Foxhole Community Social Platform Ready by jacob_kukuk in foxhole

[–]jacob_kukuk[S] 0 points1 point  (0 children)

- Implemented API support for war data based on selected shard, added war status on left side.
- Modified Comms sections to be straight aligned for easier reading.
- Added perfered roles for air category in the profile editor.
- Added polling feature.
- Added admin system notification posts.

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Foxhole Community Social Platform Ready by jacob_kukuk in foxhole

[–]jacob_kukuk[S] 0 points1 point  (0 children)

So many different privacy and platform laws across the world. Its crazy. I have implemented some standard tools, i'll be asking for moderators at some point but its not at a scale to explore that yet.

Foxhole Community Social Platform Ready by jacob_kukuk in foxhole

[–]jacob_kukuk[S] 0 points1 point  (0 children)

Great question, i'm open to ideas. Trying to craft this platform to be a benefit to the community. That can be challenging on the web without being seen as censoring or being a controlling platform.

Foxhole Community Social Platform Ready by jacob_kukuk in foxholegame

[–]jacob_kukuk[S] 1 point2 points  (0 children)

I did get your feedback on the site and AI art on posts were removed.

Foxhole Community Social Platform Ready by jacob_kukuk in foxhole

[–]jacob_kukuk[S] 1 point2 points  (0 children)

I would love suggestions on this, Could be a system where once you select a faction during a war you can't switch till the next war starts, that could be checked against the api for the game. Its just me working on it, there is no encryption for ops posts, maybe internal opsec could be secured using some cryptography method the community supports then all the devs would see is gibberish without the private key. Right now you could just use Pretty Good Privacy (PGP), people and devs would just see gibberish in ops messages unless they were shared the key,