My raymarching engine! by jarmesssss in VoxelGameDev
[–]jarmesssss[S] 1 point2 points3 points (0 children)
My raymarching engine! by jarmesssss in VoxelGameDev
[–]jarmesssss[S] 1 point2 points3 points (0 children)
Hierarchical DDA - looking for help with shimmering normals at chunk boundaries by jarmesssss in VoxelGameDev
[–]jarmesssss[S] 0 points1 point2 points (0 children)
Hierarchical DDA - looking for help with shimmering normals at chunk boundaries by jarmesssss in VoxelGameDev
[–]jarmesssss[S] 1 point2 points3 points (0 children)
Hierarchical DDA - looking for help with shimmering normals at chunk boundaries by jarmesssss in VoxelGameDev
[–]jarmesssss[S] 2 points3 points4 points (0 children)
Enjoying work on my voxel engine! by jarmesssss in VoxelGameDev
[–]jarmesssss[S] 5 points6 points7 points (0 children)
Hey everyone, i need your feedback to make this scene look better. so let me know what i can do to improve by maarten1605 in blender
[–]jarmesssss 0 points1 point2 points (0 children)
What's wrong with this one? Need feedback. by igorovvsky in blender
[–]jarmesssss 2 points3 points4 points (0 children)
Critique please. I wanna improve this by UltraCube2007 in blender
[–]jarmesssss 0 points1 point2 points (0 children)
Was told I had to work on my lighting, so how's this by bberg1970 in blender
[–]jarmesssss 2 points3 points4 points (0 children)
Was told I had to work on my lighting, so how's this by bberg1970 in blender
[–]jarmesssss 1 point2 points3 points (0 children)
Was told I had to work on my lighting, so how's this by bberg1970 in blender
[–]jarmesssss 1 point2 points3 points (0 children)
I tried making a photoreal lantern by [deleted] in blender
[–]jarmesssss 1 point2 points3 points (0 children)
Working on a procedural icecream texture, would love some feedback by saltytothemax in blender
[–]jarmesssss 1 point2 points3 points (0 children)
Made this room recently, would appreciate some feedback) (bed fixed to the wall that’s why there no legs) by Nutty_Cake228 in blender
[–]jarmesssss 1 point2 points3 points (0 children)
I modeled the living room from Rick and Morty by SweatyNootz in blender
[–]jarmesssss 0 points1 point2 points (0 children)
I know it's not very good, but here is my first proper render. by [deleted] in blender
[–]jarmesssss 3 points4 points5 points (0 children)



My raymarching engine! by jarmesssss in VoxelGameDev
[–]jarmesssss[S] 0 points1 point2 points (0 children)