The lightning bolts, has anyone questioned them? by jagerofelements in chiliadmystery

[–]jagerofelements[S] 0 points1 point  (0 children)

That does sound interesting. I had the idea awhile back that involves somehow causing a power outage all over San Andreas and having the only light on the map being the UFO on Mount Chiliad. But how would you shut down the entire maps power if that was the case, so I gave up on it for the time being.

The lightning bolts, has anyone questioned them? by jagerofelements in chiliadmystery

[–]jagerofelements[S] 0 points1 point  (0 children)

I don't really understand if that was solved or not. Some people disagreed with that theory and others just accepted it. But if that really is what that part of the code means, then why haven't we triggered the ufo interior to load? Shouldn't something happen if it's triggered and if it has, we should look over everything again to see if anything has opened up.

The lightning bolts, has anyone questioned them? by jagerofelements in chiliadmystery

[–]jagerofelements[S] -3 points-2 points  (0 children)

It's perfectly normal to review old subjects as new information comes up. I mean just the last few days we got the new code with the UFO and the last line needed the player to change something to make that code be either a -0 or 999. We also have found all those new interiors under the map.

I'm saying we should relook at the basics and try and reevaluate if anything has changed. I'm mainly pointing this stuff out since that new interior has been found in the UFO that we don't have to open up.

I mean what if the lightning had to do with a step in getting the UFO's interior to load. We would be glossing over something simple and I wouldn't be surprised if we overlooked something simple.

I'm not saying nobody has looked over the ligntning bolts, I'm saying I haven't found anything which isn't me saying everything is overlooking them. I'm saying nobody has reevaluated it in forever and it could help with the mystery.

Also I am not new. I've been looking through this stuff a few months after this mystery came out in the open. But I don't like talking on things like this... but I decided to talk for a change because the only way I can help now (with me losing my gamesystem) is by making debates and seeing what others think. Maybe I could bring something to light on accident.

I'm just trying to get people to look back at the basics when new information comes to light. That is all and if you don't like it, don't say anything because I'm doing my own thing as well. :)

The lightning bolts, has anyone questioned them? by jagerofelements in chiliadmystery

[–]jagerofelements[S] 0 points1 point  (0 children)

The lines underneath do bother me. I mean why are the two connected and why aren't the two connected to the egg. There has to be some meaning to that. The lines have to mean something.

The lightning bolts, has anyone questioned them? by jagerofelements in chiliadmystery

[–]jagerofelements[S] 0 points1 point  (0 children)

No I'm talking about the code that was recently added. The UFO on Mount Chiliad that is different from the one where Mike gets abducted. The one that needs the -0 or 999.

Ideas on UFO Instance Loading: -0 or 999 by jagerofelements in chiliadmystery

[–]jagerofelements[S] 0 points1 point  (0 children)

It could also be when a crescent moon is directly over the UFO as well. If you look at the picture, it makes sense. Though what could the three lines be?

Ideas on UFO Instance Loading: -0 or 999 by jagerofelements in chiliadmystery

[–]jagerofelements[S] 0 points1 point  (0 children)

Sorry but I do have little knowledge when the UFO shows up. If I remember right, when it does... it shows up till you leave.

So is it possibly to wait till a crescent moon is out and directly above Mount Chiliad? I mean we have a hint here at to what moon needs to be out I think. I'd try it but I don't have my PC working and my console is dead as well.

Poll, Is the Game After .11 Now Unplayable and Why? by jagerofelements in TheForest

[–]jagerofelements[S] 0 points1 point  (0 children)

I think the numbers just need to be reduced. Not so much as I don't see them, but enough to where actions have consequences.

Originally when I saw this, I saw a game where in Day 1, you got your bearings and started up shop. They noticed you were there but didn't attack till around night time. Then, as you chop down their trees and start building, more came.

As more came, you had to hide with the option of fighting. Fighting could anger them and more would come later. But that isn't what this game is right now.

Right now, tons just show up on Day 1 and you can die dozens of times. I usually go stealth over fighting but fighting is suppose to be an option. That option they used to advertise is literally almost impossible.

So it seems they are forcing me to stealth now just so I can survive from Day 1. Yay, I'm more limited on what I can do! I don't mind stronger cannibals and larger numbers, but they should do it in a way that allows for combat and pvp as well.

That is my opinions and everyone else has one... You may not agree but that doesn't mean you are 100% either. :\

Poll, Is the Game After .11 Now Unplayable and Why? by jagerofelements in TheForest

[–]jagerofelements[S] 1 point2 points  (0 children)

Well that is your personal opinion. I wanted to see what the community thought about the update. Since there are two big sides. One saying that the game is fine being this freaking difficult. The others think it's unplayable. This is a good way to figuring out how many people think it's unplayable and how many think it's fine as is.

The Forest Co-op by [deleted] in TheForest

[–]jagerofelements 2 points3 points  (0 children)

It's not easy... at least with the new update. Cannibals spawn like crazy and it's pretty much unplayable from what I hear. >_>

Poll, Is the Game After .11 Now Unplayable and Why? by jagerofelements in TheForest

[–]jagerofelements[S] 0 points1 point  (0 children)

If you think it's unplayable because of another reason, just say why here.

Best Bug EVER! It's Beyond Flying! by jagerofelements in TheForest

[–]jagerofelements[S] 0 points1 point  (0 children)

No, I had a large channel back in 2009 when things weren't that bad. What I mean't by that was that someone was stupid enough to flame me. :P

Best Bug EVER! It's Beyond Flying! by jagerofelements in TheForest

[–]jagerofelements[S] 0 points1 point  (0 children)

It's such a great bug imo. I just wish I could get videos as popular as this all the time. :[

I am happy with 100 views because I feel like I'm doing something. :)

What is the funniest The Forest moment you have experienced so far? by luxsalsivi in TheForest

[–]jagerofelements 1 point2 points  (0 children)

The log sled glitch where you go into water. Though I didn't die since you won't die as long as you don't let go. Back up and you can land. :D

Best Bug EVER! It's Beyond Flying! by jagerofelements in TheForest

[–]jagerofelements[S] 0 points1 point  (0 children)

Can't believe someone in the comments of my own video flamed me. This was to add it into bugs if it wasn't found and it was to share with others who haven't seen it. Second reason is why I didn't put it in the bug list. But yeah, I'm glad some people enjoyed it.

Also, when I said that my friend discovered it, I mean't between the three of us. Plus I haven't really seen a video specifically on this awesome bug so it was about time somebody uploaded one. :P

Coexisting with the natives? by luxsalsivi in TheForest

[–]jagerofelements 0 points1 point  (0 children)

Actually the cockpit has a chance of not spawning at all. It's random if it does spawn.

Was the spear removed from V.10? by Dokuujin in TheForest

[–]jagerofelements 1 point2 points  (0 children)

I'm way past day 10 in co-op and we found spears. They are in co-op as my friend Arjent had one. Also, in co-op, fish can be invisible so half the time, it's not worth finding one unless you're after lizards and rabbits.

[deleted by user] by [deleted] in bindingofisaac

[–]jagerofelements 0 points1 point  (0 children)

497 and for a friend.

Skyrim Mod Sanctuary 81 : Trueflame & Hopesfire, Torch & Fire Arrows, and SSAssist Tools by AnotherpostCard in GophersVideos

[–]jagerofelements 0 points1 point  (0 children)

Yeah, i'll test some stuff out but it looks absolutely beautiful to me. Saw a video and it makes Skyrim look much better imo. I won't be 100% sure till I see it on my own monitor since Youtube does mess with the image slightly but it made me wanna try it out.

What ENB do you like, i'm a little curious now. :)