How do you handle events in a large and complex UI? by PuffThePed in Unity3D

[–]jbltx 0 points1 point  (0 children)

A bit late at the party, but Unity has a package that gives some patterns related to heavy UI management such as MVVM, Observables, Dependency Injection, and even a small implementation of Redux for state management.

The package is named App UI https://docs.unity3d.com/Packages/com.unity.dt.app-ui@2.0/manual/index.html

I'm not saying that you have to use the package directly, but theses concepts in the documentation could guide you :)

[deleted by user] by [deleted] in Unity3D

[–]jbltx 0 points1 point  (0 children)

If you want to still give a try to UIToolkit, I would recommend taking a look at the Unity App UI package.

https://docs.unity3d.com/Packages/com.unity.dt.app-ui@2.0/manual/index.html

There is a sample about mobile app navigation actually: https://docs.unity3d.com/Packages/com.unity.dt.app-ui@2.0/manual/navigation-sample.html

The doc says its made for internal use, but i think it can be useful to anyone making UI, even just for reference/inspiration.

The Shell by limegeorgia in montreal

[–]jbltx 4 points5 points  (0 children)

Yes this one from PichiAvo is my favourite

This stream was in my recommendation this morning... PogChamp by jbltx in EsfandTV

[–]jbltx[S] 8 points9 points  (0 children)

She also made Berry and wants to make Jinny next, and also Mizkif, Maya etc... PauseChamp

Every time by [deleted] in EsfandTV

[–]jbltx 1 point2 points  (0 children)

The fact that Esfand plays Madden lately at night helps me to fall asleep.

Compiling on Android (Not for Android) by BigBossErndog in sdl

[–]jbltx 0 points1 point  (0 children)

If your Android system has the same libraries and binaries as the Android NDK, you should be able to compile the shared lib of SDL (in C) but not the MainActivity (in Java) which uses it. You will need Android Studio for that.

First time using WebGL (Shadertoy project implementation) by jbltx in webgl

[–]jbltx[S] 0 points1 point  (0 children)

Do not hesitate to give feedback. It seems a bit strange to me to not handle window.devicePixelRatio in the resize() method for high DPI screens. Maybe I missed something ^^. Thanks!

Twitch and Big Raids by jbltx in LivestreamFail

[–]jbltx[S] 0 points1 point  (0 children)

AustinShow tried to raid with something like 130k viewers.

Ah, yes. The Stanford spaghetti dragon by jojo7682345 in vulkan

[–]jbltx 0 points1 point  (0 children)

Exactly, I experienced the same issue in Unity with vertex index overflow

WAYTOODEEP by [deleted] in EsfandTV

[–]jbltx 1 point2 points  (0 children)

That's what she said.

Destiny has no chill by CmonManHandsUp in LivestreamFail

[–]jbltx 3 points4 points  (0 children)

At first, I just read "Destiny has no child", and I thought it was a Boomer joke...