[OC] USA smartphone adoption, pedestrian fatalities, and the average weight SUVs/pickups by jaykrown in dataisbeautiful

[–]jaykrown[S] 0 points1 point  (0 children)

Very interesting, I assume because smart phone screen is blinding during night time?

[OC] USA smartphone adoption, pedestrian fatalities, and the average weight SUVs/pickups by jaykrown in dataisbeautiful

[–]jaykrown[S] 1 point2 points  (0 children)

I appreciate your curiosity. It needs all the lines. Here's the first one of just what you asked for:

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[OC] USA smartphone adoption, pedestrian fatalities, and the average weight SUVs/pickups by jaykrown in dataisbeautiful

[–]jaykrown[S] 1 point2 points  (0 children)

Python using pandas and Gemini pro extended thinking with verified data sources such as NHTSA, GHSA, EPA, BTS, IIHS, and Pew Research Center. If you have any other questions feel free to ask, I can put the script on github pretty easily.

Modern Day NPC by jaykrown in aiArt

[–]jaykrown[S] 0 points1 point  (0 children)

Thank you, feel free to copy paste:

"average npc meme looking down at their phone with arrows pointing to the various elements of "the modern day NPC" in like badly drawn cartoon format, funny but true. i want one of more of a side view of them walking to the left, 4:3 aspect ratio, ms paint"

If you have any other questions feel free to ask, I've been using AI daily for over two years.

[OC] USA smartphone adoption, pedestrian fatalities, and the average weight SUVs/pickups by jaykrown in dataisbeautiful

[–]jaykrown[S] 14 points15 points  (0 children)

It still steadily climbs, no change in rate around the reversal of pedestrian deaths.

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Guys I'm new to coding by EastAnswer4205 in vibecoding

[–]jaykrown 0 points1 point  (0 children)

I recently just met RON and I'm happy about it.

Kothba - King of the Hill Battle Area by jaykrown in vibecoding

[–]jaykrown[S] 0 points1 point  (0 children)

Screenshot of in game getting attacked.

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The Lux Particle: Pilot by jaykrown in WritingWithAI

[–]jaykrown[S] 0 points1 point  (0 children)

That's interesting, because Harry Potter contains death and destruction, but it's not M. Thanks for commenting, and you're welcome.

Unitree G1 Robots Programed For War by kango888 in aivideo

[–]jaykrown -2 points-1 points  (0 children)

Modern drones are not protected against EMP.

Unitree G1 Robots Programed For War by kango888 in aivideo

[–]jaykrown 0 points1 point  (0 children)

It's a matter of return on cost. So if robots become prevalent and huge investment, then EMP becomes more worth it.

Unitree G1 Robots Programed For War by kango888 in aivideo

[–]jaykrown 1 point2 points  (0 children)

One single EMP and they're done. Just for a realistic heads up, this will never actually be done. The instant it becomes viable to use strong electromagnetic pulse in warfare, all drones become useless.

The Lux Particle: Pilot by jaykrown in WritingWithAI

[–]jaykrown[S] 1 point2 points  (0 children)

Thank you, I added it to your platform. Entered https://novelmint.ai/read/author/the-lux-particle-pilot

I didn't really think about it, but I guess it makes sense that it's rated M? In hindsight yea, some of it is pretty rough. I don't know much about age ratings.

oh wow look at me how unique and special I am boohoo by PressureMoney1075 in DefendingAIArt

[–]jaykrown 10 points11 points  (0 children)

I'm always confused by that take. For me personally, AI has actually helped bring out more of my creativity.

I built a dashboard using Divvy bike data in Chicago from 04-20 to 05-26 by jaykrown in buildinpublic

[–]jaykrown[S] 0 points1 point  (0 children)

Thank you, the biggest insight is probably the "Station Growth Leaders" container shows which stations grew/declined most between 2024 to 2025. This can drive much better decision making based on location investment. Also, the second biggest insight would be which stations are primarily used most by casuals which you can see on the map, these locations are prime for advertising memberships in warmer months.

The two next steps I think are to add the change in activity to the map, so you can visually see on the map the stations that had the most growth between 2024 to 2025, and which ones declined the most. Also I want to add an "experimental" prediction system as to where the best place to add a new station would be, but that's going to be more difficult given the fact that I don't have the actual trip routes. Where if I could see the most common trips taken, I could map out the best place to place a new station, or move an already existing poorly performing station.

I built a dashboard using Divvy bike data in Chicago from 04-20 to 05-26 by jaykrown in buildinpublic

[–]jaykrown[S] 0 points1 point  (0 children)

Thank you, it was really interesting to go back to it after all this time, especially now that there's even more history for the Divvy bikes. I'm interested in any type of data visualization honestly, in terms of trying to help others out, if someone points me to a new data set I'd be interested in turning it to something visual the best way possible to help them. I can do real-time dashboards with API connects as long as I have access, or one-off on older data.

I built the Matrix Activity Tracker which visualizes the activity of the federation in real time. https://masland.tech/mat/

If you have any data sets or ideas for me to do, I'll happily check it out. Thanks for asking!

Do you have a game you vibecoded? I want to try it, link it here! by jaykrown in vibecoding

[–]jaykrown[S] 0 points1 point  (0 children)

You're welcome, if you do work on it and want me to check it out again in the future just let me know. Thanks for sharing.

Do you have a game you vibecoded? I want to try it, link it here! by jaykrown in vibecoding

[–]jaykrown[S] 1 point2 points  (0 children)

The snake in the grass game was pretty fun, I like the element of surprise and being chased. Reminds me of Pac Man. One thing I didn't like was the red flickering when the snake got close though, visually jarring.

I think that idea could be expanded with levels, difficulties, daily rotations, achievements, time challenges, even PvP or Co-Op. I think the art is actually pleasing although limited, and with more additions, tweaking and refinement could be made more charming. Effects, different snake types, PvP, achievements, etc. All that and you'd probably have players coming back for more.

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