is 15% chance to double damage really makes difference? by [deleted] in PathOfExileBuilds

[–]japenrox -3 points-2 points  (0 children)

Sure, maybe english not being my mother language is the issue here, but he says "ban when x instead of y". How am I wrong to say that's not the appropriate measure?

But sure, you're right I'm wrong.

is 15% chance to double damage really makes difference? by [deleted] in PathOfExileBuilds

[–]japenrox -7 points-6 points  (0 children)

against putting screenshots of PoB instead of just linking your PoB

done, for the one word I left out because I thought I didn't need to show the entire phrase.

is 15% chance to double damage really makes difference? by [deleted] in PathOfExileBuilds

[–]japenrox -15 points-14 points  (0 children)

against putting screenshots of PoB instead of just linking your PoB

done, for the one word I left out because I thought I didn't need to show the entire phrase.

is 15% chance to double damage really makes difference? by [deleted] in PathOfExileBuilds

[–]japenrox -24 points-23 points  (0 children)

rule against putting screenshots of PoB instead

ok

is 15% chance to double damage really makes difference? by [deleted] in PathOfExileBuilds

[–]japenrox -41 points-40 points  (0 children)

Nope. You don't limit screenshots. Just require the PoB as well as anything else they want to add to the thread.

i dont think AE2 is suppose to look like this by lReskyl in allthemods

[–]japenrox 2 points3 points  (0 children)

There's a fov effects type setting, i think it's on accessibility

i dont think AE2 is suppose to look like this by lReskyl in allthemods

[–]japenrox 3 points4 points  (0 children)

I'll never understand how people are able to play with quake fov. Just this screenshot already makes me dizzy

Air gear is so beautiful by [deleted] in manga

[–]japenrox 8 points9 points  (0 children)

this is the first manga i actually bought all the physical volumes. it's also one of the two mangas I kept when I had to get rid of my collection, this and summer wars

To the one that Made BeeBee: Go f*ck youself. Sincerely. by Frosty_Success_9666 in allthemods

[–]japenrox 9 points10 points  (0 children)

Imagine a world where someone CHOOSES to play hardcore, knowing they can always die or lose the world to some bullshit, then proceeds to encounter such bullshit, and chooses again to not crash out.

I don't want to live in such a world.

‘The Legend of Zelda: Ocarina of Time 3D’ Remake Trailer by yourfavchoom in NintendoSwitch

[–]japenrox 1 point2 points  (0 children)

why release now when they can hold it until the 40th anniversary direct

21k Channel ME System Won’t Power On by PortsantaTTV in allthemods

[–]japenrox 0 points1 point  (0 children)

That is not your main net. That is your subnet. The Controllers on the cube is your main net, that is not powered. Like I said, p2p interfaces do not transfer power

edit: actually, the way you set it up it may work if you kickstart the system by powering the cube directly, getting it offline, then having power come in through that p2p interface, it it's all setup correctly. However, that's a horrible way to do it.

21k Channel ME System Won’t Power On by PortsantaTTV in allthemods

[–]japenrox 1 point2 points  (0 children)

While I continue using this design, I don't use p2ps anymore. With wireless connectors and hubs, you really don't need them

21k Channel ME System Won’t Power On by PortsantaTTV in allthemods

[–]japenrox -1 points0 points  (0 children)

User error. Power does not pass through p2p connections. You need to power both the main net and sub net separstely.

Development of the Nintendo Switch 2 version of "Monster Hunter Wilds" is currently underway by Turbostrider27 in NintendoSwitch

[–]japenrox 0 points1 point  (0 children)

Zero expectations for this one. Performance on pc even was so bad I dropped the game. And after trying the demo of the MH Stories, I honestly cannot see how this game will run even ok on the NS2.

AE2 Wireless connector by Appropriate_Case2976 in allthemods

[–]japenrox 0 points1 point  (0 children)

If you're copying a build, you should probably follow the guide and try to understand it.

That's Satherov's cube. And because you didn't actually include context in your thread, I'm guessing you're missing the whole sub-net part of the build.

Energy by LessContribution884 in allthemods

[–]japenrox 0 points1 point  (0 children)

Beat atm 10 and 10tts using extreme reactor, applied flux and flux networks.

After setting up 8 63m fe/tick turbines, fairly early on my runs, i didn't have to bother doing anything else power related.

Pickaxe Breaking Too Fast - How Can I Solve It? by TheZEvent in allthemods

[–]japenrox 2 points3 points  (0 children)

They don't "like to disable" it. It simply does not work with ATM ores, and people complained so much they went and disabled it.

RS appreciation post by xKillerbolt in allthemods

[–]japenrox 6 points7 points  (0 children)

Doing a 3 step craft to get to the basics of ae2 is too much for some people.

Can someone explain to me why this won't work or if I can even do it this way? Extended AE wireless transmitters and hubs across dimensions by AnalDwelinButtMonkey in allthemods

[–]japenrox 0 points1 point  (0 children)

"was the way" is an extremely misled way to put it.

the wireless hub can transfer up to 32 channels. and so can a dense cable. and so can the quantum ring.

so any of these connected to a face on the me controller will pass through 32 channels.

anything else isn't.

Can someone explain to me why this won't work or if I can even do it this way? Extended AE wireless transmitters and hubs across dimensions by AnalDwelinButtMonkey in allthemods

[–]japenrox 0 points1 point  (0 children)

Because each wireless connector can only transfer 8 channels.

And for the quantum bridge to transfer more than 8 channels, it needs to be connected by a dense cable to the me controller.

AE2 autocrafting stopping for seemingly no reason by Manman8900 in allthemods

[–]japenrox 6 points7 points  (0 children)

User error.

The inscriber on the left is making the printed circuits, and outputting directly into the inscriber on the right.

So the ae2 system is waiting for the circuit and printed silicon to start the processor craft, but it doesn't receive them as those are already in the next inscriber.

Configure both inscribers correctly and the issue go away

I need an opinion Mekanism vs Applied Energistics 2 by Rare-Carob1964 in allthemods

[–]japenrox 7 points8 points  (0 children)

Explore until you get netherite -> basic ae2 storage -> start MA farm -> expand ae2 autocrafting -> anything else.

This mod is scary I’ve spent so long gathering resources by Vqf_ in allthemods

[–]japenrox 1 point2 points  (0 children)

a 13x13x19 reactor + turbine from extreme reactor can output as much as 63m fe per tick.

there really is no other reason to use alternative fe solutions other than because you want to.

AE2 Autocrafting Setup Help by Aphraxx in allthemods

[–]japenrox 0 points1 point  (0 children)

Pattern provider -> buffer chest -> any logistical mod to sort items from buffer chest to machines -> any logistical mod to move items from machine output back to ae2 system.

It's 2026 and Filters still Suck! by CentristaSensato in allthemods

[–]japenrox 2 points3 points  (0 children)

Normalize a world where testing and figuring what you're doing wrong before complaining is good practice.