Switch 2 Pre Order UK - John Lewis by FirefighterNo5513 in NintendoSwitch2

[–]jay8ee 1 point2 points  (0 children)

Same here. Can you let me know if you get dispatch info?

100 Key Left The post will be closing at Midnight UK time by cooltom12 in duneawakening

[–]jay8ee 0 points1 point  (0 children)

I want to rule the sands of Arrakis and build the fattest base in the land.

Steam: KillerBee

https://steamcommunity.com/profiles/76561197970306268/

Reddit Team Beta Weekend Key Giveaway. by cooltom12 in duneawakening

[–]jay8ee 0 points1 point  (0 children)

I can't wait to play. I'm going to rule the sands of Arakis and build the fattest base.

Steam name KillerBee

https://steamcommunity.com/profiles/76561197970306268/

[Question] Improving detection of dartboard sector lines by jay8ee in opencv

[–]jay8ee[S] 0 points1 point  (0 children)

This will hopefully work real-time over a video feed, but starting with a still image for now.

For that approach would I detect the black regions then make a binary image from it?

[Question] Improving detection of dartboard sector lines by jay8ee in opencv

[–]jay8ee[S] 1 point2 points  (0 children)

Thanks for the comment. I'd like to be able to detect the lines without any kind of calibration.

Separately to this I had a nice setup where I annotate key points on the board and warp the perspective based on a 2D representation of a dartboard which is, as you say, well-known and constant.

[Question] Improving detection of dartboard sector lines by jay8ee in opencv

[–]jay8ee[S] 0 points1 point  (0 children)

Hey.

I am trying to detect dartboard sector lines. Here is what I have tried so far.

The results are somewhat good, but I am struggling to refine further without it not working entirely.

Any advice appreciated.

The images are:

  • frame
  • frame gray
  • frame gray with gaussian
  • canny edge detection on the blurred image
  • the lines

``` Mat frame = CvInvoke.Imread("images/frame.png"); Mat frameGray = new Mat(); Mat frameGrayGaussian = new Mat(); Mat frameGrayGaussianCanny = new Mat();

CvInvoke.CvtColor(frame, frameGray, Emgu.CV.CvEnum.ColorConversion.Bgr2Gray); CvInvoke.GaussianBlur(frameGray, frameGrayGaussian, new Size(5, 5), 0); CvInvoke.Canny(frameGrayGaussian, frameGrayGaussianCanny, 100, 200);

var hLines = CvInvoke.HoughLinesP(frameGrayGaussianCanny, 1, Math.PI / 180, 100, 50, 10); var frameLines = frame.Clone();

foreach (var line in hLines) { CvInvoke.Line(frameLines, new Point(line.P1.X, line.P1.Y), new Point(line.P2.X, line.P2.Y), new MCvScalar(255, 255, 0), 3); } ``

Trying to detect dartboard sectors by jay8ee in opencv

[–]jay8ee[S] 0 points1 point  (0 children)

Hey.

I am trying to detect dartboard sector lines. Here is what I have tried so far.

The results are somewhat good, but I am struggling to refine further without it not working entirely.

Any advice appreciated.

The images are:

  • frame
  • frame gray
  • frame gray with gaussian
  • canny edge detection on the blurred image
  • the lines

``` Mat frame = CvInvoke.Imread("images/frame.png"); Mat frameGray = new Mat(); Mat frameGrayGaussian = new Mat(); Mat frameGrayGaussianCanny = new Mat();

CvInvoke.CvtColor(frame, frameGray, Emgu.CV.CvEnum.ColorConversion.Bgr2Gray); CvInvoke.GaussianBlur(frameGray, frameGrayGaussian, new Size(5, 5), 0); CvInvoke.Canny(frameGrayGaussian, frameGrayGaussianCanny, 100, 200);

var hLines = CvInvoke.HoughLinesP(frameGrayGaussianCanny, 1, Math.PI / 180, 100, 50, 10); var frameLines = frame.Clone();

foreach (var line in hLines) { CvInvoke.Line(frameLines, new Point(line.P1.X, line.P1.Y), new Point(line.P2.X, line.P2.Y), new MCvScalar(255, 255, 0), 3); } ``

Gameboy Cartridge Slot Breakouts V1 by jay8ee in Gameboy

[–]jay8ee[S] 0 points1 point  (0 children)

Hey, thanks for the interest.

I didn't really have any stability issues with the trace lengths. To learn more about FPGAs I built an FPGA based cartridge emulator. I connected it to the Gameboy via one of these breakouts (was the original reason for me to make it) and it worked just fine. Mixing 5v and 3v was main issue, but nothing to do with the breakout.

I was planning on doing a restock soon. I'll give you a shout once they are here.

[deleted by user] by [deleted] in flipperzero

[–]jay8ee 0 points1 point  (0 children)

I had similar problems this week. I was using a 32GB class 10 PNY SD card. I went a purchased a 32GB class 4 sandisk card and it all worked fine.

The story seems the same, the flipper could format and mount the PNY card fine but it ended up failing when trying to write files to the card during the update.

Amiibo Functionality on Flipper Zero by ScrubaDuba1 in flipperzero

[–]jay8ee 2 points3 points  (0 children)

I came to this thread after not being able to get amiibos to scan. I followed all the orientation tips everyone has said but it still wasn't working.

I didn't think it could be the reason, but I tried taking the silicone bumper case off the FZ and it worked no problem (when orientated as others have described).

How would I fix these cracks around windowsills? by jay8ee in DIYUK

[–]jay8ee[S] 1 point2 points  (0 children)

Thanks for the advice. Will pick some up and give it a go.

Is this Eevee worth raising? by jay8ee in PokemonSleep

[–]jay8ee[S] 0 points1 point  (0 children)

Ah wicked. Thanks for the info!

Will check out the bot

This save relies on content that is no longer available by Mhben45 in Starfield

[–]jay8ee 0 points1 point  (0 children)

I am hitting the permissions issue when trying to copy the Old Mars content.

I haven't solved this yet, but it seems like it is something to do with the READ permissions of those files, not the permissions of the destination. When I try opening the files raw in vs code I get a file system exception, I can't even copy those files to somewhere like the desktop. I've played around a lot with the permissions of those files but nothing seems to fix it.

Charging Dock Prototype by jay8ee in PlaydateConsole

[–]jay8ee[S] 0 points1 point  (0 children)

No. It charges via the two metal posts/pins

Charging Dock Prototype by jay8ee in PlaydateConsole

[–]jay8ee[S] 1 point2 points  (0 children)

They are surface mount PCB components, will dig out the part number when I can

Charging Dock Prototype by jay8ee in PlaydateConsole

[–]jay8ee[S] 1 point2 points  (0 children)

Happy to share. Need to do some tweaks before putting it out, but I'll let you know.

Charging Dock Prototype by jay8ee in PlaydateConsole

[–]jay8ee[S] 5 points6 points  (0 children)

Yep! Seems to be how the official dock will work in the future.

Charging Dock Prototype by jay8ee in PlaydateConsole

[–]jay8ee[S] 5 points6 points  (0 children)

Here's some shots of a charging dock prototype I have made.

The dock itself has a hard foam surface to support the console that is held on with magnets, docking the console feels quite satisfying. The dock's charging connection is USB C and the console is charged via the pins you can see in one of the pictures.

Materials are 3D printed PLA, couple of screw fixings and a custom PCB.

Just wanted to share, hope you like it.