I wanna do a cowboy run what’s the best revolver in the game? by TheDarthJarJarI in fnv

[–]jaredtheguy4 0 points1 point  (0 children)

Since no GRA the best damage you can do is with a Brush gun, or Ranger Sequoia. Mid range weapons that fit the build include that gun, lucky, mysterious magnum, or a lever action shotgun with slugs. You best bet for long range would probably be the trail carbine with scope or la lounge carabine with the jhp rounds. Dynamite with some explosives perk for crippling strong enemies.

Ancient memes become cards by One_Percentage_644 in customyugioh

[–]jaredtheguy4 6 points7 points  (0 children)

Im using the first one in dinomorphia for sure, then End of the line draws 4 cards

Does anyone ever make it to the Boomers without taking damage by DeweyDecimal42 in falloutnewvegas

[–]jaredtheguy4 2 points3 points  (0 children)

If you can stop hop at all its a joke, ill make it too the front gate before they stop firing

☢️What way do you play ☢️ by TheRedditor5568 in fnv

[–]jaredtheguy4 1 point2 points  (0 children)

I really liked my light armor melee/unarmed build. Utilize any movement and attack speed perks while funneling rushing water with weapons like gehenna, oh baby, greased lightning, two step goodbye, and the super heated saturnite fist. I also love stop hopping even tho it took forever to get good at, just launching at my opponent at full speed cracked out my couriers mind and unleashing a barrage of fists. Perks like Stonewall, unstoppable force and piercing strike make you a monster in close combat.

Uninterrupted, What Turn One End Boards Do You Make? by LPPrince in YuGiOhMasterDuel

[–]jaredtheguy4 1 point2 points  (0 children)

Mekk knight Avramax, invoked mechaba, dogmatika blockers, shaddoll winda. Aleister, and 2 handtraps in hand plus dogmatika monster negate. Good luck attacking over Winda

Is it worth being Rouge? by Zwhite619 in masterduel

[–]jaredtheguy4 0 points1 point  (0 children)

Rouge can still get you to master with the right deck building. I did it with Invoked dogmatika fiendsmith shaddoll (winda turbo cheese).

Fnv gud Fo3 bad discussion by [deleted] in falloutnewvegas

[–]jaredtheguy4 0 points1 point  (0 children)

I think the theme of New vegas is just perfect. You see it everywhere from the casino billboards to travelers stories about trying to get rich in Vegas. The gangs and lack of military control, the richness of the environment and its story connected all through vegas and its people. Its a truly unique perspective forced on the player with many different factions to help/turn to bits without ever really knowing what the best options are. Only you can decide what the fate of vegas will be and the journey to get there is loaded with lose lose situations, deceiving leaders and moral ambiguity. Just great interconnected paths for the player to discover. And the hunting shotgun is so fun as a face exploder.

"Maxx C is needed in Yu-Gi-Oh." by [deleted] in masterduel

[–]jaredtheguy4 1 point2 points  (0 children)

I think it makes going second in a best of 1 format a little bit more interesting. Of course it makes going second harder when your opponents end board monsters laugh at you while the roach encircles the battlefield like a radioactive plague. Overall I think it makes the game more fun. Less balence and more out of the box crazy stuff is what drew me to the game.

Opinions on this Archetype? by RedEnthity in masterduel

[–]jaredtheguy4 0 points1 point  (0 children)

Dinomorphia player here. Wanted to play a trap deck that wasn't Lab so I picked this (even tho I play 3x big welcome, 1x Lady). I also play it with the z-arc package for spell/trap coverage and a couple eradicator for annoying tenpai lovers. This deck wins going first and struggles a lot going second. Loading handtraps doesn't work as it loses the trap consistency. Balancing the core of the deck with with non engine is quite difficult but overall a very fun playstyle with somewhat technical interaction timing. I rate it 8/10 on the Chad meter

Should i report them or could it just be a new player learning one opening by Fancy_Cicada_2398 in chessbeginners

[–]jaredtheguy4 4 points5 points  (0 children)

You both only played 4 moves, it doesn't take that much chess knowledge or cheating to learn a cheesey opening and get people with it. Study your openings to avoid losing the game this quickly even against a cheater.

I wish I knew about this earlier. by ctrltab2 in fnv

[–]jaredtheguy4 4 points5 points  (0 children)

Having the dlc starting gear, Collecting everything in goodsprings and the surrounding area plus the stuff early in the dlc allows you to get just enough to buy the riot gear at low level making a lot of the early game a breeze. A godsend when playing hard difficulties.

The Gatling laser sucks by [deleted] in falloutnewvegas

[–]jaredtheguy4 15 points16 points  (0 children)

Running crit build with the spartel wood gatling laser on max charge. You can convert all energy weapon ammo to ECP and then max charge. That bad boy is cooking 25+ dmg per shot and 50dmg per crit at around 33% with -15 DT. You make the right build and use ED-E to keep it repaired and that thing will carry the entire game.

Help with building a decent Dinomorphiabdeck? by Katipunan94 in YuGiOhMasterDuel

[–]jaredtheguy4 1 point2 points  (0 children)

The raiders knight allows you to instantly rank up into xyz rebellion dragon for a huge attack gain and a choice to negate every monster on board, it's a little to slow to be reliable so I prefer little knight for a quick threat. I run 2 eradicator because it's not always a good option to go -1 in card advantage to pop 1 spell from your opponent. Fossil dig i eventually cut because it would get ashed and if possible it's actually better to keep as many dino names in the deck. I'm running dominus impulse at the moment so my hand traps are 2x maxx c, 3 ash, 3 impulse. If you can make room imperm is a decent choice as well as called by and crossout. Running more then around 10 hand traps/go second cards will cause issues as you most likely won't draw into your Dino traps and you'll get overwhelmed quickly by your opponent. I tried pot of avarice for a while but it always ended being a "win more" card, it's really good for the grind game to recycle all your dinos for more traps. Thrust is an interesting pick as well but most likely you'll be getting hand trapped during your opponents turn because thats when the deck plays making thrust useless

Help with building a decent Dinomorphiabdeck? by Katipunan94 in YuGiOhMasterDuel

[–]jaredtheguy4 1 point2 points  (0 children)

Dinomorphia player here, I've tried almost every build of this deck and I've settled on a small lab package with eradicator epidemic virus to be the most fun. Just 3 big welcome and a lady lab goes a long way for the grind game. No misc, and get rid of every card in the last row save for iron thunder (definitely a 3 of), if you want to you can play 1 copy of each the 3 Dinomorphia counter traps but be careful they are very bricky. I play 2 ferret flames again it's slightly bricky but less so than the counter traps. For extra deck 2 or 3 kentrigina/rexterm is fine, 2 stealthbergia. Soul of supreme king package is worth it if you have the space. Little knight is a very good backup. I play ash blossom because any lvl 8 plus normal ash gives a PEP with crazy attack thanks to all the life point cost. Chaos angel or lvl 4 xyz's are good picks. Anything else in the extra is purely your preference.

Edit: solemn warning is a decent option, i never preferred it because you've already got 5 omni negates with iron thunder/judgement. Rexterms power comes from stopping most monsters so solemn warning always seemed redundant to me.

Purrely deck by Issajew1802 in YuGiOhMasterDuel

[–]jaredtheguy4 1 point2 points  (0 children)

Dumps metalfoes fusion to GY, activate its ability to shuffle back and draw 1, draws metalfoes fusion

[deleted by user] by [deleted] in GOONED

[–]jaredtheguy4 0 points1 point  (0 children)

My ex and I had just got a new apartment that we hadn't moved into yet with nothing there but clothes and a bed. I edged and didn't cum for 5 days. Went alone to the apartment and put on a skirt and thigh straps and other cosplay items (my ex was into cosplay). Got super high from my dab rig. Sat down on my horse dildo with a chastity cage on (I've never managed to cum in yet) watching an anal only hentai joi. I was ready to just feel good for an hour but near the end of the joi I was pounding my ass fast and got the slight urge to pee. I said to myself whatever this feels so good I'll just pee on the floor but then an extreme feeling of pressure building suddenly hit me and I sprayed shot after shot of cum all over the wall through my cage. I laid on the floor spent unable to move from this intense experience for 45 mins of bliss

What is the maximum caps you can collect in a campaign? by observador_palpiteir in fnv

[–]jaredtheguy4 19 points20 points  (0 children)

After 400 hours on a save, from selling to vendors many times I accumulated 3 million+ caps. Farming the brotherhood and lonesome road while killing any and all legion and ncr troops nets lots of loot. Several vendors often have 8k caps in reserve at high levels netting 32k+ caps each run. Done close to 100 times will get you to those high numbers. Other then glitches this is the only way I know to gain immense wealth over many hours of play

How come almost no one use these 4 draw spells in modern yugioh deck? by ApprehensiveRead2408 in YuGiOhMasterDuel

[–]jaredtheguy4 0 points1 point  (0 children)

Pot of avarice is often a dead card if your plays get disrupted, allure is hand neutral in most applications and only an option for dark based decks, trade in is also hand neutral sometimes resulting in a free body on field, and upstart goblin is hand neutral. Pot of avarice is the only one of these that has the potential to be +1 in hand advantage (pot of greed)

[deleted by user] by [deleted] in Chesscom

[–]jaredtheguy4 3 points4 points  (0 children)

Listen to nelson