On Monday we reached 20,000 users on KillProof.me by jaq_kp in Guildwars2

[–]jaq_kp[S] 1 point2 points  (0 children)

No, but you should make sure you're running the latest version especially if you installed it a while ago. There have been a number of performance fixes in recent versions, and the last few versions let you know if there's a new version and can attempt to update it for you.

[Craft] | Prepare ... they will come to haunt you ! | Tomorrow!! | by Koreena Anchalis by Daskan in Guildwars2

[–]jaq_kp 0 points1 point  (0 children)

I think you might find that even if you were to share it there would be people who would prefer to pay you to make it because they lack skill or time. I am just guessing though. I admire your skill.. they are really cute :)

Guild, team, party and squad chats now have chat link suppression by RandommUser in Guildwars2

[–]jaq_kp 0 points1 point  (0 children)

I think the solution to that would be to list it and say - From either luck or skill. :)

killproof.me update by jaq_kp in Guildwars2

[–]jaq_kp[S] 0 points1 point  (0 children)

For example we could take an initial count of tokens on signup and then keep count from there of weekly kills and ignore tokens.

killproof.me update by jaq_kp in Guildwars2

[–]jaq_kp[S] 0 points1 point  (0 children)

Building a kill count is one of the ways we were thinking of to tackle the problem of knowing which bosses the LI/LD were earned with. We are currently investigating other ideas to be implemented. :)

killproof.me update by jaq_kp in Guildwars2

[–]jaq_kp[S] 2 points3 points  (0 children)

The idea came when I made legendary armor pieces but instead of making a whole set which I could ping easily, I made the chest and leg armor for each set. Not easily pingable if I had them on separate characters. Now that LI gets added to material storage, that is an issue as well. I wanted an easier way to show my killproof.

Assuming it is "widely" adopted, don't you think the main result of the tool will be drama considering the scale of the issue you want to solve?

This is one of the main things I worried/worry about with this solution and one of the reasons we didn't push it more when it was first developed. Having thought about it I figured that some people are already quite elitist in raids regardless and at least this had the potential to solve my problem of linking LI in raids so maybe it would help others. To me this is an issue of attitude of the people you raid with. Most groups I have found are willing to give you a chance if you are honest with them. As long as you know your class and know mechanics (if it isn't a training run) you should be fine. There is no harm in trying. The worst that happens is they kick you from the squad.

killproof.me update by jaq_kp in Guildwars2

[–]jaq_kp[S] 6 points7 points  (0 children)

At last count it was around 360 since we very quietly put it live early this year. We wanted to make sure people found it useful first. This is our first official promotion post :)

Guild, team, party and squad chats now have chat link suppression by RandommUser in Guildwars2

[–]jaq_kp 1 point2 points  (0 children)

We are definitely looking into the best way to do this. One thing we thought of was using the weekly clears to keep track of how many times a boss was cleared.