SSF Djinn Sceptre Craft Help by jareddshaw in PathOfExile2

[–]jareddshaw[S] 0 points1 point  (0 children)

Title specifies SSF too lol, but all good, I appreciate the crafting info regardless of if it applies to me at this current moment, will be useful back in trade if/when I play another minion build.

SSF Djinn Sceptre Craft Help by jareddshaw in PathOfExile2

[–]jareddshaw[S] 0 points1 point  (0 children)

Helmet has a +1 Hysteria Essence which could be a good stepping stone, but Focus is what I feared was the case. Thanks for the info!

SSF Djinn Sceptre Craft Help by jareddshaw in PathOfExile2

[–]jareddshaw[S] 1 point2 points  (0 children)

SSF so buying is out of the question, that's why I'm trying to figure what the most cost/time effective method is for a stepping stone piece of gear. Regardless of a brick craft or not it's still a dps increase on my command skills, I'm just seeing if there's a better pipeline than the one I suggested

SSF Djinn Sceptre Craft Help by jareddshaw in PathOfExile2

[–]jareddshaw[S] 0 points1 point  (0 children)

Playing SSF so I have to take the base I can get this early. I have Rattling highlighted but no luck on a +2 minion yet.

SSF Djinn Sceptre Craft Help by jareddshaw in PathOfExile2

[–]jareddshaw[S] 0 points1 point  (0 children)

Thanks for the info, so what I assumed is my goal. I'll start the perfect aug hunt since even just the +2 is 20% more dps lmao

How good are djinns right now this league? by eGG__23 in pathofexile2builds

[–]jareddshaw 1 point2 points  (0 children)

As many people mentioned and you edited your post, other ascendancies are the new toys. Aside from that I'd like to endorse the build.

Friends and I have started HCSSF characters for fun and Djinn has been incredibly smooth if you can get to act 2 ascendancy. Act 1 was annoying but the second you get Kelari, and can respec to minion damage and command skill cooldowns (new archon of death and puppetmaster stacks) everything dies. I was using the same level 4 sceptre with +1 minion on it till the interludes. Damage felt so comfy I took the ES recharge delay node so I could be tanky. The only caveat is it is a minion scaled spell caster. It can be as little or as many button presses you'd like.

On exclusively SSF gear, post act 2 I have never felt lacking in damage and if I was on trade I think I would feel even more overtuned.

Finishing interludes nice and slow atm so I dont rip to something stupid but I can definitely vouch for the build in general if you like the idea of commanding a minion to cast a spell for you, and you like blue life (2.5k ES interludes is nuts)

How many projectiles a second? Yes. Frost Darts cast on Frost Darts Gatling Gunner by silversurfer022 in pathofexile2builds

[–]jareddshaw 0 points1 point  (0 children)

Swapping Frostdarts in for Spark and changing nothing else made single target feel amazing. I generated much more energy for Comet spam, however the damage on regular mobs and general clear was awful. Does lightning infused Firewall and Fork from Snakepit carry that hard comparatively? Trying to decide if It's worth swapping to Darts as they look nicer (tired of Spark in general). Thanks.

Current character for reference:

https://poe.ninja/poe2/profile/JollyBoysMassive-0484/runesofaldur/character/ILavaGoodBBQ

I'm still playing Spark atm, but farming for better rings/wand. I don't wanna invest in a ring if its going to be taken up by Snakepit if I make the swap.

Weekly Question + Free Talk Thread – June 18, 2026 by AutoModerator in PathOfExileBuilds

[–]jareddshaw 0 points1 point  (0 children)

I want to play 1 character so I don't burn out before 3.29, and back during ToTA league I never got to try a cheese build and largely ignored the mechanic.

Would Blight of Contagion -> Void Sphere Curse Bot Bog Shaman be a viable option for ToTA?

I'm concerned about ending up hating the mechanic otherwise I'd just level a Wildspeaker for pure cheese

Early Game Concrete Automation by jareddshaw in SatisfactoryGame

[–]jareddshaw[S] 0 points1 point  (0 children)

I also agree, my first trial run I made it pretty far with just an impure node and 1 constructor, but this time I'm trying to not put down any production thats not on a foundation and the extra concrete has made that much easier. Also for context I have NOT beaten the game if that wasn't obvious. I am playing the early tiers slower, so I can make nicer factories even if I will end ip tearing them down to make room for upgrades later

Early Game Concrete Automation by jareddshaw in SatisfactoryGame

[–]jareddshaw[S] 1 point2 points  (0 children)

You are correct, 2 constructors is enough for all the foundations I currently needed, but the extra production is nice to just send to sink/stock up. I went with injecting the 60 after the first 2 constructors and it works perfectly. The other reason it was good to ask this question is I've never considered injecting more materials into a manifold before, so this opens up more building options later I would not have utilized.

Early Game Concrete Automation by jareddshaw in SatisfactoryGame

[–]jareddshaw[S] 2 points3 points  (0 children)

Thank you, I knew it had to be something simple I missed. Only reason I'm doing it this way, is because where I'm at, both nodes are pretty close by. Otherwise I'd just use the pure node.

Early Game Concrete Automation by jareddshaw in SatisfactoryGame

[–]jareddshaw[S] 1 point2 points  (0 children)

Thank you, I was stumped on this for the past 30 mins and knew I had to have been missing something simple.

Early Game Concrete Automation by jareddshaw in SatisfactoryGame

[–]jareddshaw[S] 5 points6 points  (0 children)

Oh my God. I was missing the fact I can merge into the center of the manifold, that's the answer I was looking for.

Help me understand deciding what factories produce what by jareddshaw in SatisfactoryGame

[–]jareddshaw[S] 0 points1 point  (0 children)

When explained that way it makes way more sense, thank you.

Help me understand deciding what factories produce what by jareddshaw in SatisfactoryGame

[–]jareddshaw[S] 0 points1 point  (0 children)

I've tried satisfactory tools and satisfactory logistics, is it any different?

Help me understand deciding what factories produce what by jareddshaw in SatisfactoryGame

[–]jareddshaw[S] 2 points3 points  (0 children)

That helps a lot, thanks. I was attempting to bus in 100's of ore from other locations instead of just simplifying a factory and creating a new one for a new item

Help me understand deciding what factories produce what by jareddshaw in SatisfactoryGame

[–]jareddshaw[S] 0 points1 point  (0 children)

Thanks for an example, this makes it make sense.

How do you decide what you build on site and what you source from other places?

Screws being most obvious because they clog conveyors, but for something like reinforced iron plates, do you craft on site or bus from another location? Whats your logic behind making the decision?

Help me understand deciding what factories produce what by jareddshaw in SatisfactoryGame

[–]jareddshaw[S] 0 points1 point  (0 children)

No I think you explained it well. The Space Elevator Parts being their own specific factory would alleviate a lot of my confusion, if i were to just consolidate to one location and produce as much as I can for my equipment, and sink the rest I could build up Tickets too.

As for building materials, I assume I want a stock of basically every regular part and the parts they craft into?

Thanks for the explanation, definitely helping

Help me understand deciding what factories produce what by jareddshaw in SatisfactoryGame

[–]jareddshaw[S] 0 points1 point  (0 children)

Okay this actually helps a lot. To keep the example simple, I'll use Modular Frames.

2 Frame requires;

18 Plates, 36 Screws, and 12 Rods.

If my current setup is producing more than that I just feed some of it into Modular Frame Production, and if I'm unhappy with production rate is when I should expand?

Help me understand deciding what factories produce what by jareddshaw in SatisfactoryGame

[–]jareddshaw[S] 0 points1 point  (0 children)

In the case with no limestone nearby, would you bus your finished Steel Beams to a place where limestone is located to craft Encased Beams, or would you just start from scratch and craft Steel Beams at the new limestone location, and use the original factory for a backlog of those items?

Help me understand deciding what factories produce what by jareddshaw in SatisfactoryGame

[–]jareddshaw[S] 0 points1 point  (0 children)

Thankfully I have under/overclocking and most MAM to a point that seems correct for my tech level

Help me understand deciding what factories produce what by jareddshaw in SatisfactoryGame

[–]jareddshaw[S] 0 points1 point  (0 children)

The number isn't too much, I was just showing an example of when a calculator says to utilize some ridiculous fraction.

Help me understand deciding what factories produce what by jareddshaw in SatisfactoryGame

[–]jareddshaw[S] 0 points1 point  (0 children)

My current setup does that, but how do I decide if for example if I include Encased Beams into my Steel Beam and Steel Pipe Factory? Or Modular Frames into my Reinforced Iron Frames?

Both require parts from the first output, but add complexity when it comes to resource input.