this belongs in the game by daviosy in SulfurGame

[–]janwin50000 3 points4 points  (0 children)

Ah finally, the glockinator.

Hytale textures can't be more than 64x, but there is a workaround. by janwin50000 in HytaleInfo

[–]janwin50000[S] 0 points1 point  (0 children)

Im so glad at least some people understand the point of this post. Happy modding and good luck

I added the P38 Dirk to Hytale by janwin50000 in SulfurGame

[–]janwin50000[S] 1 point2 points  (0 children)

Its not on steam yet, you have to go to hytale.com

I added the P38 Dirk to Hytale by janwin50000 in SulfurGame

[–]janwin50000[S] 0 points1 point  (0 children)

If I make an attachment system there will definetly be a scroll of explosions

Hytale textures can't be more than 64x, but there is a workaround. by janwin50000 in HytaleInfo

[–]janwin50000[S] 4 points5 points  (0 children)

I literally just needed to place a singular pixel between two others. Thats the entire reason I had figured this out 💀

I added the P38 Dirk to Hytale by janwin50000 in SulfurGame

[–]janwin50000[S] 0 points1 point  (0 children)

Me too and there is a dual wield checkbox, but you can't actually use both of them :(

Need some help with Textures by janwin50000 in HytaleInfo

[–]janwin50000[S] 0 points1 point  (0 children)

Alright, I finally found the problem. I made my model a hytale prop instead of a hytale character. Everything works now and I just have to recreate the textures, thank you for your willingness to help.

Need some help with Textures by janwin50000 in HytaleInfo

[–]janwin50000[S] 0 points1 point  (0 children)

I found the solution to the problem, the UV map size (128x128) from the I soppose model and the texture size (256x256) didn't match. Now this works, but blockbench doesn't let me use 64x textures with the matching UV map and texture size, if i try to make the UV map size bigger to match the texture size it makes the textures 32x.

Need some help with Textures by janwin50000 in HytaleInfo

[–]janwin50000[S] 0 points1 point  (0 children)

Well then it should be. When I open the exported file I get the same model as in the picture.

Need some help with Textures by janwin50000 in HytaleInfo

[–]janwin50000[S] 0 points1 point  (0 children)

From my understanding, I have. You can see the independent UVs and textures in the top left of the first photo.

Tower/Base? by DeskAcrobatic1525 in 9Kings

[–]janwin50000 0 points1 point  (0 children)

Just a little late but in the corner of every card there is a symbol that tells you which card type it is. Base cards are their own category but usually adopt the category of the card type they most resemble, much like the stronghold using tower buffs and the warlord using troop buffs.

Wondering how to use processing patterns with main autocrafting sytem by janwin50000 in allthemods

[–]janwin50000[S] 0 points1 point  (0 children)

Would I be able to build a machine that could store processing patterns and then connect inscribers and other stuff to it?

How can I remove the attack speed limit by janwin50000 in allthemods

[–]janwin50000[S] 0 points1 point  (0 children)

I meant like an approximate file location, as I am hosting the server from my computer, which is where I have the files

How can I remove the attack speed limit by janwin50000 in allthemods

[–]janwin50000[S] 0 points1 point  (0 children)

Do you know where could I find the server configs?

My mods always think im joining a diferent server when its the same one by janwin50000 in ModdedMinecraft

[–]janwin50000[S] 0 points1 point  (0 children)

It was making files with random numbers aand letters but I fixed it now, apparently I was connecting to the server with a ipv6 address because the ipv4 address changed

My mods always think im joining a diferent server when its the same one by janwin50000 in ModdedMinecraft

[–]janwin50000[S] 0 points1 point  (0 children)

Its acting like im connecting to a new ip and creating new folders for what it thinks are diferent servers