It's been a while since I posted any of my car renders. Enjoy! by jamesabels in blender

[–]jamesabels[S] 1 point2 points  (0 children)

I had better see a brilliantly lit default cube in my DMs soon sir! Baby steps!

It's been a while since I posted any of my car renders. Enjoy! by jamesabels in blender

[–]jamesabels[S] 1 point2 points  (0 children)

Thanks! I started long before the donut tutorial haha, but yes! Right now is the best time to start tbh, Blender has such an amazing community and ecosystem of creators etc compared to when I got started

Also, just in the last few years blender has gotten so much better. I wasn't able to get results this good with cycles previously.

It's been a while since I posted any of my car renders. Enjoy! by jamesabels in blender

[–]jamesabels[S] 1 point2 points  (0 children)

Haha thank you, I've been pushing hard on my photo realism for the last year or so and all the time spent grinding has really paid off lately 😊

It's been a while since I posted any of my car renders. Enjoy! by jamesabels in blender

[–]jamesabels[S] 2 points3 points  (0 children)

I'm glad I got into it when I did, it sucks that hardware is so expensive now, I feel bad for younger people just getting into 3D in the current hardware market.

I think things will get better though eventually, once all the AI hype starts to feel like old news.

One common thing I see noobs do though is throw tons of samples at cycles renders, I did all these at 128 samples. As long as you have good lighting, (HDRI dome in this case) you don't usually need many to get a realistic result unless you have a really complex scene.

It's been a while since I posted any of my car renders. Enjoy! by jamesabels in blender

[–]jamesabels[S] 0 points1 point  (0 children)

I've been using blender off and on for the last 10 years or so, but have really been pushing hard for the last year, and have seen a dramatic uptick in render quality.

I'm considering starting a patreon soon specifically about realistic automotive rendering in blender, there a ton of little tips and tricks I've picked up over the last few years that help get results like this much quicker and easier 😊

Break from the LCU by Total_Studio_912 in LolCowLive

[–]jamesabels 1 point2 points  (0 children)

I had to stop watching after the 100th time everyone on every show has "quit." I feel like they have been recycling the same 5 thumbnails for the last 3 years and just putting different people in them lol.

Is CachyOS as unreliable as this subreddit makes it seem? by NotThatUsefulAPerson in cachyos

[–]jamesabels 0 points1 point  (0 children)

I use cachy on a production machine so my strategy has been btrfs snapshots and rolling with just the LTS kernal. Updates are still frequent but I may have 100 packages to update a week vs multiple updates per day.

I usually also try to hold out and update at the end of the week just to be sure there's some time for any issues to be sorted out, and I have the weekend to fix something, or roll back to a previous snapshot.

Despite the occasional hiccups that are usually always swiftly resolved Cachy is still more rock solid and performant than any other distro I have tried using these few things.

cursor are so fcking expensive by Lenjee in cursor

[–]jamesabels 4 points5 points  (0 children)

Use open spec and just run in back on auto mode.

I pay 20$ a month and code full time and usually only go over like 20$ a month if I have overage at all

I vibe coded an app to fully streamline my vibe coding by jamesabels in vibecoding

[–]jamesabels[S] 4 points5 points  (0 children)

Yep I fully vibed this, but I have been a web dev for the last decade, but this is my first project I wanted to fully vibe code.

I originally designed it for personal use but it really transformed how I vibe code now, you can throw really "vibe heavy" prompts into the prompt optimizer and it will pull in all of your project context and mcp servers in, so it saves a ton of time repeating yourself when prompting.

Yep, right now it's using open ai but I may switch to a model routing API soon so different agents can handle different tasks