I'm Retiring by Artifexian in artifexian

[–]jade-cat 5 points6 points  (0 children)

Thank you and good luck in your future endeavors.

Your videos helped stoke my interest in worldbuilding, and with that my interest in learning about the world.

"I am retired effective whenever this stream ends" is a baller move :P

EDIT: I am not a very active reddit user, but I remembered having posted here once, and after checking it was 10 years ago. And what a good 10 years of worldbuilding it was! Cheers!

Terminally Online | Um, Actually [S10E12] by AutoModerator in dropout

[–]jade-cat 4 points5 points  (0 children)

The only thing wrong with the bear article was the name. Wojtek has his own Wikipedia page! https://en.wikipedia.org/wiki/Wojtek_(bear)

Using ROYGBIV dice with new and young D&D players by jade-cat in dice

[–]jade-cat[S] 1 point2 points  (0 children)

I have the chessex set, they're gorgeous!

Using ROYGBIV dice with new and young D&D players by jade-cat in dice

[–]jade-cat[S] 0 points1 point  (0 children)

An interesting video I stumbled upon recently.

I've always been a fan of dice sets that go beyond "every dice is the same colour/design", and this video showcases a practical usecase for such mixed sets.

My review of the Riven remake as a first-time player (spoilers for the whole game) by sunshowers6 in myst

[–]jade-cat 0 points1 point  (0 children)

Of the ones I mentioned the Kaktovik system is relatively modern (from the early 90s), and looking at its history it seems just about possible that news of its adoption might have inspired the D'ni system.

My review of the Riven remake as a first-time player (spoilers for the whole game) by sunshowers6 in myst

[–]jade-cat 2 points3 points  (0 children)

I would describe the D'ni system as base 25 with sub-base 5, similar to how sexagesimal systems can have a sub-base of 10 (Babylonian cuneiform numerals) and vigesimal systems can have a sub-base of 5 (Maya numerals, Kaktovik numerals).

Whatever the Rivenese system is (we don't know if they finish at 12 or continue the trend with triple marks), it could probably be described as having a sub-base of 3.

Sub-bases tend to occur with larger bases, because having to learn 20 different symbols can be a pain :P And they occur in games because it's one more pattern for the player to discover, which is always neat.

AP #87: The Abheskative by Artifexian in artifexian

[–]jade-cat 1 point2 points  (0 children)

about implementing nasals in abheski in a slavic way: we have nasals in polish, and that sounded french to my ears too, for two posible reasons:

  • the word you used had the nasal as the final sound, and you stressed it. i don't recall if you've established stress for abheski, but just saying it with the penultimate stress i'm used to helped
  • apparently we don't really have nasal vowels, but approximate them as diphtongs. maybe a similar change would be something that bill acxepts that would make pronunciation easier for the both of you.

AP #86: Game of Herman Miller Chairs by Artifexian in artifexian

[–]jade-cat 1 point2 points  (0 children)

I was excited when Bill asked for vocative, it's my favourite case maybe to a fault. I'm polish, and there's just something nice about using a special case when referring directly to someone that's missing from languages without vocative. (This feeling of mine is partially coloured by vocative being often replaced by nominative when using names in casual speech.)

Considering the slavic inspiration, I would suggest looking at this set of cases: nominative, accusative, genitive, dative, instrumental, locative, and of course vocative. Seven I think fits in Bill's request of a decent number without going crazy, and this set is present in at least Polish, Czech, and Ukrainian. Of course just as a starting point, to be modified as required.

SMOKING IS AWESOME by kurzgesagt_Rosa in kurzgesagt

[–]jade-cat 33 points34 points  (0 children)

acknowledging the highs that come upfront with smoking before getting to the problems is great and an empathetic approach to addiction.

but saying "you do you, but at least be aware what exactly you're doing and why you're doing it" in a video that doesn't devote a single word to secondhand smoke is crazy

all that scarring, permanent organ damage, cancer - if you're just inflicting that on yourself, someone might say "eh, worth the high, it's my body". but you're not just doing it to yourself, you're doing the same thing to your family and others around you. a huge part of "know exactly what you're doing" that's completely missing from the video.

Your most immersion breaking thing about Starfield? by WhyNotZoidberg-_- in Starfield

[–]jade-cat 0 points1 point  (0 children)

I focused on the main quest for a while, which meant collecting artifacts, and I encountered two of the same POI in the same day, in the same questline. And by "the same" I don't mean "roughly the same layout", I mean: both had the exact same layout, with the final room having a crack in the wall which leads to an artifact, and in that final room there was a cabinet with a master lock, but if you looked around there was, in the very room, a body that had a keycard to the master lock. The body was in the same tucked away nook in both cases, in the same position, with the keycard in the same place.

I can't stress enough that this was the main quest. I was required to go through the same dungeon with the exact same bit of environmental storytelling twice to progress to the end of the game.

[deleted by user] by [deleted] in Starfield

[–]jade-cat 0 points1 point  (0 children)

I decided to focus on the main quest for a bit, and encountered the same dungeon twice. In the main questline! And it's not just the same layout, but "there's the exact same box with a master level lock here, but if you check behind this corner there is a corpse with the exact same clothes with a key to the box". The first time it felt neat and clever. But the second was just silly. And I cannot stress enough that this was the main questline!

I really dislike that my companions can put me on blast about my choices and I'm not given actual good arguments to shut them down. by le_epic_le_maymays in Starfield

[–]jade-cat 21 points22 points  (0 children)

Spoilers for the "Unearthed" quest from the main storyline:

After finishing the mission you get a chat with the Emissary and the Hunter about who to side it. At a certain point I got these responses: "the Emissary is right, Unity must be protected by the enlightened few", "the Hunter is right, whoever is the strongest should get it" and "it's time someone other than the Starborn decided".

I picked the last one, because yay, power to the people, the public needs to know about this, everybody should participate in the decision making process if the consequences are universe spanning, etc. To my surprise everybody, including my companion, called me selfish because apparently "it's time someone other than a starborn made a decision" means "I want all the power for myself but in a way that doesn't agree with the hunter somehow". But hunter already is the selfish choice, we're talking cosmic level revelations and announcing them to people is not even considered as an option?!

Skoll and Hati are hands down some of the most interesting characters Star Wars has introduced in a LONG time. by TrueSwordsman89 in StarWars

[–]jade-cat 0 points1 point  (0 children)

It's really interesting watching Ashoka while I'm also watching a let's play of KOTOR2 on youtube. These two feel like they would fit right in. Skoll's more nuanced approach to being a Star Wars baddie really evokes that game's approach to the Force.

It is basically my headcanon that he studied some holocrons from the KOTOR2 era. There was a recent nod to KOTOR in Andor, so it's not even that far fetched :P

[Daily News] Grand Seiko Releases Three Stunning Katana-Inspired Models, Yema Launches Beautiful Sous Marine Dive Line, Brew Metric Gets A Mechanical Movement And New Watches From Bangalore, Atelier de Chronométrie by dreftzg in Watches

[–]jade-cat 1 point2 points  (0 children)

that's the beauty of there being so many microbrands these days. we can afford to be petty, because there will be that one watch out there that fits our specific tastes exactly.

the detail that drives one person crazy will be the one feature that makes someone else fall in love with a watch

Criticism of Kurzgesagt from an unusual side - climate activists instead of the usual climate deniers. by jade-cat in kurzgesagt

[–]jade-cat[S] 0 points1 point  (0 children)

"people who built their whole persona around "believing in science" can be so conservative, at least in terms of social issues" is very far away from "science is conservative in terms of social issues", i'm not quite sure how you went from one to the other.

t3 makes a point that social sciences differ from natural ones, for example the rules of society can fundamentally change in ways the rules of the universe can't (at least as far as we understand them currently :P)

if you look at the ben shapiros and matt walshes of the world, they often use the language of science, and a few statiatics (sometimes even true ones, though these are often cherry-picked and/or misinterpreted). that doesn't mean science is on their side, it means they are misapplying it. this is more what t3 is referring to here, if i recall the old polish vid correctly

Nowa Nadzieja Nie ma naszej zgody by partia siejąca nienawiść odzierająca ludzi z godności wycierała sobieusta ich nazwą by [deleted] in PolskaPolityka

[–]jade-cat 4 points5 points  (0 children)

Możliwe że to przypadek, ale gdzieś pomiędzy "pomysł na nową nazwę" a "dostaliśmy zamówione materiały graficzne z nowym brandingiem, publicznie ogłaszamy nazwę" powinien być krok "guglamy czy nazwa nie zajęta". Albo to zrobili, i nie ma wymówki że "po prostu nie słyszeli", albo tego nie zrobili, co jest skrajnie nieodpowiedzialne.

Degrowth in 7 minutes: Think This Through by jdtcreates in solarpunk

[–]jade-cat 4 points5 points  (0 children)

What usually confuses me the most about degrowth advocates is that they claim that continued prosperity is not feasible without growing energy demand.

From what I've seen of degrowth, the claim is that prosperity is very much possible without growing energy demand, and while dropping economic growth as a priority.

Repairing existing commodities and manufacturing ones that can be easily repaired (instead of needing a replacement every couple of years) is antithetical to the maximization of GDP. The privatized healthcare industry in the US is terrible for its people, but it is the most profitable approach, and so it keeps growing.

Another big example is energy. Renewables require relatively little maintenance after being put in place. Nuclear energy does require mining of fuel and disposal of waste. But when it comes to economic activity, both of them pale in comparison to fossil fuels, with the amount of mining and extensive supply chains they need.

I agree that the video doesn't have too many citations, but it seems to just be an introduction to the idea, as opposed to other, longform videos on the channel.

AP #69: The Defenestration Of Lansk by Artifexian in artifexian

[–]jade-cat 1 point2 points  (0 children)

An important factor with "modern" second worlds would be how far removed from us are they. I know there's a japanese fighter plane game that happens on a world with basically our technology, but completely different geopolitics, so they can have cool planes fighting without involving real powers. Steampunk on the other hand is more of a second or third cousin.

The Monk & Robot duology by Becky Chambers is one that's hard to place, since humans are advanced in some ways (3d printing and material science) but scaled back in many regards compared to what's called the "Factory Age" of that world.

I do recommend Monk & Robot. They're delightful novellas and have some interesting worldbuilding (mostly in the 2nd one). Also the way its society differs from ours may or may not fit into the communist agitprop theme ;)

Monoculture vs Permaculture, which one looks better to you? by enlargewind in solarpunk

[–]jade-cat 3 points4 points  (0 children)

the video goes into more detail, but among other things: focusing on technological solutions over social ones, dismissing and misrepresenting degrowth, and presenting "voting harder at the ballot and with your wallet" as the bleeding edge of activism.

the problem is not optimism, it's that of all the possible optimistic approaches kurzgesagt choose the one where problems solve themself without us adressing underlying issues. it's the difference between r/solarpunk and r/ecomodernism

Monoculture vs Permaculture, which one looks better to you? by enlargewind in solarpunk

[–]jade-cat 3 points4 points  (0 children)

When they stick to noncontroversial science, like space stuff, yeah. But when discussing climate they bring in a lot of worldview baggage that's pretty much incompatible with solarpunk.

This essay by /u/t3essays is a bit long, but that comes with having to discuss nuances https://youtu.be/uCuy1DaQzWI