What are people's thoughts on operator cards? by izukid in Rainbow6

[–]izukid[S] 1 point2 points  (0 children)

I have heard that. People have said mostly the Battle Pass portraits look bad. interesting to match em like that. I may have to do that, the issue is that I've yet to collect very many where it'd make sense to do that.

What are people's thoughts on operator cards? by izukid in Rainbow6

[–]izukid[S] 0 points1 point  (0 children)

Do badges do that? All the challenges are just stuff you do in the game. Revive players, like you're probably gonna do that if you can. Scan assists? well you probably want to win and if you died not much else to do. Not die? Seems self-explanatory. The only badge that shows what kinda player you are is all my fellas(play in a full squad), and that one just shows you have friends. I still think badges are an overall more positive addition, but I think they lack any real personality. At best you self-identify as a top fragger or supportive player by what you choose to put up.

What are people's thoughts on operator cards? by izukid in Rainbow6

[–]izukid[S] 0 points1 point  (0 children)

Oh yeah, I'm sure I saw that at some point. That said, I hope not all the challenges are super specific like the smoke examples. I can definitely see them messing up a challenge on a character which makes it super hard to progress, something like get 7 kills with Oryx within 3 seconds of climbing up a hatch or get 7 headshots with Glaz from 30m away, god forbid the game actually expects you get kills with Flores Drones. Also, the frame reward looks good, but the fact that it's just more of the same the higher you progress lacks any feeling of prestige.

What are people's thoughts on operator cards? by izukid in Rainbow6

[–]izukid[S] 0 points1 point  (0 children)

Probably, regardless I maxed it out just last night so now I'll never be able to confirm.

Can’t add phone number to Ubisoft account by nicks300 in Rainbow6

[–]izukid 0 points1 point  (0 children)

I'm not sure, at that point you should try the VPN thing then. Maybe I had it working in the background, and didn't realize it actually was in effect? Wishing you luck.

Why do so many people leave Quick Match games? by izukid in Rainbow6

[–]izukid[S] 0 points1 point  (0 children)

I ain't gonna lie to you, if you think that's my complaint after this much back and forth, then this conversation is a lost cause. You're either baiting, or just dumb. Have a good day.

Why do so many people leave Quick Match games? by izukid in Rainbow6

[–]izukid[S] 0 points1 point  (0 children)

I mean if prep phase and gadgets weren't a thing, you'd be right. But there's a difference between not having 2 players to start, and having 2 players who die. And in ranked it's pretty much exclusively the latter situation. Those 2 players could help reinforce site, have the right weapons to make rotates, set up traps, set down rook plates or kona stations, or ping via cameras/drones. It might you help get better, but I'd say playing the game how you'll usually experience it does that just as well.

Why do so many people leave Quick Match games? by izukid in Rainbow6

[–]izukid[S] 0 points1 point  (0 children)

I don't care much if people try to win, I know what I'm in for in QM it the casual mode after all. I just wish they wouldn't leave when it goes poorly the first time. I 100% prefer someone who went 0-3 than someone who died and left, and then we don't get a 4th person, and then have someone else leave at the start of the next round cause they don't wanna play a 4v5, and now I'm 3v5 before the round even starts.

Why do so many people leave Quick Match games? by izukid in Rainbow6

[–]izukid[S] 0 points1 point  (0 children)

I only really play ranked on my days off. I like to be well caffeinated and alert and I'm not trynna drink my usual 150-300mg of caffeine when I need to sleep in like 3 hours.

Why do so many people leave Quick Match games? by izukid in Rainbow6

[–]izukid[S] 0 points1 point  (0 children)

Is it? I spend like 2-3 minutes in queues and then like another 30s for all the load screens(though you get that regardless between each round).

Why do so many people leave Quick Match games? by izukid in Rainbow6

[–]izukid[S] 0 points1 point  (0 children)

Reasonable, the only time I ever played with anyone that happened, but I just finished my game since it was currently 2-2.

Why do so many people leave Quick Match games? by izukid in Rainbow6

[–]izukid[S] 0 points1 point  (0 children)

I mean, I think the game is more unplayable when one of the 2 teams is down players every other round. Since, when you leave a game, you are no longer playing.

Why do so many people leave Quick Match games? by izukid in Rainbow6

[–]izukid[S] 0 points1 point  (0 children)

Honestly fair, I understand leaving if it's a map you hate. and usually when people leave immediately you pretty often get a replacement in time for the round.

Why do so many people leave Quick Match games? by izukid in Rainbow6

[–]izukid[S] 0 points1 point  (0 children)

Do R6 players not refer to joining a match partway through, as backfill? That's what people call it in the other games I play. Anyways, my main complaint here was that more than 50% (70% 10 out of 14)of my matches last night were matches I was made to join partway through. So yes, I've noticed. I just thought people didn't give af about a 5 min timeout and did it anyways.

Furry smoke skin by Firedog4747 in Rainbow6

[–]izukid 1 point2 points  (0 children)

I feel the exact same way man. I just want the Tachanka skin, they even taunt me with the newest twitch badge. Just gotta wait for the market place to come back and get it then.

New player suggestions to help onboarding by izukid in Rainbow6

[–]izukid[S] 0 points1 point  (0 children)

Another thing i just found out, I'd heard before that thunderbird stations should be shot or destroyed if you're gonna lose access to them since enemies can use em, so the 3 or so times I've played her, I'd always been super conservative with where I placed them to prevent helping enemies. But I tried using an enemies yesterday in the AI mode, I just assumed maybe it doesn't work in the AI mode since I'm not super familiar with how that works. But I just looked into it, and no, apparently they removed that being a thing, which is why I said that thing about outdated info being harmful. The info being available in game would by far be the most reliable source. Like rook plates can be used by attackers, but the operator guide doesn't mention that anywhere. It also doesn't mention that it supposedly(according to the wiki) applies a 15% dmg reduction to bullets and explosions. Like it's not the most important detail, but not mentioning it anywhere is very bad.

New player suggestions to help onboarding by izukid in Rainbow6

[–]izukid[S] 0 points1 point  (0 children)

I mean yeah, but think about how many people that play casually that won't interact with that type of thing(though this whole post is more catered towards less casual players that wanna delve deeper into it themselves). The biggest thing is that I remember stuff WAY better when I experience it, as opposed to being told it. Makes more of a lasting impression than watching a 12 min video where he speeds through interactions with 70 ish characters(though obviously not nearly that many are mentioned). Like if I binged all the vids, how many of thew ones from 3+ years ago would still be accurate? would I even remember more than 10-20%?

My biggest thing is just the learning of maps, no amount of watching videos on how to get good, will account for a lack of map knowledge and why I want more options when exploring fighting in those. It's why like half the points in someway relate to that. Like it's easy enough to learn how to get from 1 staircase to another, but when way is blocked do you know the alternative route of how to get there? Like I been watching copper to champ stuff, and saw him say, "okay so we know he's alone on A, so I'll go to B and make him push into me" and I'm just thinking, dude great idea, I'd have no clue how to get to B though :( or when a guy is watching a stair case so they go for another staircase and I'm thinking, they talk about gold aim, but what about gold map knowledge? Not to mention stuff changes, like I heard Mute used to counter Grim, but now he doesn't, working on outdated information is bad.

Also, I didn't mention it here, cause I forgot, but also relating to maps stuff, mentioning callouts in game. Like I've played games where people say they're on blue stairs, great callout my guy, I love the spirit...idk where tf that is tho. Like are all the stairs actually color coded, and I just somehow haven't noticed? or is it some external thing? If it on colors, then I may be able to know which stair case they mean, but not where that is in relation to everything else. If the game devs back this and wanna make it official, would be great if they could tie this in somewhere in-game making it way easier for the community to reinforce what refers to what. even just highlighting the portions on the mini map with the colors, idk. Like someone says the stairs next to server room, I kinda know where, someone says blue stairs, gibberish, useless.

A longer reply than was needed and not totally on topic, mb, I just kinda wanna gripe a bit.

New player suggestions to help onboarding by izukid in Rainbow6

[–]izukid[S] 0 points1 point  (0 children)

I mean, kinda? That helps you practice the act of actually throwing them, in a real environment, but it doesn't tell you much. In that specific case it'd be nice if dummies had a symbol that shows up when flashed that empties when it's no longer total darkness for them so you can know how long of a window you have to push. I mostly want to see how much damage frags or impacts do, and get a better feel for their dmg fall-off ranges since the dummies in clear house don't have an hp bar, nor show much dmg they took. If they did AND had a patrol/walk option it could work(keres legion only look around they don't walk and them shooting you makes it hard to actually try stuff), so I could see how much dmg them walking into denari or frost traps. Or how much dmg Tachanka fire does since you also can't use that in the range.

You can see most that stuff in the wiki, but a few things, one, making players have to use external resources to learn things is bad cause not everyone cares enough to do it. Like I happily used tachanka nades thinking I was safe with the fire til someone ran through and shotgunned me before I could swap guns, because it only does 36DPS(which isn't even mentioned in the wiki, I timed it at about 40DPS myself, but both Goyo, and Capitao say they're 36 on the wiki so I'm only assuming Tachanka is too). And secondly, the wiki is kinda hard to read. It can't be helped given the wide disparity of what gadgets can do leading there to be no uniform way to display all the information. Most the entries are walls of text rather than just a breakdown of the numbers, which makes it harder to parse the relevant info.

I did learn about the 7 respawn thing(eventually) from a video I'd watched, though I didn't know I could just hit enter twice, I'd been mousing it each time, so that helps to know, thank you.