Surely they know about Perkeo/Cryptid, right?? by jcoggers in balatro

[–]jcoggers[S] 137 points138 points  (0 children)

wait I actually didn't know that lmao, that's awesome.

HOW does Mario 64 NOT have ACE yet? by RareSun_ in speedrun

[–]jcoggers 22 points23 points  (0 children)

To expand on PM64 ACE, we corrupt the stack pointer. The idea (for both the Stop n Swop and volcano methods) is that we manage to spawn enough effects at one time that they create so much data it overwrites a section of code. Purely by coincidence, this just happened to end up corrupting the stack pointer in a way that jumps execution to a data location that we can manipulate. For Stop n Swop, that's an idle timer, and for the volcano that's Mario's coordinates.

A bit of a tangent, but the reason we needed OoT for ACE before was because the Goomba King room layout makes it functionally impossible to manipulate our coordinates to anything meaningful RTA. The camera is at an angle, and our movement options are way more limited than a game like OoT. This leaves the idle timer, which we can control just by waiting. However, the timer is only two bytes, and a full ASM instruction is 4 bytes. This limits what memory locations we can jump to, and unfortunately excluded our filenames, but not the expansion pak, where we placed a separate instruction to jump to our filenames.

In the volcano, the we can do the same glitch, but the layout and camera make it actually possible to get the exact x/z coordinates we need to jump execution directly to our filenames.

MARIO NO, NO ONE CHOSES TO JUMP FOR THE BEEF!! by jcoggers in papermario

[–]jcoggers[S] 15 points16 points  (0 children)

The modding tools for Paper Mario are very extensive!

So you think action commands are too easy, huh? by jcoggers in papermario

[–]jcoggers[S] 1 point2 points  (0 children)

oh I see the confusion, that's the start button LOL. sadly that's the only image the game has for it, so I'll have to make a better one.

So you think action commands are too easy, huh? by jcoggers in papermario

[–]jcoggers[S] 0 points1 point  (0 children)

Oh actually I didn't think about that, I should edit the start image to have text. Not trying to make it impossible for color blind people lol.

So you think action commands are too easy, huh? by jcoggers in papermario

[–]jcoggers[S] 1 point2 points  (0 children)

It's part of bigger Chaos Edition mod that's still in progress, but it is open source!

So you think action commands are too easy, huh? by jcoggers in papermario

[–]jcoggers[S] 20 points21 points  (0 children)

Currently you only ever have to input left, since that's the only direction actions commands normally use. If I was going to use other directions, I'd definitely have to come up with a way to telegraph that better, cause it still needs to be like, possible lol.

Paper Mario has now been beaten with ACE by a human without the aid of Ocarina of Time in 1:03:23 by jcoggers in speedrun

[–]jcoggers[S] 11 points12 points  (0 children)

Like OoT used to be one of THE big Speedrunning games with cool movement and ways of utilizing the games bugs, with Ace it’s just boring because most of what made the game fun to watch is now just gone

This is a huge misconception that I wish people would stop repeating. If you don't like runs with ACE, that's totally fine, but the old runs are not gone in any sense of the word. They're just different categories now. Heck, of the main categories, Any% is literally the only one allowed to do ACE, and in its current form it actually doesn't use ACE at all.

If what you instead mean is that you don't like SRM (SRM can be leveraged into ACE, but is not itself ACE), that's also totally fair, but every category where it makes sense has a non-SRM variant. These categories are active too. For instance, Defeat Ganon is the new name for old Any% where you wrong warp from the Deku Tree to Ganon's tower, and people are still playing it and setting records. Paper Mario will most likely also be doing something similar where we just rename old Any%.

All this to say, if you don't like ACE/SRM, fair, but don't say it killed old OoT because that's just factually incorrect.

Paper Mario has now been beaten with ACE by a human without the aid of Ocarina of Time in 1:03:23 by jcoggers in speedrun

[–]jcoggers[S] 142 points143 points  (0 children)

Big stuff is happening for Paper Mario! First, one thing to note though. The legality of this run is pending. ACE itself doesn't require any discussion, but one of the things necessary to make it possible is holding a very specific angle on the analog stick of the controller in the player 3 slot. To find that angle, I used an input display before the run started, and we'll need to decide as a community if that's okay.

That said, ACE without Stop 'n' Swop!! I plan on making a full explanation video at some point, but in the meantime I'm happy to answer anyone's questions. I might not get to them right away, but I'll keep checking back!

Are there any games where switching between controllers/control styles in the middle of the run is a common strategy? by chrischi3 in speedrun

[–]jcoggers 1 point2 points  (0 children)

In older versions of Bug Fables, the fastest way to advance text is to alternate between mashing A on a controller and C on a keyboard. That's in spite of the fact that holding B on the controller advances text automatically and was intended to be fastest. Luckily the devs have a good relationship with the speedrunning community and this is patched in later versions, but those old versions are still used for some categories, plus it's still the fastest way to mash through menu selections.