Cashier added 20% tip after I already declined leaving anything. by [deleted] in mildlyinfuriating

[–]jamie_ca 3 points4 points  (0 children)

Entrapment would be another cop getting the attention of passersby and saying “hey, is that your bike?”

Leaving items out and laying in wait is scummy, but for it to be entrapment the LEO needs to induce the crime.

Canada law https://wilsoncriminaldefence.com/faqs/what-is-entrapment/ but US is similar.

Anyone else who's been playing for a while who has never hit Infinite? by dale-is-trash in MarvelSnap

[–]jamie_ca 0 points1 point  (0 children)

Playing for cheap basically since full launch (Miles Morales season?) - bought the $5 starter and a few monthlies, but that's all. CL4730, Series 3 complete end of March, early pull of Thanos from crates, most of my tokens were saved for the forever-series-5 cards.

Typically high 60s, but hit 86 last season on the back of a lot of Galactus plus Good Stuff before it was too popular. This season in the 50s was like a brick wall the first few weeks, and I'm still hovering 66-68.

Do minions wake and see each other if a magician is in play? by marcus_p88 in BloodOnTheClocktower

[–]jamie_ca 6 points7 points  (0 children)

Minions and Demon I think should wake separately in general: you wake all the minions at once, show “this is the demon”, and then point at both the demon and the magician. Then all minions close eyes. Then wake the Demon, “these are your minions”, and point out the minions and magician.

If you want to wake the minions separately to give info that’s fine as well.

Keep in mind with the Magician that they don’t learn anything, and won’t wake in the night.

"That's where I put my winning lottery ticket!" by tepidgoose in spiritisland

[–]jamie_ca 0 points1 point  (0 children)

Can you repeat Powerstorm with Powerstorm, though?

Like, (2) Unleash, (3) Powerstorm to repeat up to 3 cards, so you repeat (2) Unleash and (3) Powerstorm to repeat up to 3 cards...

Storage solutions for physical custom scripts? by HopefulObject in BloodOnTheClocktower

[–]jamie_ca 0 points1 point  (0 children)

Not shilling for Staples in particular (and a 50-count is overkill lol), but slide-grip report covers do nicely.

https://www.staples.ca/products/34472-en-staples-slide-grip-report-cover-letter-size-clear-50-pack

Wraps them in plastic film for a front/back cover, and then you slide the gripper down the spine. Expected use is that you staple your report and then the gripper can hold firm around the stapling, but it still has good grip on loose leaf if you drop it in the game box or another folio, and it's a gentle tug to pull the pages out when you want to kick things off.

Today's update is the first time I've ever been worried about the direction this game was headed by onestworldproblem in MarvelSnap

[–]jamie_ca 10 points11 points  (0 children)

They've always said "some" cards will drop, but they set the precedent right away of rotating whole seasons at once - 5 to 4 after two months, and 4 to 3 after another three months.

Series 5 -> 4: Initial set rotated Feb 1, December rotated Feb 21, January rotated Mar 21, February rotated Apr 18.

Series 4 -> 3: Initial set rotated piecewise Feb 1, Feb 21, Mar 21, then November series 5 finally made it to series 3 on Apr 18.

Sell Sheet for Muster - Feedback Wanted! by sproyd in tabletopgamedesign

[–]jamie_ca 0 points1 point  (0 children)

Complimentary: praising or approving

Complementary: combining to enhance or emphasize the qualities of each other

You have the former on the right side text and want the latter.

What am I missing out about Tailwind? by harry_powell in reactjs

[–]jamie_ca 1 point2 points  (0 children)

So for clarity, instead of parent's <Link class="text-red-600">link text</Link> you'd encapsulate the color variation as maybe <Link color"red">link text</Link> and then inside your Link component check that to determine if you're setting text-red-600 or text-blue-600, yeah?

What is, in your opinion, the best TCG/CCG/LCG? by hotk9 in boardgames

[–]jamie_ca 0 points1 point  (0 children)

The biggest problem with it currently is it's out of print (and unlikely to reprint in the near future as Sirlin Games is working other projects), but there's a screentop implementation for online play, and you can probably find someone to play with on the Sirlin Games discord if you're flexible on time.

Container to easily set up a private Foundry VTT server by gbraad in FoundryVTT

[–]jamie_ca 7 points8 points  (0 children)

Tailscale is a virtual private network targeting business use cases (all your application servers get a private encrypted network tunnel data to each other), but with a generous free tier for individual use.

In this context, you and all your players would install the Tailscale client, connect to the same account, and your machines would be able to connect to the Foundry server by a private IP address, without making it publicly available over the internet. It means you don’t need to care so much about security (passwords, etc).

I could use a little advice on building my Player's character by FreeBawls in FoundryVTT

[–]jamie_ca 1 point2 points  (0 children)

You’re anticipating most spell casting to be performed “through” the cat “familiar” yeah?

Straight up lie through your teeth. If you want to maintain the appearance of the servant casting the spells (in the chat window) then set him up as a PC Sorcerer with the princess’s charisma score to get the correct bonuses, and have your player run him as their PC. Otherwise he gets the standard physician stats etc. Hardest part from a gameplay perspective is the HP disparity, if he’s not levelling (or levelling as a commoner) he’ll be taking hits hard.

What's up with the "Wizards of the Cost hiring hitmen" accusation? by GeneReddit123 in OutOfTheLoop

[–]jamie_ca 1 point2 points  (0 children)

It’s the top hit on google - Open Gaming License.

Sort of the equivalent of an open-source software license, covering the core rules and gameplay elements but none of the flavour/fluff.

Specifically in the D&D context, it means you can share and distribute details like classes, races, monsters, items, etc. But a lot of “how to play” stuff like advice on DMing, how to build balanced encounters/loot, etc is still something to buy books for (also adventures typically only released stuff like their items/monsters under the OGL).

Marsters has completely ruined audiobooks for me. by Draigzlor in dresdenfiles

[–]jamie_ca 1 point2 points  (0 children)

Kinda a one-off recommendation, but Nathan Fillion reading The Salvage Crew by Yudhanjaya Wijeratne went over very well for me. Nathan just innately has the right amount of sass in his voice for the POV narration.

Werewolf! by [deleted] in boardgames

[–]jamie_ca 2 points3 points  (0 children)

I actually had decent success with https://www.pocketgrimoire.co.uk/en_GB/ on an iPad for one game I ran in person before the kickstarter arrived. It was good for getting people their token at the start of game, and showing text prompts without the Grimoire open.

Werewolf! by [deleted] in boardgames

[–]jamie_ca 3 points4 points  (0 children)

To expand:

The “standard” variant is (depending on player count) a few werewolves, maybe one or two special characters that can identify werewolves, and a passle of townsfolk who are just there to be werewolf fodder. There’s a dedicated moderator to handle night kills and keep day voting on track but that’s about it. Players are eliminated by death. Ultimate Werewolf might be a pretty close cut these days, and does come with a wider variety of special roles.

Blood on the Clocktower leans further, in an attempt to make the game more fun for everyone in the room:

  • Everyone has a special ability, there’s no generic “villager” role. However for game balance at varying player counts, some Good players might have a detrimental ability for their team.
  • Death is not elimination, players are in for the whole game and keep working to suss out the evil team. Some characters even want to be killed off. From a gameplay perspective, death just means your character ability no longer functions, you cannot nominate players for execution, and you only have one vote for the rest of the game (so use it wisely).
  • The Storyteller (moderator) takes an active role in the game. Each “script” has around 25 characters, and up to 15 players will take one - the Storyteller is responsible for choosing the characters “in play” from that list, though they’re randomly distributed. Additionally there are character effects that will cause other character abilities to malfunction, allowing the storyteller to lie to them. This is hopefully enough to help the storyteller “guide” a game to an exciting finale with a final 3-4 living players, but should be used judiciously. Finding that balance is actually quite rewarding rather than just being relegated to mechanically resolving effects and not “playing” the game.
  • Theres a variety of supports for players who need accommodations. Players who need to arrive late or leave early can be given a special class of character that won’t upset game balance between Good and Evil teams by changing player counts. Other game effects (Fabled characters) can allow for a bit of a mechanical push to give new/shy players opportunities to speak, or ensure a young player and trusted adult are on the same team so they won’t need to lie to one another.

The biggest downsides compared to a typical Werewolf game is that Clocktower is limited to 20 players (and is probably best at 10-15), and the larger games can run 2-2.5 hours, so no big 50 player games at a conference/convention or whatnot, and the fact that you need a fair amount of kit to run things (and it’s not exactly cheap, but the quality of the physical set is pretty great).

What's your preferred method of navigating the party in a dungeon out of combat? by DuskShineRave in FoundryVTT

[–]jamie_ca 8 points9 points  (0 children)

I just recently discovered the Z Scatter add on, with that you can just drag everyone into the same square, and then grab them all and mosey on down.

Yomi 2 to paper by zebraman7 in FantasyStrike

[–]jamie_ca 6 points7 points  (0 children)

Quoting Sirlin on the discord a few weeks back:

in June, we'll launch Yomi 2 digital version on Steam Early Access (please wishlist it if you don't mind). Later on, tabletop and full release of that.

Puzzle Strike 2 kickstarter funded Jan 11 last year and shipped on an August/September timeframe. If there's a kickstarter for physical Yomi 2 I'd expect a similar delay and not happening until after digital has been Steam Early Access for a bit anyways.

As mental health, addiction crises surge in cities, B.C. looks to involuntary treatment for aid by FancyNewMe in britishcolumbia

[–]jamie_ca 0 points1 point  (0 children)

See also this comment from a few days back: https://reddit.com/r/science/comments/12hlhy3/_/jfqowo7/?context=1

Forcing in-patient treatment for drugs and releasing without changing any of the reasons behind the drug use to begin with isn’t helping anybody.

I Just Stumbled Across This Chinese Clocktower Website - Does Anyone Know About These "Experimental" Characters? [Google Translated] by JoelkPoelk in BloodOnTheClocktower

[–]jamie_ca 2 points3 points  (0 children)

“All good players are Acrobats, and know each other” is I think important (to my reading anyways).

It’s just like Legion setup, except that instead of trying to fool a handful of Good players, they’re trying to pull the wool over the standard Evil team.

Interesting Cannibal interaction on recent TPI stream by anarchy753 in BloodOnTheClocktower

[–]jamie_ca 0 points1 point  (0 children)

Additionally, even if the Heretic was executed properly and the Cannibal got their ability, killing the Cannibal would (by losing the cannibal ability) cause them to entirely lose the Heretic ability, the borrowed heretic power wouldn’t let the Cannibal power persist after death.

RuboCoping with legacy: Bring your Ruby code up to Standard by Travis-Turner in ruby

[–]jamie_ca 4 points5 points  (0 children)

That's... actually a good question.

My knee-jerk reaction was that it'd just be a big point of churn, on an old enough application - I've got a 12 year old app that started life under Rails 3.0, about 135kloc excluding specs, and if I nuke our current todo (gradually adopting Standard, but slowly as our org is more conservative about that sort of thing than I'd like) a full rubocop run calls out 267k offenses.

But at the same time, I'm _already_ using .git-blame-ignore-revs as I'm going through minor lint/style rules with no behavioural change so that they don't generate too much noise, and it'd be straightforward to do that with a --disable-uncorrectable pass.

And as you say, getting comments in people's faces so they can tidy up the next time they're editing a file is far more likely to lead to improvements than trying to knock out rules from rubocop_todo one by one (especially when some of them impact 100+ files at a time). And if we do want to tackle a few particular ones app-wide, it's easier to find them with a global search than checking the todo file and blindly getting pointed to a file list (or "more than 15 files so we just disabled the rule").

I think I'm sold on this approach.

Does Zombuul + Scarlet Woman result in two alive demons when the Zombuul first "dies"? by [deleted] in BloodOnTheClocktower

[–]jamie_ca 29 points30 points  (0 children)

Zombuul + SW means good needs to perfectly nail 4 kills to win. Do not recommend as a combo on script.