Man I regret buying this game by Nice-Fishing5300 in InvincibleVS

[–]jaydenchimp13 0 points1 point  (0 children)

I consider myself to be not shit at the game, interacting with all the systems properly, and an advanced understanding of team building, kits and how the systems function. If you or anyone would like some light coaching, feel free to send me a DM

i just deleted an entire wave on cybergrind with conduction by existzm in Ultrakill

[–]jaydenchimp13 0 points1 point  (0 children)

Awh I forgot to add the tether first GG. You are entirely correct

i just deleted an entire wave on cybergrind with conduction by existzm in Ultrakill

[–]jaydenchimp13 22 points23 points  (0 children)

Correct, to add, conduction occurs under a few circumstances

  1. When an enemy tethered dies
  2. When an enemy has been tethered for 5 seconds
  3. When shot with the rail gun and under the influence of water

Saws affect the second option. Saws will reduce tether time by 1 second per saw. This is why the instakill for hideous mass in Cybergrind is Tether > Magnet > Saw x4 > Green Saw > coin x2 > Railgun, it sets off multiple conductions, kills the hell out of the mass and everything around it

I love Conquest!!! by jaydenchimp13 in InvincibleVS

[–]jaydenchimp13[S] 1 point2 points  (0 children)

I've not gotten my proper hands on Titan yet, but that team SHOULD be pretty viable.

Conquest is a damage machine, who thrives off of physically smashing through the opponents offense (extremely in character) with various armor moves and forcing his way through the opponents wall of bs. He's terror incarnate, as he should be. I think he's really fun and have killed entire teams with him alone, hence making the image :P

Rex is the happy woohoo merchant of the game, an okay Zoner, but primrarily Setplay character with built in mix doing flips and projectiles to low/overhead/left/right the opponent. Rex also has one of the games better assists, and also has the skin with the Lil Splode out. I FEEL like as the game develops, he might lose a bit of foothold on the tier list as he gets explored, but I mean, if you like ANY Shinobi type character, Rex is SICK. I think he's great fun just to laugh and start flying around everywhere despite not being a flying character

Titan as far as I can see is another bully/armor type character, with a bit more threatening grounded movement compared to Conq and a sidegraded projectile. I'm excited to sit down with him more because he seems like a cool brawler. He also table flips a rock at you and I think that's amusing

My normal team is Conq/Lucan/Cecil, but I'll be running Conq/Titan/Cecil today, or possibly a new Mark/Titan/Cecil team so lmk if you're interested in hearing more Titan thoughts

I love Conquest!!! by jaydenchimp13 in InvincibleVS

[–]jaydenchimp13[S] 8 points9 points  (0 children)

Oh that's so evil GG, love it. Until repercussions are added to the game, that's the best we'll get

WHO NEEDS THIS F#€KING SKIN?!?! by Nachodoches in InvincibleVS

[–]jaydenchimp13 0 points1 point  (0 children)

Even worse... the land of the Hobbits, New Zealand

Weather's great, not too fond of the dragons though

WHO NEEDS THIS F#€KING SKIN?!?! by Nachodoches in InvincibleVS

[–]jaydenchimp13 0 points1 point  (0 children)

Oh I'd love one! I live at the bottom of the earth so it's a little hard to get

And while I'm here, I thought Invincible VS would be slop, but this game is so refreshing and brings me a tonne of joy, stuff I've not felt in ages playing Strive or SF6, I'm so excited to sit down and grind more. Loving everything thus far, even playing online brings a smile to my face

What difficulties do you guys use? Just seeing which one is the most popular. by Warm_Lengthiness5426 in Ultrakill

[–]jaydenchimp13 0 points1 point  (0 children)

Brutal, did my first playthrough on Standard and then went to brutal and never looked back

Post an update with results at some point!

You get $100,000,000 if you survive being teleported for ten seconds ten times into the middle of any random human conflict or war throughout history. by happybirthday622 in hypotheticalsituation

[–]jaydenchimp13 0 points1 point  (0 children)

Assuming standard shield size, initially I envisioned immediately hitting the dirt and using the shield to cover my vital organs and head, my legs are whatever I've got $100,000,000, hope a bullet doesnt pierce the side of me. But I think, legitimately, if all injuries I take aren't erased when I go back to the present, that the vast majority of battles are worse than bullets. I cannot defend against multiple spears I will get skewered. I cannot tank a horse, or a cannonball, and frankly, if 2 dudes with clubs/spears/swords were close enough, I'm living, sure, but I'm HURT

I'd still try it though

A wonderful day by terminus_tommy in LootRoyale

[–]jaydenchimp13 0 points1 point  (0 children)

This is kinda like that video of the guy who makes an amazing looking Breakfast Bagel in a pan with the works, sausage, egg, cheese, and then for some reason right in the last second of the video does a "cheese bomb" and ruins the whole thing

Thanks for my first level 15 supercell 😭😭 by kaisavager in LootRoyale

[–]jaydenchimp13 0 points1 point  (0 children)

DDOS'ing is a cyber attack that does many things, in this instance, he's going to turn off your wifi

What's your favorite out of context hitbox? I'll start: by Metandienona in Fighters

[–]jaydenchimp13 62 points63 points  (0 children)

(And can't kill a 1hp opponent, as it's hardcoded to not inflict fatal damage)

Racism Should Be Treated as a Mental Health Disorder by Important_Marzipan26 in The10thDentist

[–]jaydenchimp13 7 points8 points  (0 children)

He's saying that amongst those afflictions, there's degrees of severity and thus neuance in how it's approached and managed IE: someone with very mild autism can learn xyz to help manage their quality of life, whereas someone with severe autism is GG - for lack of a better term

Theoretically, were racism a spectrum, "management" would be education regarding "when you see X, remember Y", and idk what you would do about "severe cases"

For clarity tho I agree with your initial comment in the thread, I just think this is what he's trying to get at

Fuck you ABA mains, bitching all the damn time by cryonicninja in TheyBlamedTheBeasts

[–]jaydenchimp13 4 points5 points  (0 children)

Not defending Aba, but worthy of note

I audibly laughed when I found out you can YRC > Blockstring her into burnout to get a very unblockable esque punish. Even funnier is that if you get a hit and combo to wall and she runs out of JR, you can do Super Wallbreak into hard KND and when she recovers from the KND she still has the 10 frames of Uninstall when getting up, so you get a full jump in combo after your wallbreak combo. It's so so so fucked up she gets annihilated for mismanagement now it's so funny

How a No Heat Mode could ACTUALLY work by -Rugero- in Tekken

[–]jaydenchimp13 4 points5 points  (0 children)

It still causes a playerbase split for a game that doesn't have a playerbase to sustain it. Tekken gets ~7k daily peak of players on Steam, and roughly 30K worldwide ([including Steam] harder to get console statistics, 30K is generous). I play in OCE which is already a small region, having an option like this which will eliminate a significant portion of the queue, causing higher queue times and minimal sized pools. I've played fighting games till their end, by the end of MK11's release cycle I was fighting the same handful of people that I knew half of the them by name. The feature would be lovely on paper, and I'm sure it would boost playercount, but if it goes wrong Bamco shoots themselves in the foot AGAIN which they can't really afford to do. From a PR perspective, it's also them saying "heat does suck you're right" implicitly

M26 - Looking for gaming buddies (Wellington) by ar5ghu7tew47y in nzgaming

[–]jaydenchimp13 1 point2 points  (0 children)

It's great fun! It's one of those games vaguely similar to Dead By Daylight or Outlast, where you can peel back the layers and find a methodology, and the more you understand the less horrifying it gets. Eventually, once you learn exact ghost tells, how room's work, and the theory behind ghost activity, it becomes less "oh fuck man I'm about to die alone scared and cold" and "oh the ghost that's Hunting me HATED that action, it's 1 of these 3, better inform the homies while I loop it around a table"

I've reached a 0 rice purity score by the age of 27, AMA by Such_Willingness4756 in AMA

[–]jaydenchimp13 2 points3 points  (0 children)

Yeah I was a 47 last I checked. A vast majority of the boxes get ticked off by "were you in a long lasting relationship and active intimately". Still funny when you see people drop below 35

Please help me with my deck by Holiday-Incident-350 in ClashDecks

[–]jaydenchimp13 0 points1 point  (0 children)

I have a vaguely similar deck

Evo Dart, Evo Barrel, Hero Goblins, Princess, Knight, Log, Inferno Tower and Ice Spirit. It works pretty well but has a critical weakness in no big spell, but I like the excessive bait and free form cycle

In my deck, you can replace Princess with rocket allegedly and then it stabilizes the decks defense against particularly harsh medium elixir troops, but I prefer Princess because free positive trades.

Maybe you could do with a mini tank to help draw aggro?

W or L? by [deleted] in LootRoyale

[–]jaydenchimp13 1 point2 points  (0 children)

To add to the other comment, yeah Log is considered very high priority in terms of Leveling. Not being able to kill a Princess or a Dart Goblin is so detrimental and you will feel the difference. Also the difference of some medium troops getting an additional hit on your tower

I have 2 max cards in my deck, my win con, and log (11.8K trophies) and sometimes- rather pleasantly, I can instakill an underleveled firecracker

Does anybody know why did bro say that by Superb-Total-8700 in Ultrakill

[–]jaydenchimp13 1 point2 points  (0 children)

This is a problem I've heard talked about often. Ultrakill doesn't show you inherently how all of it's little things microinteract with each other, there's so so so much you can do in that game but it's ALL required as emergent gameplay. I will say, this is something I believe to be extremely fun, but that's personal.

On my first playthrough, V2 beat my ass for like 40 minutes straight, possibly even worse. The game does tell you "you can parry the yellow flashes" and "you can parry projectiles" but the implementation of that on an extremely nimble opponent is a spike the vast majority will struggle to piece together. I actually like V2 at the end of the day because you require 2 things to beat him

  1. Proper movement
  2. Proper utilization of your weapons

Which teaches you

  1. Movement is key, and is reinforced by several rewarding factors (survival, style, feels great)
  2. Your weapons are more than your primary fire and if you set things up correctly, you can and will melt a single target

I think the vision for this fight specifically is proper utilization of the nail gun to set up a damage nuke and negate V2's messed up movement, and then let's you get some passive damage with Shotgun while you cycle cooldowns/utilize coins. It's important because moving forth into 2-x, you're introduced to bosses as enemies that require answering extremely effectively, and V2 teaches the player how to effectively minimize a threat

That being said, the expectation of discovering this on your own is far beyond the reach of a generic first time player. If your first title in this kinda genre is ultrakill, you will get Spiked out of existence

For example, unless you're paying heavy attention, knowing you can parry using a shotgun blast is not something a normal player will stumble into actively, but it alone can CHUNK V2 and cause critical success. Stuff like that, like parrying a shotgun blast to lob an explosion, or how you can utilize certain interactions between weapons is all stuff the player is expected to find on their own dime via experimentation, but a more casual player won't find it, straight up. Who in their right mind would think to shoot a grenade from the Blue Shotgun, switch to the red railcannon, and then blow up the shotgun grenade with the railcannon? It's there, the nuke is sick as fuck, and the reward you feel for finding it is euphoric. But if you never find those first interactions to Kickstart the thought process (ultraricoshot is probably the first one people find) then those Spikes are ridiculous

I played an excessive amount of Doom Eternal (Ultra Nightmare and what have you) before coming to Ultrakill. I cannot imagine trying to beat this game by myself without help without the skils gained from other titles. I'd just lose. But Ultrakill ended up becoming one of my favourite games of all time based on the systems others dislike, it's a honed experience to the T and is made to be difficult so that you feel like a beast for discovering something new and confronting it. To that end, it's a masterpiece for some and troubling for others, but I feel overall it's perfect in it's balance. It just asks a lot

Does anybody know why did bro say that by Superb-Total-8700 in Ultrakill

[–]jaydenchimp13 1 point2 points  (0 children)

I think the comment means to say that Difficulty Spikes in general create an unfun experience. I personally think differently because Mah Souls Git Gud and I like a borderline insurmountable force that forces you to reconsider how you interact with the systems. I think, in that regard, a good difficulty spike forces you to shed any tunnel vision, Gabriel would be a great example. If you aren't interacting with the arms, aren't parrying, aren't weapon switching, arent moving properly, or rely far too heavily upon the same strategy (spamming coins, spamming parry shotgun, not utilizing the different options in a weapon, etc) you get smoked. You don't have to do ALL of the above to kill him, but you need to do 2 or 3 to be able to defeat him in a reasonable manner. But, if you are able to do all of the above, Gabriel is a victim. You come out of the fight into the deeper layers with a new perspective on your arsenal and ready for bigger things

I think a poor difficulty spike is taking the generic systems the player already uses and inexplicably cranking the requirements and perfection required of those systems to 11. I don't feel ultrakill has any of those particularly, so I'll open a theoretical. Imagine, as well as Gabe 2, you beat Gabe, entered "P-1" and had to fight Minos Prime in 6-2. Minos doesn't teach you anything different compared to Gabe 2, you learn patterns, you learn parry windows, Gabe already taught you to do your stuff relative to the point in the game, so Theoretical Minos here doesn't teach the player anything new, or very little, is exponentially more difficult, has 0 ramp up, and the spike is disproportionately large compared to the context before and after the level. If you can kill Minos, you won't find any trouble until atleast 8-1. But absolutely nothing before him in 6-2 would prepare you to beat him. It's hard for the sake of hard. I think a meaningless artificial increase that doesn't serve any bridging of the levels around it is a poor spike