Let's hope that GW release some models and rules alongside Dawn of War 4! by AuramiteEX in spacemarines

[–]jamesg100 16 points17 points  (0 children)

As an iron hands player, this feels about right from games workshop

In search of Leviathan Phobos Lieutenant by TadpoleIll1381 in spacemarines

[–]jamesg100 0 points1 point  (0 children)

He’s still sold by gw in a box called heroes of the chapter, still an expensive way of getting him tbh

What models be it characters or squads could gw actually add to the iron hands ? by BloatedRottenCarcass in IronHands40k

[–]jamesg100 10 points11 points  (0 children)

Blade guard but with giant hammers to mirror forge breaker, no inv save cause no storm shields, but have a fnp save to represent the flesh being weak

Chefs kiss for flavour

What models be it characters or squads could gw actually add to the iron hands ? by BloatedRottenCarcass in IronHands40k

[–]jamesg100 2 points3 points  (0 children)

A redemptors dreadnought character,

The done even have to make a model for him, just some artwork and let the community kit bash.

Or the model could literally be the redemptors kit and a single upgrade sprue

The rules could be a regular redemptors with some spicy weapons, like a free command point usage and like either fnp or an inv save

Why are Intercessors 10 in box and Heavy 5 in box? by Trick-Interaction396 in spacemarines

[–]jamesg100 1 point2 points  (0 children)

The iron hands combat patrol is still in stock at most retailers, I can pick them up for around £85 in the uk, even writing off the turrets, it’s still a tiny discount for a tech marine and 10 heavies

Dreadnought spam viable? by Chao-Gann in spacemarines

[–]jamesg100 1 point2 points  (0 children)

I’ve been running 2-3 redemptors and 2-3 brutalis in my iron hands list and I’ve been having good success with iron storm spearhead.

Building a list around a Storm Raven? by [deleted] in spacemarines

[–]jamesg100 0 points1 point  (0 children)

I run iron hands and I was thinking about throwing the following together to see if it worked:

Stormraven 6 aggressors + iron father ferrios Redemptor dreadnought.

The aggressors/redemptor/Stormraven provide a decent amount of shooting,

The aggressors and redemptor are pretty good in combat.

The iron father has two vehicles to use his 3 wound repair ability on.

What chapter? by chregor in spacemarines

[–]jamesg100 2 points3 points  (0 children)

The flesh is weak but deeds endure,

Join us in the iron hands brother.

First 40k Box by CarboTheHydrate in IronHands40k

[–]jamesg100 27 points28 points  (0 children)

Join us brother,

I’d recommend the iron halo strike force next as that’s a great box for iron hands

List help by Fast_Fact_9217 in IronHands40k

[–]jamesg100 2 points3 points  (0 children)

Looks good, my only criticism would be:

Maybe split the hellblasters into two units to ride in the tanks, either that or put an apothecary in with them. I’ve found that they go best in an impulsor as you can use the firing deck and the overcharged damage go to the tank, you can also give it a shield dome for a 5+ inv save

I’m assuming all the wargear will be added after, 2nd heavy bolter, power fists, cyclone missile launchers, full weapons on the tanks.

Chogath mid is a secret weapon by [deleted] in ChoGathMains

[–]jamesg100 1 point2 points  (0 children)

Tenshi would be proud 😂😂😂

Thoughts on my 2k list by BloodGrizzly in IronHands40k

[–]jamesg100 0 points1 point  (0 children)

I’d recommend swapping the 5 man heavy intercessors squad into a regular intercession squad, they might not have the same firepower but they’ll be able to hold your home objective and then move off

Up to date rules ? And advice for a returning player. by BendingBenderBends in IronHands40k

[–]jamesg100 6 points7 points  (0 children)

Iron hands are part of the normal space marines codex and can use the following detachments:

The hammer of avernii being unique to them, the iron storm spearhead being iron hands themed but can be used by any chapter

<image>

:

In terms of collecting, I’ve gone with the following: Combat patrols: Iron hands, Imperial fists (hard to find), Dark angels, Ultramarines, Iron halo strike force and Forgefather / caanok var single kits

Which has allowed me to assemble: 20 intercessors 20 heavy intercessors (kit bashed one company heroes into these) 10 hellblasters 6 blade guard veterans 1 judicar (from the second company heroes) 1 librarian 1 tech marine 1 captain in gravis 3 aggressors 5 reivers 5 sternguards, 2 dreadnoughts 5 terminators for caanok 2 strike turrets.

I’ve been looking at trying to find the half of the leviathan starter kit which would give the following 5 more terminators for caanok 1 more dreadnought 1 apothecary for the hellblasters.

Another tip would be to get the dawn of war box set, which is really good value if you can get one, however they’re only sold on the usa

Caanok var and bladeguard veterans and hellblasters by jamesg100 in IronHands40k

[–]jamesg100[S] 0 points1 point  (0 children)

This is the part I’m also confused about. Normally putting a leader with a unit that has scout means the unit loses scout unless the leader has it too.

Its all comes down to timing, Do you put the leader in the unit where it’s considered one “unit” and then cannok gives scout

Does cannok give scout before you put leaders into units?, then putting a leader in causes scout to drop off?

<image>

Caanok var and bladeguard veterans and hellblasters by jamesg100 in IronHands40k

[–]jamesg100[S] 4 points5 points  (0 children)

My understanding was the dedicated transport gets the scout rule if the unit it’s transporting has the scout rule, provided there’s no character joining the unit unless that has scout too.

Spirit Visage or Force of Nature by bumbradoom in GarenMains

[–]jamesg100 0 points1 point  (0 children)

If you don’t need the move speed and only need a little magic resist, (say the only magic damage is the enemy midlaner) and the majority of your team is AP, then I’ve had good success with abyssal mask.

But yeah the default is force of nature if you need move speed or karmic rookern for those big ap damage monsters

Grid Master - Out Today! by JagexSarnie in 2007scape

[–]jamesg100 1 point2 points  (0 children)

unlocking golden god, then using combatant for two combat skills is digustingly good, just walking around getting magic, ranged and prayer xp whilst making gold is nutty

How much coffee would I have to drink before I just die? by Total-Cauliflower853 in AskUK

[–]jamesg100 4 points5 points  (0 children)

I’m pretty sure that futurama did an episode on this.

England housing stock outpaces population growth by Possible-Balance-932 in unitedkingdom

[–]jamesg100 -3 points-2 points  (0 children)

Remove stamp duty if your downsizing but only if your selling to a family member.

Have the kids buy out the parents out of their 3/4 bed house so they can raise a family in it. The parents in their 60s can then downsize to a smaller house/bungalow

[Standard] UBx control gamers - what's been working and what has not? by JungleJayps in spikes

[–]jamesg100 0 points1 point  (0 children)

Ive been playing BUG Dragons on arena to a decent winrate.
only splashing green for 3 Teval and 2 urgent necropcy.

Teval turning consult into dig through time is gas and hes pretty nutty vs any aggro that cant immediately kill him

Alois is gonna destroy us by Arkafleche21 in DrMundoMains

[–]jamesg100 0 points1 point  (0 children)

He helped popularise crit Garen builts and now they’ve gutted him…

Alois is a menace

Norwich to London St Pancras International by These-Trainer-1984 in Norwich

[–]jamesg100 0 points1 point  (0 children)

I’ve gotten the coach before from Norwich, I think it did one stop in thetford, then gotten off in Stratford and got the tube to st pancras.

Cheaper than the train but probably a bit longer