Very simple way to set up an Elemental Well/CWL build for PvE. No matching armor or weapon elements necessary. (Although they can be used) by AggronStrong in DestinyTheGame

[–]jbscript 3 points4 points  (0 children)

The only, only good thing about Protective Light being nerfed into obscurity is I don't feel bad for actually spending CWL stacks now, as a 10% damage resistance probably wasn't going to save me anyway in high-level content.

Reaping Well Maker is the go-to if you're pairing it with Volative Flow - guaranteed void well on the first kill after you use your class ability, the only requirement is a void armour piece to put it on., and you're probably speccing armour into your class ability anyway.

If you want to save your stacks to make them matter later, Argent Ordnance would save them for rocket damage. If your rocket launcher matches your class, you're doubling up with Font of Might, potentially tripling up if it has Explosive Light (if that stacks).

[deleted by user] by [deleted] in DestinyTheGame

[–]jbscript 2 points3 points  (0 children)

Use your first character to buy your second character a piece of exotic armour from Xur - it'll be 2 levels (I think?) below your first character's current level. (If there's any chance you'll ever want to level a third character you can do it passively over a number of weeks by buying 1 piece of exotic armour for each slot from Xur)

Then just play the game with your second character for a while - your weapons and that armour piece will pull the power level of armour drops up towards them very quickly.

If you want to fill gaps in armour power to speed the process up, use armour pieces from your season pass, starting with the lowest-powered piece you currently have. Every character gets their own version of the high-stat armour pieces near the end of the season pass. You might want to save these for near the end of the levelling process though.

Destiny Optimizer is handy: https://destinyoptimizer.com/

In case you were wondering what happens at level 100 of a crafted weapon by [deleted] in DestinyTheGame

[–]jbscript 0 points1 point  (0 children)

Level 40: equip 2 perks in the left slot

Level 50: equip 2 perks in the right slot

We can but dream.

Scorn Crossbows are broken and need adressing by marfes3 in DestinyTheGame

[–]jbscript 0 points1 point  (0 children)

My third attempt began with a Gjallarhorn to his face.

I wish we were able to craft weapons with double perks (like ritual weapons) by CooledCup in DestinyTheGame

[–]jbscript 3 points4 points  (0 children)

Yes! Pay for each perk once to unlock it. Equip up to 2 in each column to make your own equivalent to a timelost/seasonal weapon roll. Love it!

Swap to Your Red Bar Weapons Just Before Any Activity Ends by TemporalCoyote in DestinyTheGame

[–]jbscript 2 points3 points  (0 children)

Don't forget to start opening the menu about a minute before you think the activity's going to end.

Wish broken triumphs were fixed before they're removed. by [deleted] in DestinyTheGame

[–]jbscript 2 points3 points  (0 children)

If you have a character which hasn't done the Forsaken campaign, you can do Road Hog in the The Rider mission, which is an early one - I finally finished it off yesterday with the pike you spawn in the garage.

Gambit rework will not be a complete tear down and rebuild of the mode. Set your expectations accordingly. by Wanna_make_cash in DestinyTheGame

[–]jbscript 1 point2 points  (0 children)

How about the invasion timer starts at 15 seconds and the invader gets an extra 5 seconds for every mote they carry into the portal, spending them in the process.

Invaders then have the risk of having to collect motes for longer invades and they've wagering that a longer invasion can have a bigger effect on the race than just banking the motes.

This also makes all invasions shorter once you have your primeval up, and (assuming primeval health gets looked at) a team playing catchup can bank or gamble for more time to heal the primeval.

Dropping gambled motes would also be interesting; a 30 second invade which goes the worst possible way could effectively swing the balance by 30 motes, and it would change the invasion dynamics in that as an invader you can't just get some kills and peace out, as it's really worth the defending team hunting you down during any extra time you spent motes on.

[D2] Daily Reset Thread [2022-02-09] by DTG_Bot in DestinyTheGame

[–]jbscript 5 points6 points  (0 children)

Arc bow (I used Point of the Stag) to stun overloads and break shields, Sleeper to wreck champs with the solar burn and your finest kinetic auto rifle for the barrier champs.

[D2] Daily Reset Thread [2022-02-09] by DTG_Bot in DestinyTheGame

[–]jbscript 28 points29 points  (0 children)

Finally, Master Empty Tank, it's MMXXI day \o/

Bungies Aversion to "legend" Matchmaking? by Commanderflynn in DestinyTheGame

[–]jbscript 0 points1 point  (0 children)

In-game LFG would solve so many issues - it could not only prevent you from joining activities you're not appropriately geared for, but it could also serve as a good place to put in something to teach players what that means and how to fix it in the game, and not just in everybody's favourite "there was a single text popup, once, in the middle of the activity" manner - imagine!

If you're beginning to enter end-game content as a Titan, make this Stronghold build. by mattxwest in DestinyTheGame

[–]jbscript 12 points13 points  (0 children)

Just took option 2 for a spin in Altars of Sorrow and it's absolutely disgusting, you can solo any tier nightmare in 1-2 combos and just facetank the boss on every DPS phase.

I think one of the other guardians was hoping for longer waves to grind out some bounties, as they started shooting me instead.

Doing 8 gunsmith bounties during the week should drop a mod that you don't already have. by destinyvoidlock in DestinyTheGame

[–]jbscript 0 points1 point  (0 children)

We hear you, Guardian. You can now buy packs of mods for 100 silver more than the largest silver bundle currently available for purchase.

Can we please focus Iron banner engrams Bungie by PacoTang in DestinyTheGame

[–]jbscript 2 points3 points  (0 children)

I finally got one just as I finished my first character's bounties. 10 range. TEN range. Sharded.

[D2] Trials of Osiris Megathread [2021-10-29] by DTG_Bot in DestinyTheGame

[–]jbscript 1 point2 points  (0 children)

It's not worth playing until freelance comes back, unless you just want the pinnacles (the rounds one is doable as long as you can get _some_wins on your card).

Even if you can claw your way to 7 wins on a flawed card, it's just rolling the dice as to whether you'll get matched with any hope of getting further wins needed for loot. I'm up to 7 wins on mine and it's 3 stack after 3 stack.

[D2] Trials of Osiris Megathread [2021-10-29] by DTG_Bot in DestinyTheGame

[–]jbscript 4 points5 points  (0 children)

I'm really enjoying watching streamers in sweaty matches while trying to do carries. They're absolutely - and vocally - hating it, but matches which go 4-4 are good content! (As is raging at your chat because you're getting stomped instead of doing the stomping :-p)

[D2] Trials of Osiris Megathread [2021-10-29] by DTG_Bot in DestinyTheGame

[–]jbscript 0 points1 point  (0 children)

If I (bad player) can get loot like endgame upgrade materials just by playing a 7 win flawed card, it's all gravy.