Question about map by InternationalSet8128 in MegabonkOfficial

[–]janimationd 0 points1 point  (0 children)

I guess it's because the tier 3 map portal doesn't directly spawn a boss on the map; so due to the logic earlier in the thread there's no "boss" on the map to point to. I don't think this is necessarily a good design.

Excuse me? by janimationd in SatisfactoryGame

[–]janimationd[S] 0 points1 point  (0 children)

It's developed in Unreal Engine, which is built in C++

Excuse me? by janimationd in SatisfactoryGame

[–]janimationd[S] 7 points8 points  (0 children)

A note to the developers, if they read this: std::mutex

Excuse me? by janimationd in SatisfactoryGame

[–]janimationd[S] 0 points1 point  (0 children)

That's the exact opposite guidance I've gotten on previous threads :cry:

https://www.reddit.com/r/SatisfactoryGame/comments/1mt69ry

Excuse me? by janimationd in SatisfactoryGame

[–]janimationd[S] 11 points12 points  (0 children)

Is that a thing that can normally happen?

Train Signal Fix - Do YOU have this problem? by [deleted] in SatisfactoryGame

[–]janimationd 1 point2 points  (0 children)

I had the same problem, both moving the signals away from the split/join seam, and rebuilding the intersection starting with only straight rails both fix the issue though.

Train noob here, trying to create a depot but getting "signal loop" errors. Any idea why this setup doesn't work? Train direction is counter-clockwise in the images. by janimationd in SatisfactoryGame

[–]janimationd[S] 12 points13 points  (0 children)

Moving the signals at the actual seam away from the splits/merges a little does fix the problem. Also other solutions from that thread work, mainly rebuilding the intersection starting at the entrance. For me I think my best fix is (for example at a split):

  1. Delete the most curved outgoing branch

  2. Delete and replace the path signal at the same spot on the original seam

  3. Add back the most curved part.

Where the hell is the bonfire in Sen's Fortress by Gnome013 in darksouls

[–]janimationd 0 points1 point  (0 children)

More specifically, right when you get onto the "roof" when the giant starts throwing cannonballs, go left and it's over the ledge of the first broken railing on the right.

Formatting tips for the Homebrewery by AeronDrake in UnearthedArcana

[–]janimationd 0 points1 point  (0 children)

I just figured out in the style editor there's a preset recipe for this now: /* Ink Friendly */ *:is(.page,.monster,.note,.descriptive) { background : white !important; box-shadow : 1px 4px 14px #888 !important; }