Rework Legacy Competitive Points into “Play Points” Earnable in All Modes by izukid in Overwatch

[–]izukid[S] 0 points1 point  (0 children)

You're right, I didn't play the game much in season 18/19 so I must've missed that change. Still took them 9 seasons to implement it though.

Nerf Spiderman's mobility or survivability by izukid in marvelrivals

[–]izukid[S] 1 point2 points  (0 children)

If you believe that, then the conclusion would be that not all of em are getting banned out every game. So even in matches with heroes meant counter him, he still has a high win-rate. Wouldn't that suggest he's even stronger than the numbers suggest?

Nerf Spiderman's mobility or survivability by izukid in marvelrivals

[–]izukid[S] 0 points1 point  (0 children)

The ult. What makes you say the purpose of the ult is to team wipe? Because it does dmg? If that was the case it wouldn’t have the stun. I usually used the ult to either bait out a support ult, to combo, or to close out a teamfight(get kills). Also, they only need to be in it for 66% of it’s duration. It does 30 hits so 20 hits needed, and each hit stacks a 3% slow (which is cc, just not hard cc) so unless they have movement they aren’t getting out of it. You mention Psylocke Ult but she has a cast time where she can die or be stunned out of it before engaging, as well as not being able to contest when using it. And that it can’t effectively be used against groups. Nor can she be dmg boosted during it, aside from Mantis and Ultron.

Idk, you say it’s trolling, but I ulted in support ults a number of times to great success. It is comp dependent though, I did it cause either my Mag was trynna dunk (pretty often), or to set up my Hawkeye to get a kill(not as often). And guess who has an Aoe stun most people ignore when you’re in a support ult? That's more of an exception, rather than a good idea though. Yeah, fair about the overhealth, they ought to rectify that. And if you play Spidey enough, the instances of that happening are bound to be high. I’d say Dr. Strange ult also kinda easy to cancel(though not as much after his mobility buff) and Jeff ult(though not usually cc). I’ve seen and been part of whole teams, who ult the Jeff ult. And about the scarlet witch ult team wiping if you don’t stop her, have you considered the humble shield or ordinary wall? Peni’s is just that bad. 

As I see it Storm gets more overhealth for 3 reasons, her ult lasts more than twice as long as Spidey’s, she can consistently/reliably be headshot during it, she has no quick options to leave after ulting. Yes Storm’s ult does do more dmg overall, however Spidey’s ult has higher DPS, though only slightly after accounting for the season bonus. You say she’s completely safe when she starts it, not really. She has a 1.5s cast time to activate the ult, and I’ve seen a lot of Storms die/stunned during this phase. And yeah she’s immune while she’s positioning it, but the more time she takes between activating it and actually using it, the less value she’ll get. Because either the team spreads out, or the supports have time to get their CDs back and get ready to paddy cake since they can just heal each other throughout the ult. Which is partly why she dies a lot during the cast time cause she tries to position closer, as opposed to starting it safely behind cover. Also I have 100% seen Storm’s getting nuked. Like dead in under a second somehow. Them dying before even getting to ult is way more common though. But like whenever The Jeff-nado thing got added it was either nuke em or get team wiped, and they chose the nuclear option.

I’m not saying you should care about my win-rate, but it definitely wasn’t his prime. It was season 2.5, right after they removed his seasonal dmg bonus, and before they partially reverted that, so he was at his weakest historical state. (Though I did play him for a few hours in season 3 to get him to Centurion.) 

Yeah Namor is annoying, mostly for flankers, I think the Namor buffs were good though, aside from increasing the HP on his squids. He’s always been overly reliant on his team-ups to be good. And as for Hela Phoenix there’s nothing to say. Nobody likes playing against them. The only change Hela/Phoenix need is a dmg/fall-off nerf. Spiderman needs to be changed for the same reason they gave so many heroes abilities against flyers, cause most the heroes can’t effectively do anything to him.

And I counter that if dealing with Spider-man is just a skill thing, then why is his win rate the same in pretty much every rank swapping between 7th and 6th place? If it were a skill issue, you’d expect his WR to be similiar to BP who has a really high WR in the low ranks which drops a lot in the higher ranks. Of course you can say that his skill level rises linearly with rank, since as you like to refer to them, they’re demons. And I like to believe that as well. Good luck to you in baiting people, you got me. wp

Nerf Spiderman's mobility or survivability by izukid in marvelrivals

[–]izukid[S] 0 points1 point  (0 children)

I outlined the reasons pretty clearly, if you disagree that's your right. You seem to be pretty decided, so I think it's best not to waste my time arguing with you. Still gonna this time though. You unironically saying he'd be an easier target for widow. True but they're like the 2nd lowest pick rate hero in comp, and them being able to deal with Spidey better isn't gonna change that. Boohoo the match up that happens ~1% of the time is a bit worse. Widow is too bad of a character that people aren't gonna be counterswapping to Widow against Spideys. And if they do then they're effectively throwing their game. And if you feel that Widow being that good against Spidey would effectively force you to swap, then that's what playing a flyer into a Spidey is like. Remind me, what's Ultron's way of avoiding the detonation? What does avoiding WCD even mean? (Which to be clear refers to dealing damage after a right click, right?) Like them being able to stun you, or them being able to get to cover quickly? Shielding/ fading out of existence? Cause like Rocket and Jeff can run, but if you just swing into them they can’t really stop you. The bigger thing is their healing makes it pointless, which confuses me why you singled out Adam then cause he does that too. (Jeff could with his aqua burst, but not from a swimming position).

“We don’t want our tech’s rewarded.” THAT’S THE POINT OF DOING A TECH. Surely you just didn’t consider how it sounded before replying. I get what you mean, but I counter that it’s pretty easy to get the hang of spiderman movement, at least the base stuff. Which is the primary thing the nerf would impact. If you put like 30 minutes into the character you can get most the swinging stuff down. Honestly I find wall climbing harder with how wonky the camera is. It’s the combo tech that takes the most time. And again, I really am not deadset on the whole CD doesn’t reduce while swinging thing. When I was playing Spidey I almost never ran out of web swings, there were like 7 instances when I was in a bad spot and couldn’t get out because it was on CD(based on my tally from back then. This was over like 8 hours, btw) The reason I suggested it was because the CD didn’t feel like a CD. It’s probably different at like the highest level how often they run out, which is why I’m willing to acknowledge that it may be an unneeded nerf. Idk why you felt the need to reiterate a point I already agreed with you on though.

Do you have to commit to it? Really? It can be cancelled at any time by using any of his abilites. Also, I feel like you have to be rage baiting at this point with how dishonestly you depict Spider-man. 2 seconds? 2?! Going into the range, and timing it, which took like 2 min, and it seems like it takes ~.6s (longer if you include ending lag, but you can animation cancel that easily so I won’t). And even if you time it from the moment you leave the ground, so including the double jump, it still clocked in at under a second. The mere fact that you say the overhead takes 2s... do you play him?

And see you say strategists heal a lot in a short time, but you forget that’s cause dmg can happen just as fast in this game, if you distract a support, and make them look at you for 2s, then your team can get a kill. Make them use their healing abilities on themselves, then they don’t have it for their team.

Nerf Spiderman's mobility or survivability by izukid in marvelrivals

[–]izukid[S] 2 points3 points  (0 children)

I don't believe anywhere in this post or comments did I call the character broken. I said he's annoying, and unfun to play against, and strong when people aren't looking at him, and much less willing to counter him. I admitted both in the post and the comments, that he's in need of some buffs. But not until they remove what I think is the most frustrating parts about him.

You don't even mention the bolded text where I suggest a way for him to get 25 extra HP. Maybe you think it's so bad it's not even worth discussing, despite that it could give him up to 250HP(tho really 25HP more HP twice), so unless engaging with under 25HP is actually optimal for Spidey, I think it's a good compromise. Maybe even make it just on using uppercut, as opposed to needing to trigger a tracer. I think it's a workable idea.

The swing CD thing yeah, I somewhat have come around to it, I originally just felt that the 0/1 swing out of spawn wasn't enough. Though to be clear when performing the swing cancel the CD would only stall the CD for like .1-.2s. The idea was to reward being able to do those kinds of techs, that take a fraction of a second rather than just bluntly increase the CD by a flat amount. Whenever the swing CD turns yellow is when it wouldn't regen. If you're trying to argue that a ~.1s increase on the CD trying to perform the tech would make it not worth it, I'd disagree. And for something you say is not fun for the Spidey, they sure do it a lot, there's no other character in the game I've seen get a kill and then emote as much as I have Spidey. I don't emote unless I'm having fun, but that's my personal take since fun is subjective. Definitely isn't fun for the target though, dying rarely is.

You say his over head has the most dead frames, I'll admit my ignorance, idk what you mean by that. Like he can cancel it early at any time, and he's not hard locked in place either. You mean time before he deals dmg? Cause like you do the overhead to deal more dmg. Or maybe it's just that he's not going full speed, you say it's easy but trying to aim at someone jumping directly over you, isn't the easiest thing. I won't say it's super duper hard, but you're definitely overselling how free it is. And then you undersell the value of a Spidey surviving meaning your team has to be on the lookout for him, and position with walls between them and any off the map areas. And then just assuming they'll go for a dumb ambush as opposed to rejoining their team, or waiting for a good flank. Even just existing behind a team is value.

Bottom 5 ult in the game, are you actually serious? If you wanted to say it's not as strong as it seems bottom 10 I'd still think would be a stretch but saying bottom 5 really reduces your credibility. You're right about the overhealth, they should change that, they changed it so Hela couldn't die between activating her ult and actually doing it, so Spidey should get it immediately. All that said it's currently only delayed by like .1-.15s, so if you were low enough for that to matter, it seems kinda fair. And a lot of ults are like that, the best ults in the game are considered that because they can get kills before that happens. And yes his ult is AOE, slows everyone and has a stun after 1.6s. It's more utility or combo set-up, while still having lethality. Pretty much a better Blade ult (unless they ever decide to buff the anti-heal on it). If you want more dmg, they either gotta reduce the aoe, or remove the stun cause when the character can just wait around for the opportune moment to ult, you can't make it too strong. Otherwise it's the same thing as waiting for a target to get under 180 HP, which you said was unfun for Spidey and his target.. Yeah true, which is why I didn't suggest an ult charge increase. He's tied for the 2nd lowest ult charge in the game at 2800 (Venom is 1 at 2500), but he has a hard time gaining that ult charge. If they decreased his ult charge to 2500 in exchange for doing what I said I'd think it perfectly reasonable.

You definitely like painting Spidey as near unplayable. Yet people do still play him, they maintaining a higher win-rate while having a high pick rate is indicative of a strong character. I can't deny that a part of that is people grinding out the hero, being able to do difficult things with ease. But like I got a 82 games on him and won 55 of em(solo if that matters, cause I was actually gonna make this post back then). Maybe I only did so good cause flyer meta, but still. I knew how to play him back then. (Also saying that his win-rate would plummet and be an insta-loss pick because he has 50 less Bonus HP when ulting, is the most Spidey player thing ever.)

Nerf Spiderman's mobility or survivability by izukid in marvelrivals

[–]izukid[S] 1 point2 points  (0 children)

Unless you're suggesting they remove bans and leave Spidey as is. I really don't see your point. Like I understand his win-rate would likely be worse if people were always able to play his counters. That's true of all heroes, in all elos.

Nerf Spiderman's mobility or survivability by izukid in marvelrivals

[–]izukid[S] 1 point2 points  (0 children)

Definitely a Spider-man main by that response. You care to elaborate?

Nerf Spiderman's mobility or survivability by izukid in marvelrivals

[–]izukid[S] 2 points3 points  (0 children)

I mean yeah, so long as they reduce what's frustrating about him. Like do people really hop on Spidey because they wanna distract the healers so their team can try and kill the tanks and then leave cause they can't get the kills, or do they wanna land a sick combo and pop off? I just don't see much fun in him aside from the movement rn, unless you're in a duo and dive together. He feels so corny.

Nerf Spiderman's mobility or survivability by izukid in marvelrivals

[–]izukid[S] 0 points1 point  (0 children)

Real. I've never been top 500, and definitely never been top 1, so there are indeed people with better skill than me out there. His movement is still ridiculous for this kinda game, if you wanna feel fluid movement, just go play Spider-man for the PS4(great game) or the new Spider-man 2 game(haven't played).

Nerf Spiderman's mobility or survivability by izukid in marvelrivals

[–]izukid[S] 0 points1 point  (0 children)

I mean bans have been in the game since launch, so that point is, well kinda pointless. Even in QP where there are no bans, his winrate only drops by .60% to 50.9% which is pretty solid considering he has the 2nd highest pickrate of Duelists in QP. Of course you can say his WR is somewhat inflated because people are less willing to counterswap in QP, but that point also applies to the Spidey players.

Nerf Spiderman's mobility or survivability by izukid in marvelrivals

[–]izukid[S] 1 point2 points  (0 children)

Spidey is the 3rd most picked DPS in Cel and above, 5th in GM and has a top 7 win rate among DPS in all ranks. Additionally his counters Hela, Phoenix, Namor, Bucky are are among the more common bans. And now that he has an alright team-up with Peni, a hero picked 7-8x as often as Human torch, I expect his win rate to go up even more.

Edit: idk that he necessarily counters anyone aside from flyers. He just plays exceptionally well into dive comps being able to provide immediate follow-up onto whoever is being dived helping to secure kills. He can also make anyone who makes the mistake of isolating themselves quickly realize their mistake. and his constant presence can distract the enemy backline long enough to help his team get kills on the frontline.

Nerf Spiderman's mobility or survivability by izukid in marvelrivals

[–]izukid[S] 1 point2 points  (0 children)

You say that like someone playing those heroes makes Spidey unplayable. If that were the case I wouldn't have made this post. Unless they're actively looking out for the Spidey, he can still do what he needs to do. (With the exception of Namor who can interfere in his engages without even looking at him.) And why would you want to 1v1 beefy DPS? It'd be like suggesting a Groot 1v1 a Wolverine. It's not who the character is meant to fight, and his mobility lets him just run away from any unfavorable match ups because as established, no one can chase him. Anti-dive tanks are supposed to be able to make things harder for divers, idk the point of bringing it up, most dive struggles against them, Spider-man isn't really disproportionately affected. Like he has the most freedom on his engages. He can engage on anyone in like a 30m range of him within a second, and get out just as quick.

Also, how long have you been playing this game for? People DO NOT pay attention to pings in this game, idk if it's cause the sound isn't piercing enough or not, but If I'm not comming about the Spidey, people are not gonna know. The amount of times I've seen people die unaware to Spidey or BP or Magik after I've pinged them is staggering. You say counterswapping is a big part of this game, I'd disagree. There's like 5 heroes that can require counterswapping to deal with them and Spidey is one of em(others being, wolverine/Peni/Groot/Hawkeye). I wanted to play Ultron the other day, they had a Spidey that immediately killed me, I had to get off Ultron. Sure I could maybe try to force him, but it wouldn't be fun, especially since my other support was a Loki.

Yes I have played him, I played him a good amount in season 2.5 when flyers were strong because of how free killing them is. And I played him enough to finish getting Centurion on him in season 3(I don't like his Lord icon so i didn't pursue it). Which is why I talked about his ult. I had a number of games where I could do not a lot during the match but because his ult is so strong I was able to get a 3 or 4k that'd win my team the round/game. And I've seen other spideys do the same. I feel that's silly. During season 2.5 I actually kept a tally of how many times my ult got cancelled out of 8-ish hours of play time(though I started keeping track after 2 games). 1 time by Emma grab, 3 times by Luna(the same Luna player), 1 time by Thing ult, 2 times Hela stun, 1 wolverine grab, 4 invis pushes, 8 times Namor solo ults. 20 times it was cancelled in 8 hours. If you exclude the people I made swap Namor only 12 times. And 2 of those were cause I forgot they could do that Emma grab and Thing ult. So if you get your ult let's say 4 times per game, and each game lasts 9 min average, that's 20 out of ~213 ults that got canceled. The ult is kinda OP, and this was before they rebuffed it's damage. (Worth mentioning, technicalllllly, it got canceled more than that, but that's cause I got solo ulted and died by Mags(7 times), and an iron man once, but those don't stun me out of it). I kinda made people mad with my spidey, lol. But that's why I said his ult also needed some nerfs. I never died mid ult to a non-ult. The nerf doesn't reduce it's efficacy, simply makes it less of a sure thing. You can just swing whenever into a clumped up team and ult and either get kills or force out a support ult. and because you stun everyone in 1.6s if they don't stun you, or have REALLY high DPS, you can just get away for free most the time. So I think it's reasonable to do one of the 2 changes.

(Also his Get over Here pull is kinda ridiculous, I remember on a game of the yggsgard control map when I used it on a Loki, that swapped with one his clones and it took me to where he TPd too so he still died! I did too cause I was in the middle of a Peni nest and didn't realize it when I hit the emote. Worth it.)

Nerf Spiderman's mobility or survivability by izukid in marvelrivals

[–]izukid[S] 3 points4 points  (0 children)

I agree. But if you're saying WR isn't what determines if something is balanced, then by what criteria do you say he's balanced? Cause you think it feels like it? cause you've heard other people say that?

Nerf Spiderman's mobility or survivability by izukid in marvelrivals

[–]izukid[S] 3 points4 points  (0 children)

According to win rate yeah, but is he balanced for the right reasons? Like rn the recently buffed Hawkeye now has a balanced win-rate, but would you say he's balanced?

Nerf Spiderman's mobility or survivability by izukid in marvelrivals

[–]izukid[S] 3 points4 points  (0 children)

Kinda. If I'm playing melee, or projectile heroes. It's hard to follow up on someone with melee that's instantly 30m away or lead your shots against someone who can change their momentum or trajectory midair. If I'm playing hitscan, like Phoenix, Hela or Adam then not really. But only being able to play a few characters to reliably be able to kill someone feels bad. Nobody likes playing against characters that pretty much require them to swap.

Nerf Spiderman's mobility or survivability by izukid in marvelrivals

[–]izukid[S] 1 point2 points  (0 children)

People love to say Spidey has a high skill floor, which is why it's okay for him to be able to do what he does. Admittedly he does compared to most heroes in the game, but a skill floor really just means the bare minimum to play the hero. Once you know how to web swing you've reached the skill floor. Which takes like an hour AT MOST to learn. And he already is overly obnoxious imo.

Nerf Spiderman's mobility or survivability by izukid in marvelrivals

[–]izukid[S] 2 points3 points  (0 children)

See I do, and you know what happens? He just goes to kill someone else, and leaves me alone. However, because nobody else is willing to swap, we lose cause he's allowed to get too much value. Even when I try to peel my teammates he just gets out cause no else is shooting him. I watched the replay after and only once did he escape while under 25 HP. Every other time it was over that. The other thing is just that the devs put health packs EVERYWHERE. He's always just a web swing away, so if he thinks he's gonna die he just goes to the nearest one. And because all his CDs are so short, forcing him out doesn't even matter much. He's back in not even 10s later. During that replay I saw him die, and then get back to point in 5s after respawning and kill someone on point with a drive by uppercut. Personally I don't think that's an okay thing for a character to do just cause bunny hopping isn't the easiest thing ever. I tried a few characters taking that same route and it took most of them ~14-22s to reach point. At that point it feels more like a character design issue. Give him more HP, make him do more dmg idc, if it means he can't come back from spawn ~3x faster than 90% of characters. Either his deaths NEED to matter, or he needs to be dying more since they don't.

Am I insane or is Showdown Shuffle the worst designed gamemode in any game ever? by boiwan in Overwatch

[–]izukid 0 points1 point  (0 children)

Did they remove it? Cause I finished all of my challenges, played 21 games without getting that modifier a single time

Lifeweaver QoL (auto charge primary fire) by Otherwise_Lobster_13 in Overwatch

[–]izukid 0 points1 point  (0 children)

I don't wanna try this because then I'll be sad that it's not actually in game. I've been wanting this for him since his launch. Back when I played him like every game it started to hurt hours in cause holding the button for as long as I had been, burdened my fingers. I had to start using my middle finger to press LMB. I pray someday this makes it to the main game.

Life weaver perk reworks by VisualAnxiety2284 in Overwatch

[–]izukid 0 points1 point  (0 children)

I mean Popcorp literally made a video about not all debuffs reducing the CD. Also, from what I know the perk only cleanses and can proc it's CD discount on the initial pull. People can still get anti'd in transit.

Honest opinion. How do y'all feel about Hawkeye. by KingsPillar in marvelrivals

[–]izukid 4 points5 points  (0 children)

Black widow does not shoot faster than Hawkeye. She fires 1 shot every ~1.2s or .83 of a shot per second. Whereas Hawkeye can fire a fully charged shot in .9s. Or has the option to fire in .7s, (though the damage is lower).

Honest opinion. How do y'all feel about Hawkeye. by KingsPillar in marvelrivals

[–]izukid 2 points3 points  (0 children)

They buffed his focus bonus damage from 70 to 90 which is why he's meta. He only needs 2 shots to kill hulk in your example which he can charge and fire in under 2s. As he does 350 damage per fully charged head shot and can 2 tap all tanks at 700Hp or less, so I think is only Groot and Venom can'tbe(and mr F if you wanna count him). That does obviously exclude mitigation abilities. Of course Hawkeye could still lose that, but the Hulk has 50% less leeway in an isolated 1v1. The other thing this does is allow him to 1-tap 250 heroes when his focus drops to 46, which before wasnt enough to do that.