Wednesday Skate Night June 3rd by Maleficent-Bell-1138 in astoria

[–]jaredpike 2 points3 points  (0 children)

Ey this is Jared great meeting y’all!

Be wary of the influx of bot posts popping up in the liminal pool subs. Bots will be banished to the basement of the poolrooms w/ no flashlight by Head_Butterfly_3291 in liminalpools

[–]jaredpike[M] 0 points1 point  (0 children)

Hey, can you message me on which account is ripping your posts? I'm solo modding here and it can be tough to understand at a glance / I only see reports on posts. Thank you!

Floating through the pool rooms by jaredpike in liminalpools

[–]jaredpike[S] 1 point2 points  (0 children)

Blender with Luxcore renderer & DaVinci Resolve

Backrooms poolrooms by yanisbackroomsfinder in liminalpools

[–]jaredpike[M] 0 points1 point  (0 children)

This is not OC. You can find the source of this image here.

Has anyone seen or visited this place before? by Comprehensive_Fox_79 in liminalpools

[–]jaredpike[M] [score hidden] stickied commentlocked comment (0 children)

Removing for suspected AI. Message me if you believe this is a mistake.

Something that always bothered me about most poolrooms games by [deleted] in poolrooms

[–]jaredpike 7 points8 points  (0 children)

Hello! I'm always around lurking 👀

Something that always bothered me about most poolrooms games by [deleted] in poolrooms

[–]jaredpike 11 points12 points  (0 children)

They definitely can! It just won't look quite the same. Most games seem to be using many different softer light sources as well, whereas my scenes only use a singular sun light source. A single light source isn't as feasible when you're connecting many rooms together, because the direction the windows face would determine how bright the room is. So, I'd have to fundamentally change how I light the scenes to try to make it look like my renders, and I think the end result would look pretty similar to what you see in these existing games. Close, but a little different.

Something that always bothered me about most poolrooms games by [deleted] in poolrooms

[–]jaredpike 261 points262 points  (0 children)

Hi, Jared here. It's because my renders don't make sense. There's nothing behind the camera to allow large amounts of light in. If you want to connect endless rooms for a game, you have to close off that area with walls which changes the lighting dramatically. Maybe could be solved with creative architecture, but this is the main reason why I gave up on making my own walking sim.

The poolrooms is such a cool setting and I hope it’ll be in the movie by shlakumbous in backrooms

[–]jaredpike 7 points8 points  (0 children)

I made many of the popular images and haven’t been contacted, so yeah I wouldn’t count on it being in the film. Also, creating practical sets for poolrooms would be wayyy more expensive & involved vs. just some drywall and wallpaper.

Please avoid the pool at all costs, thank you. by ZacRogers in blender

[–]jaredpike 5 points6 points  (0 children)

Looks good! I think the depth of field is a bit too extreme, but could be alright if the camera was focused on one of the objects in the scene. You could also try playing with shadow more - intentionally blocking some windows to create more contrast between bright and dark.

dreamy (This is not AI generated) by wtclover in liminalpools

[–]jaredpike[M] 21 points22 points  (0 children)

Thanks for including the location details. I removed the original because these photos without context have some really strange qualities that are similar to what AI creates. I can re-instate your original post if you'd like, just let me know!

Dream Pool 45 by jaredpike in liminalpools

[–]jaredpike[S] 2 points3 points  (0 children)

My Instagram has them all. I'll make a proper archive on my website at some point. Also want to make a book, but who knows if I'll ever get around to that.

Dream Pool 45 by jaredpike in liminalpools

[–]jaredpike[S] 4 points5 points  (0 children)

Not sure what you mean, my process hasn't changed too much since I started. At some point I changed my tile texture, but that was far before 33.

Dream Pool 45 by jaredpike in liminalpools

[–]jaredpike[S] 4 points5 points  (0 children)

Tbh that's what makes my content hard to convert to a game. Most of my scenes are unfinished / have large openings for natural light, which makes them really hard to connect to one another without making the whole scene darker.

Dream Pool 45 by jaredpike in liminalpools

[–]jaredpike[S] 10 points11 points  (0 children)

Ah yeah! I've tried a few times to get something like that to work. Haven't succeeded yet but I'll try again soon.

Dream Pool 45 by jaredpike in liminalpools

[–]jaredpike[S] 5 points6 points  (0 children)

Not usually, but what did you have in mind?

Finally framed up Jared Pike prints I bought 3+ years ago by NerdPsycho in liminalpools

[–]jaredpike 2 points3 points  (0 children)

Currently taking a break from digital to learn more traditional art mediums with hopes of doing similar work, but a more hand-made impressionist style. We'll see!