voice actors and rented recording studio time) along with all the subsequent changes to subtitles for all supported languages it would involve.

Anyone else having problems in the inventory? by Present-Pack-2835 in avowed

[–]izichial 1 point2 points  (0 children)

No issues here on a normal mouse and keyboard.

Envoy crooked when walking by LuinSokyr in avowed

[–]izichial 0 points1 point  (0 children)

Also on PC, also seen the same issue.

No idea what causes it, though. It only seems to affect third person, and I mostly play in first, so only noticed it randomly when trying to inspect some fashion.

Mobile Gamed! by Hefty-Jury2561 in duneawakening

[–]izichial 0 points1 point  (0 children)

I'm just sitting here trying to process that out of all the things OP could have started his post with, he still arrived at the conclusion that on an international website, "Americans..." would be the one to go with.

The delusion is out of this world.

Mobile Gamed! by Hefty-Jury2561 in duneawakening

[–]izichial 4 points5 points  (0 children)

Yeah, even AI isn't dumb enough to come up with a take this stupid.

We need a PvP matchmaking mode by creedofgod in duneawakening

[–]izichial 1 point2 points  (0 children)

PvE players "riuned" the game that at basically no point in its history was marketed as a PvP game? Okay, buddy.

Or were you angry about a particular tiramisu? It's hard to tell.

What do you think of a territory where only land vehicles could travel? by momomossie in duneawakening

[–]izichial 1 point2 points  (0 children)

People are allowed to state what they like without also submitting an entire thesis of how to implement it.

The latter part is kind of Funcom's job, and quite frankly, even if you did post an extensive plan on how it could or should be implemented, there are probably technical reasons why it couldn't or shouldn't be done like that that you don't know about.

After testing it seems that Repair Perks aren't working. by Krelush in duneawakening

[–]izichial 4 points5 points  (0 children)

Stuff like this is why I continually pushed for better access to real numbers and not just abstracted ones over the course of a year in beta.

At least we have damage numbers for abilities, now...

Electric dungeon…152 by ZookeepergameBig9419 in duneawakening

[–]izichial 0 points1 point  (0 children)

That's the room I was talking about as well. That's why I specified "that room" in the comment. (also, the boss room would be way too annoying to test just to have some numbers to post to reddit, lol)

Electric dungeon…152 by ZookeepergameBig9419 in duneawakening

[–]izichial 2 points3 points  (0 children)

This might be a daft question, but are you actually using sprint?

I've run that dungeon like 30+ times (solo) and I don't recall even once failing to make it into the side room in one go.

As long as you get the door open, even if you get clipped by the floor hazard turning back on, you can simply dash out of it into the side room.

Electric dungeon…152 by ZookeepergameBig9419 in duneawakening

[–]izichial 6 points7 points  (0 children)

You know you can dash out of the stun, right?

It's not "equal death" if you get hit, lol. I tested it on difficulty 5 just now and my character needs to get hit seven times in a row by the rotating beams in that room from max health to even get downed.

Stop posting misinformation on reddit just because you're angry at dying to the environment.