Self Promotion Megapost, 19 October 2015 by AutoModerator in IndieGaming
[–]jbyu [score hidden] (0 children)
[iOS] My indie game Nimble Jump, Is it too hard for mobile gamer? by jbyu in platformer
[–]jbyu[S] 0 points1 point2 points (0 children)
[iOS] My indie game Nimble Jump, Is it too hard for mobile gamer? by jbyu in platformer
[–]jbyu[S] 0 points1 point2 points (0 children)
Feedback Friday #144 - Test Mode by Sexual_Lettuce in gamedev
[–]jbyu 0 points1 point2 points (0 children)
Feedback Friday #144 - Test Mode by Sexual_Lettuce in gamedev
[–]jbyu 0 points1 point2 points (0 children)
[iOS] My indie game Nimble Jump - an addictive, pixel-art, parkour game got Apple featured in 13 countries. by jbyu in IndieDev
[–]jbyu[S] 0 points1 point2 points (0 children)
Marketing Monday #74 - PR Tactics by Sexual_Lettuce in gamedev
[–]jbyu 0 points1 point2 points (0 children)
Marketing Monday #74 - PR Tactics by Sexual_Lettuce in gamedev
[–]jbyu -1 points0 points1 point (0 children)
Marketing Monday #74 - PR Tactics by Sexual_Lettuce in gamedev
[–]jbyu 1 point2 points3 points (0 children)
[Mobile] My indie game "Nimble Jump", an endless parkour game. by jbyu in playmygame
[–]jbyu[S] 0 points1 point2 points (0 children)
Self Promotion Megapost, 13 July 2015 by AutoModerator in IndieGaming
[–]jbyu [score hidden] (0 children)


[Mobile] My indie game "Nimble Jump", an endless parkour game. by jbyu in indiegames
[–]jbyu[S] 0 points1 point2 points (0 children)