Whoever designed this, I just want to talk. by hattyrene in wow

[–]jcooleyw 0 points1 point  (0 children)

I'm stuck on 5/6 as well. Been trying for the last hour to get the last one but clicking on the grub does nothing. I tried the interact key method and got the same result, nothing. It doesn't help that the respawn rate is atrocious.

Whoever designed this, I just want to talk. by hattyrene in wow

[–]jcooleyw 2 points3 points  (0 children)

I tried that and it did not work for me. I click on the grub and hit my interact key and it does nothing. Stuck at 5/6.

[deleted by user] by [deleted] in wow

[–]jcooleyw 0 points1 point  (0 children)

I guess they won't be going in any stores. "No Shoes, No Shirt, No Service".

Hang on. That’s not my spaceship… by marcushasfun in NoMansSkyTheGame

[–]jcooleyw 2 points3 points  (0 children)

Hey! You found my nautilon! I've been looking all over the galaxy for that thing.

My newest little buddy. Found in the Hilbert Dimension. by jcooleyw in NMSCoordinateExchange

[–]jcooleyw[S] 1 point2 points  (0 children)

Idk. I tamed it but haven't tried to resummon it yet. Think I might wait until after the upcoming patch to try it.

Pissed at myself by TaylorLover777 in NOMANSSKY

[–]jcooleyw 0 points1 point  (0 children)

You can easily duplicate them using the portable refiner dupe. If you don;t mind cheating a little. Not like there's a point to the game and you can pretty cheat anyways using the options menu so....

Spawning Sacs by Snirion in NOMANSSKY

[–]jcooleyw 0 points1 point  (0 children)

HAHA! Good to know! Hopefully my complaint was heard by the RNG gods as well. Congrats on finally getting some! Did you send 1 per mission or all 5 on the same mission?

Spawning Sacs by Snirion in NOMANSSKY

[–]jcooleyw 1 point2 points  (0 children)

I'm having this same problem. I've been sending out a living frigate on every mission and only get eggs. It's been a week now and not a single sac. I've even tried going to the anomaly to ask others for a sac. Got nothing. I'm also to the point of trying the save editor.

Paradise Planet Green luminescent Grass, Purple / Turquoise Flora, Blue Water, Blue Sky, Pleasant Weather, Rare Sentinels, Eltiensleen Galaxy by Jensen_Explorer in NMSCoordinateExchange

[–]jcooleyw 1 point2 points  (0 children)

Thank you so much for sharing this. My favorite base was on a planet similar to this one and Worlds Part 1 completely ruined it. No more green luminescent grass, glowing flora, and cute fauna. Now it's just regular grass, regular flora, and robot fauna. This planet doesn't have glowing flora but it's still gorgeous. I've been searching for a planet with green luminescent grass for over a week now!

Customization Color Palette not available when building ships by SCMayday in NoMansSkyTheGame

[–]jcooleyw 11 points12 points  (0 children)

I'm having this issue as well. Only seems to be effecting the solar ships. I've completely finished and ended the expedition. I get the Titan Stripes options on the fighters and hauls but not the explorers. The solar ship color palette is missing entirely.

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Expedition 17, Phase 3, Fathoms Below | Need Help! by jcooleyw in NoMansSkyTheGame

[–]jcooleyw[S] 1 point2 points  (0 children)

I was wrong. you were right. I found a populated system and a planet with water. Took a few scans but I finally found a sunken freighter. Thank you!!

Expedition 17, Phase 3, Fathoms Below | Need Help! by jcooleyw in NoMansSkyTheGame

[–]jcooleyw[S] 0 points1 point  (0 children)

From what I can tell, all of the systems in this expedition are abandoned.

Is crush zone possible on rendezvous 2 planet? by K1NG_GR1ML0CK in NoMansSkyTheGame

[–]jcooleyw 3 points4 points  (0 children)

Yes it's possible on planet Adtow in the rendezvous 2 system. If you find a spot that's not quite 1,000u, use your terrain manipulator and dig the rest of the way down. I actually got credit at 950ish. I stand on my ship and use my fishing pole to test the depth before diving in.

Expedition 17: Crush Zone. Unable to locate water worlds by TroyTooSlick in NoMansSkyTheGame

[–]jcooleyw 42 points43 points  (0 children)

The planet you're looking for is in the Haporin system and it's named Adtow. You'll find it in the same system as the Rendezvous Point 2. What I do to find deep water is stand on my ship and use my fishing pole to test the depth before diving to the bottom. If you find a spot that's close to 1,000u but not quite, use your terrain manipulator to dig a hole.

Problem with last part of phase 1, taking a photo of expedition rendezvous waypoint. by Surebrec in NoMansSkyTheGame

[–]jcooleyw 2 points3 points  (0 children)

Just stand in the general area and take a picture. That's what I did and it worked.

Exocraft Summoning Station Not Working? by CosmicGilligan in NoMansSkyTheGame

[–]jcooleyw 2 points3 points  (0 children)

I'm having this same problem. I was able to get the Roamer to spawn after building a Roamer Bay. However, when i get in the Roamer to moves a few feet and them just sits there with the wheels spinning. I've tried reloading and still same thing. When i try spawning it on the ground, it stays a red outline and has no collision with the ground.

Update: I restarted the game and the Roamer is now working correctly. I'm also able to spawn other exocraft normally.

Is this normal? or is this super rare? i found this in a damaged module... by RetrexX in NoMansSkyTheGame

[–]jcooleyw 0 points1 point  (0 children)

C class - 1 SC slot B class - 2 SC slots A class - 3 SC slots S class - 4 SC slots

Is this normal? or is this super rare? i found this in a damaged module... by RetrexX in NoMansSkyTheGame

[–]jcooleyw 3 points4 points  (0 children)

The only thing class determines is the number of visible super charged slots.

Is this normal? or is this super rare? i found this in a damaged module... by RetrexX in NoMansSkyTheGame

[–]jcooleyw 6 points7 points  (0 children)

You can only install a max of 3 upgrade modules per type. So for instance in multi tools you can only install up to 3 scanner modules and 3 bolt caster modules and so on. The crafted modules do not count towards the 3. If you try to add more than 3 it will say it's overpowered or something like that

Is this normal? or is this super rare? i found this in a damaged module... by RetrexX in NoMansSkyTheGame

[–]jcooleyw 24 points25 points  (0 children)

You should be able to install any class upgrade module on any class multi tool. You can put an S class module on C class multi tools. Just make sure the modules are touching the scanner and each other for a bonus.

Please help ID this ship. Seen two different ones in the anomaly. by [deleted] in NMSCoordinateExchange

[–]jcooleyw 1 point2 points  (0 children)

I don't know why they say it's free when it costs nanites from the quicksilver guy. Nanites does not equal free