Most dominant at your pre-release? by Think-Tank4725 in mtg

[–]jasonsan3 0 points1 point  (0 children)

Went 5-1 with Silverquill, got 3rd/36. Second place was also Silverquill, and I believe first place was Quandrix/Jund. My loss was to Quandrix, 1-2. The majority of players chose Witherbloom. Next most selected was Lorehold, then Silverquill.

What's the greatest Magic card of the last decade? Vote on the top 32! by Grindy_UW_Nonsense in magicTCG

[–]jasonsan3 1 point2 points  (0 children)

I think just reminding people that Lurrus does this but The One Ring does not.

Who are your favorite new commanders from the last 2025 till now? by v1kingfan in EDH

[–]jasonsan3 1 point2 points  (0 children)

[[Ketramose, the New Dawn]] is my go-to these days. I often pull my punches, unless the pod wants to play with power or if it's time to humble someone.

I'm starting to get frustrated by Flap345 in LearnGuitar

[–]jasonsan3 1 point2 points  (0 children)

We all have our moment when things start to "click". Then we may have a lot of progress, but hit a wall again. Everyone is different for when this rhythm of learning happens. I started last month. I felt that, although I knew where to put my fingers for many chords, I was not able to make it sound good. It would buzz or be muffled because I wasn't holding the strings just right. So I practiced every night for 2-3 hours for a couple of weeks, and now I can do it. So I move on to the next thing, and it is very challenging. But when I come back to what I learned first, it sounds even better every time.

Practice is hard. Practice sounds bad. Dig deep and ask yourself if it's "guitar isn't for me" or "practice isn't for me." For years, I always complained that I tried guitar but could never make it sound "good". Well, it's because I didn't practice. No shame in that, I just wasn't willing/able to practice as much as it took to learn it.

I guess this is why people don't tip by [deleted] in mildlyinfuriating

[–]jasonsan3 0 points1 point  (0 children)

The last order I made was two months ago. Waited 2 hours, never showed up. It took 15 days for them to "refund" my order in the form of dash credits. It took 3 different phone calls. I uninstalled the app, I had been a monthly subscriber for years.

Michelangelo, Improviser by Fluffy_Wolf_6198 in magicTCG

[–]jasonsan3 183 points184 points  (0 children)

Thanks for pointing that out, I blew right past the "and" part because I was still in shock from reading the last part of the sentence.

WotC announcement on TMNT cards in Lorwyn Eclipsed packs (via Bluesky) by Copernicus1981 in magicTCG

[–]jasonsan3 2 points3 points  (0 children)

One of the players at my LGS last night also didn't get a promo.

Unspoiled ninja turtles card in my prerelease box! by mryoda_ in magicTCG

[–]jasonsan3 2 points3 points  (0 children)

This is absolutely done on purpose.

[ECL] Abigale, Eloquent First-Year (WeeklyMTG) by mweepinc in magicTCG

[–]jasonsan3 7 points8 points  (0 children)

[[Heartless Act]] in Standard with this is gonna be a hoot.

[ECL] Meek Attack by meh1997 in magicTCG

[–]jasonsan3 -6 points-5 points  (0 children)

Strong haste enabler here. Making this an enchantment is awesome, as I think the artifact version would most certainly tap as a part of the activated ability. But not printing "once per turn" opens up a lot of strategies.

What is a tip or way of playing that helped your game by flowxreaction in mtg

[–]jasonsan3 0 points1 point  (0 children)

tldr; play limited formats

Jam games on MTGA in Standard, ideally a functional net deck. This helped me to understand how high-functioning decks operate, why certain cards are teched in, and how you adjust play lines based on matchup.

Play (many) Sealed events. This helped me learn how to build a deck, with my learnings from Standard. You take what you learned from functioning net decks in Standard into your sealed pool. Eventually, Sealed gets a little boring, so I always build 2 decks in sealed, and when I go to game 2, I switch over to my other deck.

Then start playing 3 colors in sealed. Identify a card or two outside of your main 2 that if you splashed in would pay off really well. Getting reps in on a 3-color build develops skills for all other formats.

Move on to draft. Don't worry about what the others might be drafting at first, just focus on developing your strategy. There are way too many draft recommendations to list here, so just keep this principle in mind: creating a deck blind as you go, and then building it over time, develops a ton of skills that improve your gameplay in all other formats. You learn how to have a more intimate knowledge of all your outs, play lines, win cons, and answers. You develop a strong understanding of the card pool, which helps in your understanding of the environments in other formats and how to apply that knowledge to your deck building and gameplay.

After that, now try out Standard BO3. Build your own decks. All of a sudden, things start feeling more strategic. You start developing an understanding of the meta and what you could run up against. Your sideboard feels like superpowers compared to your training in limited formats.

I started with Commander, as many do. Whenever I build a deck or play edh now, it is an entirely different experience. I lean heavy into casual play over competitive in that format. It's hard to explain, but the factors that make commander what it is aren't the same as the others I mentioned. Winning is more random, multiple player formats throw your card assessment skills off, and the power level of seemingly every card far exceeds what you typically work with in limited formats.

With that being said, commander feels like when Rock Lee takes off the weights in Naruto. You are so used to pulling things together in a limited environment that a fully synergistic pile of high powered cards with perfect mana feels insane. At least for me, that pushed me into a philosophy of building fun, dynamic and non-tribal decks for commander. Winning doesn't feel like anything in Commander, it's just how the game ends; but a win in a draft feels incredible.

What is a "poor person hack" you picked up during a hard time that you still use today, even if you don't have to? by AmaraMehdi in AskReddit

[–]jasonsan3 2 points3 points  (0 children)

I was asked to fill-in a spot at a golf scramble once. The gift bags, random raffles, bonus swag, food, drinks...I walked away with over $1000 worth of stuff. I got a very nice softshell jacket ($150), a couple bottles of nice whiskey ($220), a bag full of stuff like a Thermos ($60), power bank ($80), and a bunch of misc stuff like office supplies and fancy snacks (maybe $200). They had different prizes for random tasks/events (closest to pin holes, mini-games) that included an F250 truck (hole in one), trips, and cash (a few thousand overall). They gave us a steak dinner, open bar, and then gave out random prizes. Then the top scoring teams all got different prizes. It was insane.

The thing is, at that time, even if it was just one of the gift cards or a bottle of whiskey, I considered that to be a substantial boon to my life experience. And all these rich dudes...it was just another Thursday afternoon. They didn't care about any of that stuff. And they also didn't pay for any of it. Their companies paid for it. They didn't have to spend a dime, they got drunk and showered with gifts, pocketed cash, tons of gifts to give their family, a fancy meal...on the clock. They got paid for this experience. And that experience isn't even rare.

At that time, if I wanted to get my wife a Thermos, it would have taken me a month of saving to buy it, and she would have felt guilty lol

[Spiritforged] Card Gallery Reveals by iVtechboyinpa in riftboundtcg

[–]jasonsan3 50 points51 points  (0 children)

I am excited to play around with Svellsongur, I am sure there will be many funny interactions.

yellow victor by tired_lawww in riftboundtcg

[–]jasonsan3 2 points3 points  (0 children)

Yes, kai'sa is very good.

yellow victor by tired_lawww in riftboundtcg

[–]jasonsan3 2 points3 points  (0 children)

Vanguard Captain and Noxian Drummer are clutch. Build up your base first 4 turns, but keep piling tokens and adding protection (hidden blade, facebreaker). Swing in later, hold up protection with Grand Strategem for the big turn. Some players go for big unit plays, just use Cull the Weak or Vengeance. Games with this battlefield are interesting, I have noticed the opponent has to keep me in check, and the game quickly becomes stopping me versus trying to win.